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Médias (1)
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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (108)
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Le profil des utilisateurs
12 avril 2011, parChaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...) -
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs
12 avril 2011, parLa manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras.
Sur d’autres sites (15814)
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FFMPEG scaling, how to set scale so width AND height don't exceed a certain amount ?
12 octobre 2013, par DariusI have 2 videos, one is 500 pixels by 100 pixels (just an example, like something recorded sideways on an iphone). And a 1980 x 400 pixels videos. I need the video to convert maintaining aspect ratios. I know of the -vf scale filter such as -vf scale=-1:320, but that only takes the width and scales the height accordingly. My 500 x 100 video would be 320px wide and 1600 pixels tall. That's bad, I need it to be max 500 pixels tall and max width of 320 (just example sizes).
How would I configure the -vf scale function to do that ?
Using latest ffmpeg 0.11
Recap : scale any video to max 500 height : 320 width while keeping aspect ratio
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How to write frames to a video file ?
23 décembre 2013, par Mike ChenI am currently writing an application that read frames from camera, modify them, and save them into a video file. I'm planing to do it with ffmpeg. There's rarely a documentation about ffmpeg. I can't find a way. Does any know how to do it ?
I need it to be done on unix, and in C or C++. Does any can provide some instructions ?
Thanks.
EDIT :
Sorry, I haven't write clearly. I want some developer APIs to write frames to a video file. I open up camera stream, I get every single frame, then I save them into a video file with those APIs available in ffmpeg's public apis. So using command line tool actually doesn't help me. And I've seen output_example.c under the ffmpeg src folder. It's pretty great that I may copy some parts of the code directly without change. And I am still looking for a easier way.
Also, I'm thinking of porting my app to iPhone, as far as I know, only ffmpeg has been ported on iPhone. GStreamer is based on glib, and it's all GNU stuff. I'm not sure if I can get it work on iPhone. So ffmpeg is still the best choice for now.
Any comments is appreciated.
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Tools to determine video orientation
6 avril 2014, par JayLevI receive videos from different devices and want to encode them using the correct orientation.
I've seen some of examples of how to determine the orientation of a video from a iPhone.
With exiftool and mediainfo I can indeed tell if an iPhone video has to be rotated.
However, for android videos, both portrait and landscape videos have the same rotation and matrix structure as each other.
Maybe this is just with my phone, I'm trying to find videos taken from newer droid phones.
My question however is whether there's other tools or a different way to determine the orientation that'll work with all devices.
EDIT :
I just checked a video from a Samsung Galaxy S II, and I can get the orientation from exiftool. So it's not a problem with all android phones.
My android phone is a HTC Desire running on android 2.2.And actually (I didn't even notice before) a portrait video will not be correctly oriented even when playing on the phone. So I guess it's not about the tools, the orientation data just doesn't seem to be correct at all.