Recherche avancée

Médias (0)

Mot : - Tags -/xmlrpc

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (38)

  • Soumettre améliorations et plugins supplémentaires

    10 avril 2011

    Si vous avez développé une nouvelle extension permettant d’ajouter une ou plusieurs fonctionnalités utiles à MediaSPIP, faites le nous savoir et son intégration dans la distribution officielle sera envisagée.
    Vous pouvez utiliser la liste de discussion de développement afin de le faire savoir ou demander de l’aide quant à la réalisation de ce plugin. MediaSPIP étant basé sur SPIP, il est également possible d’utiliser le liste de discussion SPIP-zone de SPIP pour (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 is the first MediaSPIP stable release.
    Its official release date is June 21, 2013 and is announced here.
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

Sur d’autres sites (5540)

  • avformat/rtsp : Send mode=record instead of mode=receive in Transport header

    15 janvier 2024, par Paul Orlyk
    avformat/rtsp : Send mode=record instead of mode=receive in Transport header
    

    Fixes server compatibility issues with rtspclientsink GStreamer plugin.

    >From specification :
    RFC 7826 "Real-Time Streaming Protocol Version 2.0" (https://datatracker.ietf.org/doc/html/rfc7826), section 18.54 :
    mode : The mode parameter indicates the methods to be supported for
    this session. The currently defined valid value is "PLAY". If
    not provided, the default is "PLAY". The "RECORD" value was
    defined in RFC 2326 ; in this specification, it is unspecified
    but reserved. RECORD and other values may be specified in the
    future.
    RFC 2326 "Real Time Streaming Protocol (RTSP)" (https://datatracker.ietf.org/doc/html/rfc2326), section 12.39 :
    mode :
    The mode parameter indicates the methods to be supported for
    this session. Valid values are PLAY and RECORD. If not
    provided, the default is PLAY.

    mode=receive was always like this, from the initial commit 'a8ad6ffa rtsp : Add listen mode'.

    For comparison, Wowza was used to push RTSP stream to. Both GStreamer and FFmpeg had no issues.
    Here is the capture of Wowza responding to SETUP request :
    200 OK
    CSeq : 3
    Server : Wowza Streaming Engine 4.8.26+4 build20231212155517
    Cache-Control : no-cache
    Expires : Mon, 15 Jan 2024 19:40:31 GMT
    Transport : RTP/AVP/UDP ;unicast ;client_port=11640-11641 ;mode=record ;source=172.17.0.2 ;server_port=6976-6977
    Date : Mon, 15 Jan 2024 19:40:31 GMT
    Session : 1401457689 ;timeout=60

    Test setup :
    Server : ffmpeg -loglevel trace -y -rtsp_flags listen -i rtsp ://0.0.0.0:30800/live.stream t.mp4
    FFmpeg client : ffmpeg -re -i "Big Buck Bunny - FULL HD 30FPS.mp4" -c:v libx264 -f rtsp rtsp ://127.0.0.1:30800/live.stream
    GStreamer client : gst-launch-1.0 videotestsrc is-live=true pattern=smpte ! queue ! videorate ! videoscale ! video/x-raw,width=640,height=360,framerate=60/1 ! timeoverlay font-desc="Sans, 84" halignment=center valignment=center ! queue ! videoconvert ! tee name=t t. ! x264enc bitrate=9000 pass=cbr speed-preset=ultrafast byte-stream=false key-int-max=15 threads=1 ! video/x-h264,profile=baseline ! queue ! rsink. audiotestsrc ! voaacenc ! queue ! rsink. t. ! queue ! autovideosink rtspclientsink name=rsink location=rtsp ://localhost:30800/live.stream

    Test results :
    modified FFmpeg client -> stock server : ok
    stock FFmpeg client -> modified server : ok
    modified FFmpeg client -> modified server : ok
    GStreamer client -> modified server : ok

    Signed-off-by : Paul Orlyk <paul.orlyk@gmail.com>
    Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>

    • [DH] libavformat/rtspdec.c
  • How to Record Video of a Dynamic Div Containing Multiple Media Elements in React Konva ?

    14 septembre 2024, par Humayoun Saeed

    I'm working on a React application where I need to record a video of a specific div with the class name "layout." This div contains multiple media elements (such as images and videos) that are dynamically rendered inside divisions. I've tried several approaches, including using MediaRecorder, canvas-based recording with html2canvas, RecordRTC, and even ffmpeg, but none seem to capture the entire div along with its dynamic content effectively.

    &#xA;

    What would be the best approach to achieve this ? How can I record a video of this dynamically rendered div including all its media elements, ensuring a smooth capture of the transitions ?

    &#xA;

    What I’ve Tried :&#xA;MediaRecorder API : Didn't work effectively for capturing the entire div and its elements.&#xA;html2canvas : Captures snapshots but struggles with smooth transitions between media elements.&#xA;RecordRTC HTML Element Recording : Attempts to capture the canvas, but the output video size is 0 bytes.&#xA;CanvasRecorder, FFmpeg, and various other libraries also didn't provide the desired result.

    &#xA;

    import React, { useEffect, useState, useRef } from "react";&#xA;&#xA;const Preview = ({ layout, onClose }) => {&#xA;  const [currentContent, setCurrentContent] = useState([]);&#xA;  const totalDuration = useRef(0);&#xA;  const videoRefs = useRef([]); // Store refs to each video element&#xA;  const [totalTime, setTotalTime] = useState(0); // Add this line&#xA;  const [elapsedTime, setElapsedTime] = useState(0); // Track elapsed time in seconds&#xA;&#xA;  // video recording variable and state declaration&#xA;  //  video recorder end&#xA;  // for video record useffect&#xA;  // Function to capture the renderDivision content&#xA;&#xA;  const handleDownload = async () => {&#xA;    console.log("video downlaod function in developing mode.");&#xA;  };&#xA;&#xA;  // end video record useffect&#xA;&#xA;  // to apply motion and swtich in media of division start&#xA;  useEffect(() => {&#xA;    if (layout &amp;&amp; layout.divisions) {&#xA;      const content = layout.divisions.map((division) => {&#xA;        let divisionDuration = 0;&#xA;&#xA;        division.imageSrcs.forEach((src, index) => {&#xA;          const mediaDuration = division.durations[index]&#xA;            ? division.durations[index] * 1000 // Convert to milliseconds&#xA;            : 5000; // Fallback to 5 seconds if duration is missing&#xA;          divisionDuration &#x2B;= mediaDuration;&#xA;        });&#xA;&#xA;        return {&#xA;          division,&#xA;          contentIndex: 0,&#xA;          divisionDuration,&#xA;        };&#xA;      });&#xA;&#xA;      // Find the maximum duration&#xA;      const maxDuration = Math.max(...content.map((c) => c.divisionDuration));&#xA;&#xA;      // Filter divisions that have the max duration&#xA;      const maxDurationDivisions = content.filter(&#xA;        (c) => c.divisionDuration === maxDuration&#xA;      );&#xA;&#xA;      // Select the first one if there are multiple with the same max duration&#xA;      const selectedMaxDurationDivision = maxDurationDivisions[0];&#xA;&#xA;      totalDuration.current = selectedMaxDurationDivision.divisionDuration; // Update the total duration in milliseconds&#xA;&#xA;      setTotalTime(Math.floor(totalDuration.current / 1000000)); // Convert to seconds and set in state&#xA;&#xA;      // console.log(&#xA;      //   "Division with max duration (including ties):",&#xA;      //   selectedMaxDurationDivision&#xA;      // );&#xA;&#xA;      setCurrentContent(content);&#xA;    }&#xA;  }, [layout]);&#xA;&#xA;  useEffect(() => {&#xA;    if (currentContent.length > 0) {&#xA;      const timers = currentContent.map(({ division, contentIndex }, i) => {&#xA;        const duration = division.durations[contentIndex]&#xA;          ? division.durations[contentIndex] // Duration is already in ms&#xA;          : 5000; // Default to 5000ms if no duration is defined&#xA;&#xA;        const mediaElement = videoRefs.current[i];&#xA;        if (mediaElement &amp;&amp; mediaElement.pause) {&#xA;          mediaElement.pause();&#xA;        }&#xA;&#xA;        // Set up a timeout for each division to move to the next media after duration&#xA;        const timeoutId = setTimeout(() => {&#xA;          // Update content for each division independently&#xA;          updateContent(i, division, contentIndex, duration); // Move to the next content after duration&#xA;&#xA;          // Ensure proper cleanup&#xA;          if (contentIndex &#x2B; 1 >= division.imageSrcs.length) {&#xA;            clearTimeout(timeoutId); // Clear timeout to stop looping&#xA;          }&#xA;        }, duration);&#xA;&#xA;        // Cleanup timers on component unmount&#xA;        return timeoutId;&#xA;      });&#xA;&#xA;      // Return cleanup function to clear all timeouts&#xA;      return () => timers.forEach((timer) => clearTimeout(timer));&#xA;    }&#xA;  }, [currentContent]);&#xA;  // to apply motion and swtich in media of division end&#xA;&#xA;  // Handle video updates when the duration is changed or a new video starts&#xA;  const updateContent = (i, division, contentIndex, duration) => {&#xA;    const newContent = [...currentContent];&#xA;&#xA;    // Check if we are on the last media item&#xA;    if (contentIndex &#x2B; 1 &lt; division.imageSrcs.length) {&#xA;      // Move to next media if not the last one&#xA;      newContent[i].contentIndex = contentIndex &#x2B; 1;&#xA;    } else {&#xA;      // If this is the last media item, pause here&#xA;      newContent[i].contentIndex = contentIndex; // Keep it at the last item&#xA;      setCurrentContent(newContent);&#xA;&#xA;      // Handle video pause if the last media is a video&#xA;      const mediaElement = videoRefs.current[i];&#xA;      if (mediaElement &amp;&amp; mediaElement.tagName === "VIDEO") {&#xA;        mediaElement.pause();&#xA;        mediaElement.currentTime = mediaElement.duration; // Pause at the end of the video&#xA;      }&#xA;      return; // Exit the function as we don&#x27;t want to loop anymore&#xA;    }&#xA;&#xA;    // Update state to trigger rendering of the next media&#xA;    setCurrentContent(newContent);&#xA;&#xA;    // Handle video playback for the next media item&#xA;    const mediaElement = videoRefs.current[i];&#xA;    if (mediaElement) {&#xA;      mediaElement.pause();&#xA;      mediaElement.currentTime = 0;&#xA;      mediaElement&#xA;        .play()&#xA;        .catch((error) => console.error("Error playing video:", error));&#xA;    }&#xA;  };&#xA;&#xA;  const renderDivision = (division, contentIndex, index) => {&#xA;    const mediaSrc = division.imageSrcs[contentIndex];&#xA;&#xA;    if (!division || !division.imageSrcs || division.imageSrcs.length === 0) {&#xA;      return (&#xA;        &#xA;          <p>No media available</p>&#xA;        &#xA;      );&#xA;    }&#xA;&#xA;    if (!mediaSrc) {&#xA;      return (&#xA;        &#xA;          <p>No media available</p>&#xA;        &#xA;      );&#xA;    }&#xA;&#xA;    if (mediaSrc.endsWith(".mp4")) {&#xA;      return (&#xA;        > (videoRefs.current[index] = el)}&#xA;          src={mediaSrc}&#xA;          autoPlay&#xA;          controls={false}&#xA;          style={{&#xA;            width: "100%",&#xA;            height: "100%",&#xA;            objectFit: "cover",&#xA;            pointerEvents: "none",&#xA;          }}&#xA;          onLoadedData={() => {&#xA;            // Ensure video is properly loaded&#xA;            const mediaElement = videoRefs.current[index];&#xA;            if (mediaElement &amp;&amp; mediaElement.readyState >= 3) {&#xA;              mediaElement.play().catch((error) => {&#xA;                console.error("Error attempting to play the video:", error);&#xA;              });&#xA;            }&#xA;          }}&#xA;        />&#xA;      );&#xA;    } else {&#xA;      return (&#xA;        &#xA;      );&#xA;    }&#xA;  };&#xA;&#xA;  // progress bar code start&#xA;  useEffect(() => {&#xA;    if (totalDuration.current > 0) {&#xA;      // Reset elapsed time at the start&#xA;      setElapsedTime(0);&#xA;&#xA;      const interval = setInterval(() => {&#xA;        setElapsedTime((prevTime) => {&#xA;          // Increment the elapsed time by 1 second if it&#x27;s less than the total time&#xA;          if (prevTime &lt; totalTime) {&#xA;            return prevTime &#x2B; 1;&#xA;          } else {&#xA;            clearInterval(interval); // Clear the interval when totalTime is reached&#xA;            return prevTime;&#xA;          }&#xA;        });&#xA;      }, 1000); // Update every second&#xA;&#xA;      // Clean up the interval on component unmount&#xA;      return () => clearInterval(interval);&#xA;    }&#xA;  }, [totalTime]);&#xA;&#xA;  // progress bar code end&#xA;&#xA;  return (&#xA;    &#xA;      &#xA;        &#xA;          Close&#xA;        &#xA;        <h2>Preview Layout: {layout.name}</h2>&#xA;        &#xA;          {currentContent.map(({ division, contentIndex }, i) => (&#xA;            &#xA;              {renderDivision(division, contentIndex, i)}&#xA;            &#xA;          ))}&#xA;          {/* canvas code for video start */}&#xA;          {/* canvas code for video end */}&#xA;          {/* Progress Bar and Time */}&#xA;          / Background color for progress bar track&#xA;              display: "flex",&#xA;              justifyContent: "space-between",&#xA;              alignItems: "center",&#xA;            }}&#xA;          >&#xA;             totalTime) * 100}%)`,&#xA;                backgroundColor: "#28a745", // Green color for progress bar&#xA;                transition: "width 0.5s linear", // Smooth transition&#xA;              }}&#xA;            >&#xA;&#xA;            {/* Time display */}&#xA;            {/* / Fixed right margin&#xA;                zIndex: 1, // Ensure it&#x27;s above the progress bar&#xA;                padding: "5px",&#xA;                fontSize: "18px",&#xA;                fontWeight: "600",&#xA;                color: "#333",&#xA;                // backgroundColor: "rgba(255, 255, 255, 0.8)", // Add a subtle background for readability&#xA;              }}&#xA;            >&#xA;              {elapsedTime} / {totalTime}s&#xA;             */}&#xA;          &#xA;        &#xA;&#xA;        {/* Download button */}&#xA;        > (e.target.style.backgroundColor = "#218838")}&#xA;          onMouseOut={(e) => (e.target.style.backgroundColor = "#28a745")}&#xA;        >&#xA;          Download Video&#xA;        &#xA;        {/* {recording &amp;&amp; <p>Recording in progress...</p>} */}&#xA;      &#xA;    &#xA;  );&#xA;};&#xA;&#xA;export default Preview;&#xA;&#xA;

    &#xA;

    I tried several methods to record the content of the div with the class "layout," which contains dynamic media elements such as images and videos. The approaches I attempted include :

    &#xA;

    MediaRecorder API : I expected this API to capture the entire div and its contents, but it didn't handle the rendering of all dynamic media elements properly.

    &#xA;

    html2canvas : I used this to capture the layout as a canvas and then attempted to convert it into a video stream. However, it could not capture smooth transitions between media elements, leading to a choppy or incomplete video output.

    &#xA;

    RecordRTC : I integrated RecordRTC to capture the canvas stream of the div. Despite setting up the recorder, the resulting video file either had a 0-byte size or only captured parts of the content inconsistently.

    &#xA;

    FFmpeg and other libraries : I explored these tools hoping they would provide a seamless capture of the dynamic content, but they also failed to capture the full media elements, including videos playing within the layout.

    &#xA;

    In all cases, I expected to get a complete video recording of the div, including all media transitions, but the results were incomplete or not functional.

    &#xA;

    Now, I’m seeking an approach or best practice to record the entire div with its dynamic content and media playback.

    &#xA;

  • avfilter/vf_drawtext : implement text alignment

    26 mai 2023, par yethie
    avfilter/vf_drawtext : implement text alignment
    

    Text can now be aligned vertically (top, middle, bottom) and horizontally (left, center, right)
    relative to the background box.

    • [DH] doc/filters.texi
    • [DH] libavfilter/vf_drawtext.c