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Médias (1)
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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
Autres articles (37)
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Librairies et logiciels spécifiques aux médias
10 décembre 2010, parPour un fonctionnement correct et optimal, plusieurs choses sont à prendre en considération.
Il est important, après avoir installé apache2, mysql et php5, d’installer d’autres logiciels nécessaires dont les installations sont décrites dans les liens afférants. Un ensemble de librairies multimedias (x264, libtheora, libvpx) utilisées pour l’encodage et le décodage des vidéos et sons afin de supporter le plus grand nombre de fichiers possibles. Cf. : ce tutoriel ; FFMpeg avec le maximum de décodeurs et (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
Librairies et binaires spécifiques au traitement vidéo et sonore
31 janvier 2010, parLes logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
Binaires complémentaires et facultatifs flvtool2 : (...)
Sur d’autres sites (4456)
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Create a rolling X second webcam buffer in Linux, press button saves to file
13 août 2016, par Grant GibsonI’m working on a webcam installation with an ’instant replay’ feature. The concept is basically this :
- Webcam captures live, 24/7
- When user presses a key, the last (previous) 30 seconds of video saves to a file
- I’ll then compress that video using something like FFMPEG and upload to a remote server
I’m fine with step 3 and beyond, but I haven’t been able to find a solution that does the equivalent of a FIFO buffer for video streams [i.e. pretty much what the ’rewind live tv’ buffer on TiVo does].
Does anyone know of a way to keep a rolling webcam video/audio buffer that can be exported to a file ?
Design considerations :
- I’m planning to use a standard webcam, but open to other suggestions
- Recording would ideally be 1080p, 30fps
- Recording must include sound
- Linux hardware and OS can be specified in the answer, there are no existing pre-requisites. Raspberry Pi would be nice if that’s possible, but equally fine with a small Intel machine (e.g. NUC).
- There’s no requirement to save the 24/7 stream, but it’s ok if that’s a by-product. So, storage permitting it can be saving to a file continuously for say 12 hours and just ’cat’ the last 30 secs to a separate file, if that’s an option ? But better would be the 30 sec rolling FIFO buffer that could potentially do the whole job in RAM.
- The ’save instant replay’ button will eventually be a physical pushbutton rather than a keyboard key. However, I’ve got that side of things covered (if the solution is RPi I’d use the GPIO pins, if it’s an Intel box I’d probably use an Arduino in HID mode to simulate a keyboard press).
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configure : Include the armcc build number in the compiler identification
28 juillet 2014, par Martin Storsjöconfigure : Include the armcc build number in the compiler identification
This tries to find the most expressive part of the output of
armcc —vsn to include, giving a compiler identification of
"ARM Compiler 5.04 update 2 (build 82)" instead of just
"ARM Compiler 5.04" for armcc 5.0.4.x versions of armcc output the following, for "armcc —vsn" :
ARM C/C++ Compiler, RVCT4.0 [Build 925]
For evaluation purposes only
Software supplied by : ARM LimitedARM C/C++ Compiler, 4.1 [Build 894]
For evaluation purposes only
Software supplied by : ARM Limited5.0 versions output this :
Product : ARM Compiler 5.04
Component : ARM Compiler 5.04 update 2 (build 82)
Tool : armcc [5040081]
For evaluation purposes only
Software supplied by : ARM LimitedSigned-off-by : Martin Storsjö <martin@martin.st>
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Missing Library Error in Mac Catalyst when distributed through Testflight
25 avril 2023, par STerrierThe iOS version of the app is functioning correctly on TestFlight, and there are no issues when building the Mac Catalyst version of the app from Xcode. However, when distributing the app to TestFlight for Mac Catalyst, the FFmpegkit library fails to load, resulting in a crash. The crash report indicates that the library is missing and cannot be located in the designated file path.


Specifically, the crash report states that the library could not be loaded from "@rpath/ffmpegkit.framework/ffmpegkit". Despite extensive efforts, I have been unable to resolve this issue.


This is error message in the crash report.


Termination Reason : Namespace DYLD, Code 1 Library missing
Library not loaded : @rpath/ffmpegkit.framework/ffmpegkit
Referenced from : <9162F8B0-7112-310B-8EDA-59766087927F> /Applications/MyApp.app/Contents/MacOS/MyApp
Reason : tried : '/System/Library/Frameworks/ffmpegkit.framework/ffmpegkit' (no such file, not in dyld cache), (security policy does not allow @ path expansion)
(terminated at launch ; ignore backtrace)


Are there any alternative solutions to resolve this problem ?


UPDATE


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- I tried Eugene Dudnyk Solutions but I still received the same error
- I checked the package content found in Testflight and the paths are correctly matching the following /System/Library/Frameworks/ffmpegkit.framework/ffmpegkit
- I ran the app scheme as release within Xcode and it build and ran fine with no issues
- I manually loaded the signing certificates for mac catalyst and still getting the error
- Deleted all derived data
- Deleted and reinstalled Xcode and also tried previous Xcode versions.
- Deleted the project completely
















I tried most of the solutions mentioned in this post with no avail.
iOS app with framework crashed on device, dyld : Library not loaded, Xcode 6 Beta