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  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Liste des distributions compatibles

    26 avril 2011, par

    Le tableau ci-dessous correspond à la liste des distributions Linux compatible avec le script d’installation automatique de MediaSPIP. Nom de la distributionNom de la versionNuméro de version Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    Si vous souhaitez nous aider à améliorer cette liste, vous pouvez nous fournir un accès à une machine dont la distribution n’est pas citée ci-dessus ou nous envoyer le (...)

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  • Perspective transformations

    9 juin 2010, par Mikko Koppanen — Imagick, PHP stuff

    Finally (after a long break) I managed to force myself to update the PHP documentation and this time it was distortImage code example. Things have been hectic lately but that does not quite explain the 6 months(?) break between this and the previous post. As a matter of a fact there is no excuse for such a long silence so I will try to update this blog a bit more often from now on.

    Back in the day I used to blog the examples and update the documentation if I remembered but I am trying to fix this bad habit. Most of the latest examples have been updated in to the manual. In the case of the two last examples I updated the documentation first and then blogged on the subject.

    I took some time to actually understand the perspective transformations properly using the excellent ImageMagick examples (mainly created by Anthony Thyssen) as a reference. The basic idea of perspective distortion seems simple : to distort the control points to new locations. Grabbing the syntax for Imagick was easy, an array of control point pairs in the form of :

    1. array(source_x, source_y, dest_x, dest_y ... )

    The following example uses the built-in checkerboard pattern to demonstrate perspective distortion :

    1. < ?php
    2. /* Create new object */
    3. $im = new Imagick() ;
    4.  
    5. /* Create new checkerboard pattern */
    6. $im->newPseudoImage(100, 100, "pattern:checkerboard") ;
    7.  
    8. /* Set the image format to png */
    9. $im->setImageFormat(’png’) ;
    10.  
    11. /* Fill background area with transparent */
    12. $im->setImageVirtualPixelMethod(Imagick: :VIRTUALPIXELMETHOD_TRANSPARENT) ;
    13.  
    14. /* Activate matte */
    15. $im->setImageMatte(true) ;
    16.  
    17. /* Control points for the distortion */
    18. $controlPoints = array( 10, 10,
    19.             10, 5,
    20.  
    21.             10, $im->getImageHeight() - 20,
    22.             10, $im->getImageHeight() - 5,
    23.  
    24.             $im->getImageWidth() - 10, 10,
    25.             $im->getImageWidth() - 10, 20,
    26.  
    27.             $im->getImageWidth() - 10, $im->getImageHeight() - 10,
    28.             $im->getImageWidth() - 10, $im->getImageHeight() - 30) ;
    29.  
    30. /* Perform the distortion */ 
    31. $im->distortImage(Imagick: :DISTORTION_PERSPECTIVE, $controlPoints, true) ;
    32.  
    33. /* Ouput the image */ 
    34. header("Content-Type : image/png") ;
    35. echo $im ;
    36.  ?>

    Here is the source image :
    checker before

    And the result :
    after

  • Of ctors and dtors

    18 février 2011, par Multimedia Mike — Programming, Sega Dreamcast

    I haven’t given up on the Sega Dreamcast programming. I was able to compile a bunch of homebrew code for the DC many years ago and I can’t make it work anymore. Again, I was working with a purpose-built, open source RTOS named KallistiOS (or KOS). I can make the programs compile but not run. I had ELF files left over from years ago which still executed. But when I tried to build new ELF files, no luck— the programs crashed before even reaching my main() function.

    I found the problem : ELF files are comprised of a number of sections and 2 of these sections are named ’.ctors’ and ’.dtors’ which stand for constructors and destructors. The KOS RTOS performs a manual traversal of .ctors section during program initialization and this is where things go bad. The traversal code doesn’t seem to account for a .ctors section that only contains a single entry. I commented out the function that does the traversal and programs started to work, at least until it was time to exit the program and return control to the program loader. That’s when the counterpart .dtors section traversal code ran and demonstrated the same problem. I’ll exhibit the problematic code at the end of this post.

    So I’m finally tinkering with Sega Dreamcast programming once again and with a slightly better grasp of software engineering than the first time I did this.

    Portable and Compatible C ?
    If nothing else, this low-level embedded stuff exposes you to some serious toolchain arcana, the likes of which you will likely never see working strictly in the desktop arena.

    Still, this exercise makes me wonder why C code from a decade ago doesn’t compile reliably now. Part of it is because gcc has gotten stricter about the syntax it will accept. In the case of this specific crashing problem, I suspect it comes down to a difference in the way the linker generates the final ELF file. I’ve written a list of items I have had to modify in the KOS codebase in order to get it to compile on more recent gcc versions. I wonder if it would be worth publishing the specifics, or if anyone would ever find the information useful ? Oh, who am I kidding ? Of course I’ll write it up, perhaps publish a new version of the code, if only because that’s the best chance I have of finding my own work again some years down the road.

    Problematic C Code
    See if this code makes any sense to you. It somehow traverse a list of 32-bit function pointers (in different directions, depending on constructors or destructors), executing each in turn. However, it appears to fall over if the list of pointers consists of a single entry.

    C :
    1. typedef void (*fptr)(void) ;
    2.  
    3. static fptr ctor_list[1] __attribute__((section(".ctors"))) = { (fptr) -1 } ;
    4. static fptr dtor_list[1] __attribute__((section(".dtors"))) = { (fptr) -1 } ;
    5.  
    6. /* Call this to execute all ctors */
    7. void arch_ctors() {
    8.     fptr *fpp ;
    9.  
    10.     /* Run up to the end of the list (defined by crtend) */
    11.     for (fpp=ctor_list + 1 ; *fpp != 0 ; ++fpp)
    12.          ;
    13.  
    14.     /* Now run the ctors backwards */
    15.     while (—fpp> ctor_list)
    16.         (**fpp)() ;
    17. }
    18.  
    19. /* Call this to execute all dtors */
    20. void arch_dtors() {
    21.     fptr *fpp ;
    22.  
    23.     /* Do the dtors forwards */
    24.     for (fpp=dtor_list + 1 ; *fpp != 0 ; ++fpp )
    25.         (**fpp)() ;
    26. }
  • Revision 29188 : 2 options de plus pour personnaliser la page d’activation de la mutu : * ...

    15 juin 2009, par real3t@… — Log

    2 options de plus pour personnaliser la page d’activation de la mutu :
    * ’branding’ : texte libre en HTML
    * ’branding_logo’ => logo (sous forme de HTML)