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Mot : - Tags -/creative commons

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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (8073)

  • I got that error when i try to play music with my bot on discord

    20 septembre 2020, par TheKillerBoss 27

    (node:10076) UnhandledPromiseRejectionWarning : TypeError : Cannot read property 'id' of undefined
at play (C :\Users\USER\Desktop\Giochi e Programmi\Foto video ecc\Proggetti\Discord-bot\Akagi-chan\Akagi_chan.js:49:51)
at C :\Users\USER\Desktop\Giochi e Programmi\Foto video ecc\Proggetti\Discord-bot\Akagi-chan\Akagi_chan.js:89:17
    
at processTicksAndRejections (internal/process/task_queues.js:97:5)
(node:10076) UnhandledPromiseRejectionWarning : Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). To terminate the node process on unhandled promise rejection, use the CLI flag --unhandled-rejections=strict (see https://nodejs.org/api/cli.html#cli_unhandled_rejections_mode). (rejection id : 1)
(node:10076) [DEP0018] DeprecationWarning : Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.

    


    const Discord = require('discord.js');
const bot = new Discord.Client();

const ytdl = require("ytdl-core");

const token = '\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'

var versione = '1.0.1';
var autore = 'TheKillerBoss';
var servers = {};

const PREFIX = '!';

bot.on('ready', () =>{
    console.log('Online!');
    bot.user.setActivity('Kawaii!', {type: "PLAYING"});
})

bot.on('message', message=>{

    let args = message.content.substring(PREFIX.length).split(" ");

    switch(args[0])
    {
        case 'help':
            message.channel.send('ping --> pong!')
            message.channel.send('twitch --> canale twitch')
            message.channel.send('twitter --> pagina twitter')
            break;
        case 'ping':
            message.channel.send('pong!')
            break;
        case 'twitch':
            message.channel.send('Segui TheKilleBoss su Twitch! https://twitch.tv/thekillerboss_27')
            break;
        case 'twitter':
            message.channel.send('Segui TheKilleBoss su Twitter https://twitter.com/TheKillerBoss27')
            break;
        case 'versione':
            message.channel.send('Versione: ' + versione)
            break;
        case 'autore':
            message.channel.send('Autore: ' + autore)
            break;
        case 'play':
            function play(connection, message)
            {
                var server = servers(message.guid.id);

                server.dispatcher = connection.play(ytdl(server.queue[0], {filter: "audioonly"}));

                server.queue.shift();

                server.dispatcher.on("end", function()
                {
                    if(server.queue[0])
                    {
                        play(connection, message);
                    }
                    else
                    {
                        connection.disconnect();
                    }
                });
            
             }
            if(!args[1])
            {
                message.channel.send("Devi inserire un link!");
                return;
            }

            if(!message.member.voice.channel)
            {
                message.channel.send("Devi essere in un canale vocale!");
                return;
            }

            if (!servers[message.guild.id]) servers[message.guild.id] = {
                queue: []
            }

            var server = servers[message.guild.id];

            server.queue.push(args[1]);

    if(!message.member.voice.connection)message.member.voice.channel.join().then(function(connection){
            play(connection, message);
        })

    
        break;
    
}
})


bot.login(token);


    


    so the bot enters the voice channel but does not start the music and it give me that error.
I removed the token for privacy.

    


  • Localization : Fixed ES number method validation message

    20 mai 2014, par nanotaboada
    Localization : Fixed ES number method validation message
    

    The validation message was targeted only to integers ("entero") while the
    number method validates decimals http://jqueryvalidation.org/number-method/

    Closes #1016

  • Python, grab frame number from FFMPEG

    22 janvier 2021, par Pyrometheous

    I'm using a script to compile an image sequence into a video.

    


    def ffmpeg_image_sequence(image_sequence, video, fps, encoder):
        global task
        task = False
        path = os.path.dirname(os.path.realpath(image_sequence))
        image_format = {
            'png': '\%06d.png',
            'iff': '\%06d.tiff',
            'tif': '\%06d.tif',
            'jpg': '\%06d.jpg'
        }
        sequence = path + image_format[image_sequence[-3:]]
        output_options = {
            'crf': 20,
            'preset': 'slow',
            'movflags': 'faststart',
            'pix_fmt': 'yuv420p',
            'c:v': encoder,
            'b:v': '20M'
        }
        try:
            (
                ffmpeg
                    .input(sequence, framerate=fps)
                    .output(video, **output_options)
            ).run()
        except ffmpeg.Error as e:
            warning(str(e))
        task = True


    


    I'm using wxPython for the GUI and ffmpeg for compiling the frames :

    


    import wx
import ffmpeg


    


    I'm running the above function in its own class so that it can be run in a different thread, allowing the statusbar to be updated with how much time has passed.

    


    def wait(start, text):
    time.sleep(.05)
    time_running = round(time.time() - start)
    update_status_bar(main_window, text + ' (Time Elapsed: ' + seconds_to_str(time_running) + ')')


    


    I'd like to replace this with ETA and percentage completed. The window that pops up when running the ffmpeg_image_sequence function displays the following information :

    


    frame=1234 fps= 16 q=13.0 size= 56789kB time=00:38:48.36 bitrate=12345.6kbits/sec speed=0.681x


    


    From what's printed to that window, I'd like to get the current frame= value to determine what percentage of the process is completed, then display something more like :

    


    def wait(text, frame, number_of_frames):
    time.sleep(.05)
    current_frame = frame
    number_of_frames = number_of_files_in_dir - 1
    percentage = round(current_frame / number_of_frames, 1)
    update_status_bar(main_window, text + ' ' + percentage + '% ' + Completed)


    


    With some math to calculate an ETA for completion as well.

    


    So, is there a way to grab that output text from the ffmpeg and turn just that frame= number into a variable ?