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Autres articles (11)

  • Personnaliser les catégories

    21 juin 2013, par

    Formulaire de création d’une catégorie
    Pour ceux qui connaissent bien SPIP, une catégorie peut être assimilée à une rubrique.
    Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
    On peut modifier ce formulaire dans la partie :
    Administration > Configuration des masques de formulaire.
    Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
    Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • Selection of projects using MediaSPIP

    2 mai 2011, par

    The examples below are representative elements of MediaSPIP specific uses for specific projects.
    MediaSPIP farm @ Infini
    The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)

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  • Setup FFMpegCore in Visual Studio 2019

    27 juillet 2022, par DsiakMondala

    I am confused on the basics of using a library. I understand that there is a library called FFMpeg and a wrapper called FFMpegCore so we can use FFMpeg with C#, correct ? I downloaded both FFMpeg and FFMpegCore and I have them in my project's folder. Although I didn't perceive any class named FFMpegOptions in either of the file's folders.
I am stuck on how to actually set it up so I can use it in my little project, I never downloaded someone's library before. Can somebody please walk me though the motions of connecting the three of them together ?

    


    So far I experimented with :

    


      

    • Add a reference to my project, but there doesn't seem to be any .dll, .tlb, .olb, .ocx or .exe files to add
    • 


    • Add an existing project to my solution. There is a project called FFMpegCore.csproj but adding it raises a missing SDK error. Weirdly enough, opening the same project as a standalone doesn't raise any issues which makes me thing the operation I am trying is inadequate.
    • 


    


    I am sure this is a silly and easy setup to perform but I just don't know enough to find a solution.

    


  • Can't link FFMPEG dynamically to VS 2019 project

    10 février 2021, par Maya Sela

    I downloaded the source code of FFMPEG 3.4.8 and built with MSVC as such :
    
After unzipping, open x86_x64 Cross Tools Command Prompt for VS 2019 and run msys2_shell.cmd. From there, run
    
./configure --toolchain=msvc --arch=x86_64 --enable-yasm --enable-asm --enable-shared --disable-static
and
make

    
I then created a new project in VS 2019.
    
In Properties > C/C++ > General > Additional Include Directories :
    
(Where all the headers are)

    


    E:\ffmpeg-3.4.8\libavutil
E:\ffmpeg-3.4.8\libavcodec
E:\ffmpeg-3.4.8\libavdevice
E:\ffmpeg-3.4.8\libavfilter
E:\ffmpeg-3.4.8\libavresample
E:\ffmpeg-3.4.8\libpostproc
E:\ffmpeg-3.4.8\libswscale
E:\ffmpeg-3.4.8\libswresample
E:\ffmpeg-3.4.8\libavformat


    


    In Properties > Linker > General > Additional Library Directories :
    
(Where the .lib files are)

    


    E:\ffmpeg-3.4.8\libavutil
E:\ffmpeg-3.4.8\libavcodec
E:\ffmpeg-3.4.8\libavdevice
E:\ffmpeg-3.4.8\libavfilter
E:\ffmpeg-3.4.8\libavresample
E:\ffmpeg-3.4.8\libpostproc
E:\ffmpeg-3.4.8\libswscale
E:\ffmpeg-3.4.8\libswresample
E:\ffmpeg-3.4.8\libavformat


    


    In Properties > Linker > Input > Additional Dependencies :

    


    avcodec.lib
avdevice.lib
avfilter.lib
avformat.lib
swresample.lib
swscale.lib


    


    For good measure, I copied the .dll files of each library to the Release folder of the project. There is one source file I am trying to build and run :

    


    &#xA;extern "C" {&#xA;#include <libavformat></libavformat>avformat.h>&#xA;}&#xA;&#xA;int main() {&#xA;    AVFormatContext* pFormatContext = avformat_alloc_context();&#xA;}&#xA;

    &#xA;

    The result is as follows :

    &#xA;

    1>------ Build started: Project: FFMPEG_example, Configuration: Release x64 ------&#xA;1>Source.cpp&#xA;1>Source.obj : error LNK2001: unresolved external symbol avformat_alloc_context&#xA;1>C:\Users\maya.s\source\repos\FFMPEG_example\x64\Release\FFMPEG_example.exe : fatal error LNK1120: 1 unresolved externals&#xA;1>Done building project "FFMPEG_example.vcxproj" -- FAILED.&#xA;========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========&#xA;

    &#xA;

    Does anyone have an idea ?
    &#xA;Thanks !

    &#xA;

  • Is there way to compile ffmpeg in VS 2019 without (1) installing MSYS, (2) using assembler sources ? [duplicate]

    21 octobre 2023, par Tobic

    I want to compile ffmpeg in VS 2019 without installing additional components such as MSYS and assembler sources.&#xA;If I understand correctly, I have to install MSYS to do that and I would like not install it.

    &#xA;

    Can I do it without MSYS - and if it is real, in what way ?
    &#xA;I have downloaded ffmpeg sources and the first step to install it - execute a file .\configure (bash script ?) that comes with ffmpeg.

    &#xA;