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Autres articles (67)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Contribute to translation

    13 avril 2011

    You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
    To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
    MediaSPIP is currently available in French and English (...)

Sur d’autres sites (6379)

  • Add a maintainer for the delogo filter

    2 juillet 2013, par Jean Delvare
    Add a maintainer for the delogo filter
    

    I volunteer to maintain the delogo filter for at least the year to
    come.

    Signed-off-by : Jean Delvare <khali@linux-fr.org>
    patch/commit split by commiter
    Signed-off-by : Michael Niedermayer <michaelni@gmx.at>

    • [DH] MAINTAINERS
  • Is there somewhere that I can get pre-compiled libraries for reading mp4 files (MinGW32, Windows, C++)

    25 juin 2023, par Gorlash

    I would like to find a simple library that I can link to a console-mode C++ utility, to display info about mp4 files (play length, width, height, maybe bit-rate)... I don't need to write or convert data, just read and display it.

    &#xA;

    The library should come with the standard SDK components :&#xA;.lib, .dll, .h, examples.c or examples.cpp, api docs&#xA;I build with MinGW 32-bit, not with Visual C++.

    &#xA;

    I am developing a console media-listing utility to display interesting data about various audio/video media files. It works for almost all formats that I could wish to examine, but mp4 has ended up being a real headache !! mp3 was challenging enough, but I was able eventually to find a short example program in C that would decode the various formats, and over a couple of years I weeded out a couple of bugs with that... but mp4 puts mp3 to shame !! There don't seem to be any single-source-file utilities that will handle parsing mp4 files successfully, so I'm falling back on looking for a library that will handle this for me, with a simple API...

    &#xA;

    I've looked at a number of common libraries for this purpose (ffmpeg, libvlc, opencv, Bento4, some others) but none of them come as pre-compiled libraries, ready for use, and none of them are trivial to build, especially with MinGW...

    &#xA;

  • Real time audio streaming from ffmpeg to browser (am I missing something ?)

    19 septembre 2022, par Яктенс Тид

    I have tried a couple of solutions already, but nothing works for me.&#xA;I want to stream audio from my PC to another computer with almost zero latency. Things are working fine so far in a sense of lagging and everything, sound is clear and not choppy at all, but there is something like a delay between the moment when audio starts playing on my PC and remote PC. For example when I click on Youtube 'play' button audio starts playing only after 3-4 seconds on the remote machine. The same when I click 'Pause', the sound on the remote PC stops after a couple of seconds.

    &#xA;

    I've tried to use websockets\plain audio tag, but no luck so far.

    &#xA;

    For example this is my solution by using websockets and pipes :

    &#xA;

    def create_pipe():&#xA;    return win32pipe.CreateNamedPipe(r&#x27;\\.\pipe\__audio_ffmpeg&#x27;, win32pipe.PIPE_ACCESS_INBOUND,&#xA;                                     win32pipe.PIPE_TYPE_MESSAGE |&#xA;                                     win32pipe.PIPE_READMODE_MESSAGE |&#xA;                                     win32pipe.PIPE_WAIT, 1, 1024 * 8, 1024 * 8, 0, None)&#xA;&#xA;&#xA;async def echo(websocket):&#xA;    pipe = create_pipe()&#xA;    win32pipe.ConnectNamedPipe(pipe, None)&#xA;    while True:&#xA;        data = win32file.ReadFile(pipe, 1024 * 2)&#xA;        await websocket.send(data[1])&#xA;&#xA;&#xA;async def main():&#xA;    async with websockets.serve(echo, "0.0.0.0", 7777):&#xA;        await asyncio.Future()  # run forever&#xA;&#xA;&#xA;if __name__ == &#x27;__main__&#x27;:&#xA;    asyncio.run(main())&#xA;

    &#xA;

    The way I start ffmpeg

    &#xA;

    .\ffmpeg.exe -f dshow -i audio="Stereo Mix (Realtek High Definition Audio)" -acodec libmp3lame  -ab 320k -f mp3 -probesize 32 -muxdelay 0.01 -y \\.\pipe\__audio_ffmpeg&#xA;

    &#xA;

    On the JS side the code is a little bit long, but essentially I am just reading a web socket and appending to buffer

    &#xA;

    this.buffer = this.mediaSource.addSourceBuffer(&#x27;audio/mpeg&#x27;)&#xA;

    &#xA;

    Also as you see I tried to use -probesize 32 -muxdelay 0.01 flags, but no luck as well

    &#xA;

    I tried to use plain tag as well, but still - this couple-of-seconds delay exists

    &#xA;

    What can I do ? Am I missing something ? Maybe I have to disable buffering somewhere ?

    &#xA;