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  • MediaSPIP Core : La Configuration

    9 novembre 2010, par

    MediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
    Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...)

  • Encodage et transformation en formats lisibles sur Internet

    10 avril 2011

    MediaSPIP transforme et ré-encode les documents mis en ligne afin de les rendre lisibles sur Internet et automatiquement utilisables sans intervention du créateur de contenu.
    Les vidéos sont automatiquement encodées dans les formats supportés par HTML5 : MP4, Ogv et WebM. La version "MP4" est également utilisée pour le lecteur flash de secours nécessaire aux anciens navigateurs.
    Les documents audios sont également ré-encodés dans les deux formats utilisables par HTML5 :MP3 et Ogg. La version "MP3" (...)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

Sur d’autres sites (4793)

  • Revision 36454 : uniformiser les inputs du formulaire de login

    19 mars 2010, par brunobergot@… — Log

    uniformiser les inputs du formulaire de login

  • Real time HLS editing with FFmpeg filter_complex without re-encoding full stream

    28 mai, par Devdeep Ghosh

    I'm new to FFmpeg and working on a lightweight video editor for HLS streams that allows cutting and trimming without re-encoding the entire video. I'm using FFmpeg to only process the segments that intersect with "exclusion" ranges (timestamps to remove), while copying unmodified segments directly. The goal is speed and accuracy.

    


    The logic identifies which .ts segments overlap with exclusion windows, applies filter_complex to trim just those segments, and then programatically reassemble everything into a new .m3u8 playlist. However, the final output sometimes freezes or desynchronizes—audio gets out of sync or playback freezes where segments were excluded.

    


    Here's the FFmpeg logic I'm using to trim segments :

    


    const videoFilter = `[0:v]select='not(between(t,${start},${end}))'[vout]`;
const audioFilter = `[0:a]aselect='not(between(t,${start},${end}))'[aout]`;


const ffmpegArgs = [
  "-i", inputPath,
  "-filter_complex", `${videoFilter};${audioFilter};[vout]setpts='PTS-STARTPTS'[v];[aout]asetpts='PTS-STARTPTS'[a]`,
  "-map", "[v]",
  "-map", "[a]",
  "-c:v", "libx264",
  "-c:a", "aac",
  "-preset", "ultrafast",
  "-hls_flags", "independent_segments",
  "-avoid_negative_ts", "make_zero",
  "-y", outputPath,
];


    


    Is this approach actually viable for cutting .ts segments from an HLS stream without full re-encoding ?

    


    Am I misunderstanding how FFmpeg handles timestamps when trimming ?

    


    Is there a better or more reliable way to do this (e.g. concat, -ss/-to, GOP alignment, etc.) ?

    


  • Best approach to real time http streaming to HTML5 video client

    28 juin 2017, par deandob

    I’m really stuck trying to understand the best way to stream real time output of ffmpeg to a HTML5 client using node.js, as there are a number of variables at play and I don’t have a lot of experience in this space, having spent many hours trying different combinations.

    My use case is :

    1) IP video camera RTSP H.264 stream is picked up by FFMPEG and remuxed into a mp4 container using the following FFMPEG settings in node, output to STDOUT. This is only run on the initial client connection, so that partial content requests don’t try to spawn FFMPEG again.

    liveFFMPEG = child_process.spawn("ffmpeg", [
                   "-i", "rtsp://admin:12345@192.168.1.234:554" , "-vcodec", "copy", "-f",
                   "mp4", "-reset_timestamps", "1", "-movflags", "frag_keyframe+empty_moov",
                   "-"   // output to stdout
                   ],  {detached: false});

    2) I use the node http server to capture the STDOUT and stream that back to the client upon a client request. When the client first connects I spawn the above FFMPEG command line then pipe the STDOUT stream to the HTTP response.

    liveFFMPEG.stdout.pipe(resp);

    I have also used the stream event to write the FFMPEG data to the HTTP response but makes no difference

    xliveFFMPEG.stdout.on("data",function(data) {
           resp.write(data);
    }

    I use the following HTTP header (which is also used and working when streaming pre-recorded files)

    var total = 999999999         // fake a large file
    var partialstart = 0
    var partialend = total - 1

    if (range !== undefined) {
       var parts = range.replace(/bytes=/, "").split("-");
       var partialstart = parts[0];
       var partialend = parts[1];
    }

    var start = parseInt(partialstart, 10);
    var end = partialend ? parseInt(partialend, 10) : total;   // fake a large file if no range reques

    var chunksize = (end-start)+1;

    resp.writeHead(206, {
                     'Transfer-Encoding': 'chunked'
                    , 'Content-Type': 'video/mp4'
                    , 'Content-Length': chunksize // large size to fake a file
                    , 'Accept-Ranges': 'bytes ' + start + "-" + end + "/" + total
    });

    3) The client has to use HTML5 video tags.

    I have no problems with streaming playback (using fs.createReadStream with 206 HTTP partial content) to the HTML5 client a video file previously recorded with the above FFMPEG command line (but saved to a file instead of STDOUT), so I know the FFMPEG stream is correct, and I can even correctly see the video live streaming in VLC when connecting to the HTTP node server.

    However trying to stream live from FFMPEG via node HTTP seems to be a lot harder as the client will display one frame then stop. I suspect the problem is that I am not setting up the HTTP connection to be compatible with the HTML5 video client. I have tried a variety of things like using HTTP 206 (partial content) and 200 responses, putting the data into a buffer then streaming with no luck, so I need to go back to first principles to ensure I’m setting this up the right way.

    Here is my understanding of how this should work, please correct me if I’m wrong :

    1) FFMPEG should be setup to fragment the output and use an empty moov (FFMPEG frag_keyframe and empty_moov mov flags). This means the client does not use the moov atom which is typically at the end of the file which isn’t relevant when streaming (no end of file), but means no seeking possible which is fine for my use case.

    2) Even though I use MP4 fragments and empty MOOV, I still have to use HTTP partial content, as the HTML5 player will wait until the entire stream is downloaded before playing, which with a live stream never ends so is unworkable.

    3) I don’t understand why piping the STDOUT stream to the HTTP response doesn’t work when streaming live yet if I save to a file I can stream this file easily to HTML5 clients using similar code. Maybe it’s a timing issue as it takes a second for the FFMPEG spawn to start, connect to the IP camera and send chunks to node, and the node data events are irregular as well. However the bytestream should be exactly the same as saving to a file, and HTTP should be able to cater for delays.

    4) When checking the network log from the HTTP client when streaming a MP4 file created by FFMPEG from the camera, I see there are 3 client requests : A general GET request for the video, which the HTTP server returns about 40Kb, then a partial content request with a byte range for the last 10K of the file, then a final request for the bits in the middle not loaded. Maybe the HTML5 client once it receives the first response is asking for the last part of the file to load the MP4 MOOV atom ? If this is the case it won’t work for streaming as there is no MOOV file and no end of the file.

    5) When checking the network log when trying to stream live, I get an aborted initial request with only about 200 bytes received, then a re-request again aborted with 200 bytes and a third request which is only 2K long. I don’t understand why the HTML5 client would abort the request as the bytestream is exactly the same as I can successfully use when streaming from a recorded file. It also seems node isn’t sending the rest of the FFMPEG stream to the client, yet I can see the FFMPEG data in the .on event routine so it is getting to the FFMPEG node HTTP server.

    6) Although I think piping the STDOUT stream to the HTTP response buffer should work, do I have to build an intermediate buffer and stream that will allow the HTTP partial content client requests to properly work like it does when it (successfully) reads a file ? I think this is the main reason for my problems however I’m not exactly sure in Node how to best set that up. And I don’t know how to handle a client request for the data at the end of the file as there is no end of file.

    7) Am I on the wrong track with trying to handle 206 partial content requests, and should this work with normal 200 HTTP responses ? HTTP 200 responses works fine for VLC so I suspect the HTML5 video client will only work with partial content requests ?

    As I’m still learning this stuff its difficult to work through the various layers of this problem (FFMPEG, node, streaming, HTTP, HTML5 video) so any pointers will be greatly appreciated. I have spent hours researching on this site and the net, and I have not come across anyone who has been able to do real time streaming in node but I can’t be the first, and I think this should be able to work (somehow !).