Recherche avancée

Médias (1)

Mot : - Tags -/censure

Autres articles (79)

  • Contribute to documentation

    13 avril 2011

    Documentation is vital to the development of improved technical capabilities.
    MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
    To contribute, register to the project users’ mailing (...)

  • Le profil des utilisateurs

    12 avril 2011, par

    Chaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
    L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...)

  • Selection of projects using MediaSPIP

    2 mai 2011, par

    The examples below are representative elements of MediaSPIP specific uses for specific projects.
    MediaSPIP farm @ Infini
    The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)

Sur d’autres sites (8379)

  • x86 : bswapdsp : Don’t treat 32-bit integers as 64-bit

    16 juillet 2015, par Henrik Gramner
    x86 : bswapdsp : Don’t treat 32-bit integers as 64-bit
    

    The upper halves are not guaranteed to be zero in x86-64.

    Also use `test` instead of `and` when the result isn’t used for anything other
    than as a branch condition, this allows some register moves to be eliminated.

    Signed-off-by : Luca Barbato <lu_zero@gentoo.org>

    • [DBH] libavcodec/x86/bswapdsp.asm
  • Dreamcast Development Desktop

    28 mars 2011, par Multimedia Mike — Sega Dreamcast

    Some people are curious about what kind of equipment is required to program a Sega Dreamcast. This is my setup :



    It’s a bit overcomplicated. The only piece in that picture which doesn’t play a role in the Dreamcast development process is the scanner. The Eee PC does the heavy lifting of development (i.e., text editing and cross compilation) and uploads to the Dreamcast via a special serial cable. Those are the most essential parts and are really the only pieces necessary for a lot of algorithmic stuff (things that can be validated via a serial console). But then I have to go up a level where I output video. That’s where things get messy.



    The Mac Mini and giant monitor really just act as a glorified TV in this case. Ideally, it will be more than that. The DC outputs audio and video via composite cables to a Canopus DV capture bridge. That’s connected via FireWire to the external hard drive underneath the Mac Mini, which is connected to the Mac. Adobe Premiere Pro handles the DV capture / display.

    One day I hope to have something worthwhile to capture.

  • fftools/ffmpeg : Put the variable declaration at uppper for block.

    9 novembre 2018, par Jun Zhao
    fftools/ffmpeg : Put the variable declaration at uppper for block.
    

    move the variable declaration at start of upper for block and
    remove the redundant brace.

    Signed-off-by : Jun Zhao <mypopydev@gmail.com>

    • [DH] fftools/ffmpeg.c