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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (55)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
Sur d’autres sites (9211)
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How to merge the raw pcm data of two channels ?
15 mai 2019, par maximedupreI have two
Float32Array
s containing the raw pcm data of the left and right channel. Is it possible to create aFloat32Array
that combines both channel ? If so, how would I do that ? Can I simply concatenate the arrays ?Cheers !
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How OpenGL directly manipulates data on GPU that a video hardware decoded by FFmpeg CUDA
24 janvier 2019, par gn cavalryUbuntu 18.04
FFmpeg 4.1
CUDA 10.0What I want to do is using FFmpeg CUDA decode a video, directly peocess data on GPU by GLSL , then encode data using FFmpeg CUDA. Like this :
Raw Video —> FFmpeg CUDA decoder —> GLSL —> FFmpeg CUDA encoder —> New Video
Here is the short code :
ret = avcodec_send_packet(decoder_ctx, pkt);
while (ret >= 0) {
ret = avcodec_receive_frame(decoder_ctx, frame);
/**
* Now CUDA decoded data is stored on GPU and referenced by frame
* How can GLSL manipulate decoded data on GPU directly,
* without transfer it to CPU and load to GPU again by glTexImage2D()
*/
// I don't if the following code is right, if GLSL processed data is still referenced by frame
while (avcodec_send_frame(encoder_ctx, frame)) {
avcodec_receive_packet(encoder_ctx, &enc_pkt);
}
}Can anyone help me ? Thanks very much !
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Injecting KLV data in video stream using ffmpeg
29 octobre 2022, par lsilkDoes anyone here have any experience with streaming video on one stream, for example 0:0, and then taking a .bin file in klv format and putting it in 0:1, and then outputting that to a mpegts udp stream ? I have it working, the only problem is that I have written a python program to update the klv data file while it is streaming, but it doesn't seem to be updated in the stream.


My command : ffmpeg -I "filepath.mpg" -f data -i "filepath.bin" -filter:v fps=60 -map 0:v:0 -map 1:d:0 -f mpegts udp ://IP:PORT


Ive tried -I from a local file, I've also tried streaming the .bin file from an other stream after updating it, but then the fps drops to about 0.5.