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Médias (1)
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (17)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...) -
Contribute to documentation
13 avril 2011Documentation is vital to the development of improved technical capabilities.
MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
To contribute, register to the project users’ mailing (...)
Sur d’autres sites (4397)
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How to build ffmpeg executable binary for Android ?
22 février 2016, par Én Xinh Lung LinhI’m struggling how to build an executable binary of ffmpeg for Android command.
I am very new to ffmpeg which I need to extract audio from video files such as mp4.I followed a tutorial here to build ffmpeg binary : http://www.roman10.net/how-to-build-ffmpeg-for-android/
I dont need *.so file to use in NDK but only an executable binary.
I tried to enable :
--enable-ffmpeg
in shell script build. It yielded a ffmpeg file too. Especially, the file size is small with around 2M. However, I am unable to use it in android execution as following :p = Runtime.getRuntime().exec("/data/data/example/ffmpeg -i /sdcard/test.mp4 -vn -acodec copy /sdcard/test.aac");
The above executed very quickly and of course it didn’t give any result.
I continued searching and found an example here : https://github.com/guardianproject/android-ffmpeg-java
The ffmpeg binary in the project is nice, I can run some command with desired output. However, some conversions to mp3 format gets failed because probably it lacked libmp3lame when building. Specially,
ffmpeg
is heavier than mine quite much, it is about 15M. I don’t know how they build the binayr.I’m looking for is a proper guide which I can build with arbitrary options such as
libmp3lame
,libshine
. I get stuck atm4a
tomp3
conversion.Everybody who has experience in ffmpeg, please guide me. Thank you !
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FFProbe doesn't work
24 février 2018, par Royal.OArgument
/storage/emulated/0/Watermark/test.flv
provided as input filename, butffprobe
was already specified.
compile 'nl.bravobit:android-ffmpeg:1.1.1
String [] command = {"ffprobe", videoPath };
FFprobe ffprobe = FFprobe.getInstance(this);
try {
ffprobe.execute(command, new ExecuteBinaryResponseHandler() {
@Override
public void onSuccess(String message) {
addTextViewToLayout("SUCCESS with output : "+ message);
Logger.print("onSuccess : "+message);
}
@Override
public void onProgress(String message) {
addTextViewToLayout("Started command : ffmpeg "+command);
addTextViewToLayout("progress : "+message);
Logger.print("Started command : ffmpeg "+command.toString());
Logger.print("progress : "+message);
}
@Override
public void onFailure(String message) {
Logger.print("FAILED with output : "+message);
}
@Override
public void onStart() {
Logger.print("onStart");
}
@Override
public void onFinish() {
Logger.print("onFinish");
}
});
} catch (FFprobeCommandAlreadyRunningException e) {
e.printStackTrace();
}
}ffprobe works good in Windows, Mac, Ubuntu but doesn’t work in Android.
If anybody experienced please share me your experience.
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How can I play audio file(.mp3, .flac, .wav) and then loop over it (mix every few seconds) another audio file(wav) using ffmpeg
11 mars 2019, par lukistarI got two different commands.
ffmpeg -i input.mp3 -i second.mp3 -filter_complex "[0:a]atrim=end=10,asetpts=N/SR/TB[begin];[0:a]atrim=start=10,asetpts=N/SR/TB[end];[begin][1:a][end]concat=n=3:v=0:a=1[a]" -map "[a]" output
This command inserts second.mp3 into input.mp3. It seems to always keep the parameters of input.mp3. It inserts it in exact 10 seconds of input.mp3.
Here is the second command :
ffmpeg -i input.mp3 -i second.mp3 -filter_complex "[1:a]adelay=10000|10000[1a];[0:a][1a]amix=duration:first" output
This command is closer to my final goal. It plays input.mp3 and in exact 10 seconds it plays along second.mp3 without stopping input.mp3’s sound.(I think that’s called mixing ?)
My final goal is to create final.mp3.
Its duration must always equal input.mp3 duration. It must keep the samplerate, the count of channels, etc of input.mp3
When playing final.mp3, it must play the whole input.mp3.
But each 10-15 seconds, it must play second.mp3 without stopping input.mp3.(mix)
It could be said that I must use "Second command" but in a loop.
It would be great if there is one-line command for that in ffmpeg.
I am working with flac, mp3 and wav and both of the commands were suitable for that.For example :
input.mp3 could be 40 seconds long.
second.mp3 could be 2 seconds long.
When I play final.mp3 it will be 40 seconds long, but each 10-15 seconds(on random) it will play second.mp3 at the same time as input.mp3.
Sadly I have no experience with ffmpeg, both of the commands I got are answers to questions here in stackoverflow. Hope somebody can help me. Thank you !