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  • Support de tous types de médias

    10 avril 2011

    Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Les formats acceptés

    28 janvier 2010, par

    Les commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
    ffmpeg -codecs ffmpeg -formats
    Les format videos acceptés en entrée
    Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
    Les formats vidéos de sortie possibles
    Dans un premier temps on (...)

Sur d’autres sites (6202)

  • ffmpeg subprocess issue

    19 juillet 2012, par knishua

    this works fine when tried thru the python script editor in maya. how to make sure it runs successfully even when running thru a script

    oneImage = "D:/imagesequence/dpx/brn_055.0000.jpg"
    firstImage = "c:/users/nishith/appdata/local/temp/firstImage.jpg"
    thumbnai = "c\:/users/nishith/appdata/local/temp/thumbnail.jpg"

    paramf = "movie='%s' [watermark]; [in][watermark] overlay=(main_w-overlay_w)/2:(main_h-overlay_h)/3[water];[water] drawtext=fontsize=32:fontcolor=White:fontfile=/Windows/Fonts/arial.ttf:text='shotName':x=(w)/2:y=(h)-50,drawtext=fontsize=28:fontcolor=White:fontfile=/Windows/Fonts/arial.ttf:text='Notes \:':x=(w)/5:y=(h)-90,drawtext=fontsize=28:fontcolor=White:fontfile=/Windows/Fonts/arial.ttf:text='Frame Range \:':x=(w)/5:y=(h)-130,drawtext=fontsize=28:fontcolor=White:fontfile=/Windows/Fonts/arial.ttf:text='Lens \:':x=(w)/5:y=(h)-170,drawtext=fontsize=28:fontcolor=White:fontfile=/Windows/Fonts/arial.ttf:text='Undistortion \:':x=(w)/5:y=(h)-210,drawtext=fontsize=28:fontcolor=White:fontfile=/Windows/Fonts/arial.ttf:text='Image Sequence \:':x=(w)/5:y=(h)-250,drawtext=fontsize=28:fontcolor=White:fontfile=/Windows/Fonts/arial.ttf:text='Date \:':x=(w)/5:y=(h)-290,drawtext=fontsize=28:fontcolor=White:fontfile=/Windows/Fonts/arial.ttf:text='Element Name \:':x=(w)/5:y=(h)-330,drawtext=fontfile=/Windows/Fonts/arial.ttf:text='FIREWORKS':x=130:y=200:fontsize=54:fontcolor=White[out]" % thumbnai

    d = subprocess.check_call(["ffmpeg", "-threads", "8", "-i", firstImage , "-vf", paramf , oneImage], shell=True)
  • Tele-Arena Lives On

    25 février 2011, par Multimedia Mike — Game Hacking

    Readers know I have a peculiar interest in taking apart video games and that I would rather study a game’s inner workings than actually play it. I take an interest on others’ efforts in this same area. It’s still in my backlog to take a closer look at Clone2727’s body of work. But I wanted to highlight my friend’s work on re-implementing a game called Tele-Arena.



    Back In The Day
    As some of you are likely aware, there was a dark age of online communication that predated the era of widespread internet access. This was known as "The BBS Age". People dialed into these BBSes using modems that operated at abysmal transfer speeds and would communicate with other users, upload and download files, and play an occasional game.

    BBS software evolved and perhaps the ultimate (and final) evolution was Galacticomm’s MajorBBS (MBBS). There were assorted games that plugged into the MBBS, all rendered in glorious color ANSI graphics. One of the most famous of these games was Tele-Arena (TA). TA was a multiplayer fantasy-themed text adventure game. Perhaps you could think of it as World of Warcraft, only rendered as interactive fiction instead of a rich 3D landscape. (Disclaimer : I might not be qualified to make that comparison since I have never experienced WoW firsthand, though I did play TA on and off about 17 years ago).

    TA was often compared to multi-user dungeons — or MUDs — that were played by telneting into internet servers hosting games. Such comparisons were usually unfavorable as people who had experience with both TA and MUDs were sniffy elitists with internet access who thought they were sooooo much better than those filthy, BBS-dialing serfs.

    Sorry, didn’t mean to open old wounds.

    Modern Retelling of A Classic Tale
    Anyway, my friend Ron Kinney is perhaps the world’s biggest fan of TA. So much so that he has re-implemented the engine in Java under the project name Ether. He’s in a similar situation as the ScummVM project in that, while the independent, open source engine is fair game for redistribution, it would be questionable to redistribute the original data files. That’s why he created an AreaBuilder application that generates independent game data files.

    Ironically, you can also telnet into a server on which Ron hosts an instance of Tele-Arena (ironic in the sense that the internet/BBS conflict gets a little blurry).

    I hope that one day Ron will regale us with the strangest tales from the classic TA days. My personal favorite was "Wrath of a Sysop."

  • How can I simply replace the colors using the color masks on this image and then save it ? With RGBA channels as example

    31 août 2020, par karl-police

    So I got this GIF here :

    


    


    As you can see, it has Red, Green and Blue in it. And it also has a full transparency in it. This was composed together with FFMPEG out of images that looked exactly like that.

    


     

    


    Then, with FFMPEG I "decomposed" the RGB and Alpha channels using the filter "extractplanes".

    


    The gallery of that, in correct order starting from up to down, can be found here :

    


    https://imgur.com/a/WN0aGuW

    


    I am not sure if this actually helps me or if I'm supposed to decompose them. Because apperantly now, after decomposing them, I'm supposed to modify them, but I'm not really sure how. It's like how do I modify the red channel that only has black and white, so all at the end, will match to the specified HEX color that I want it to be to.

    


     

    


    Now, my question is. How do I exactly make the color changing happen ? Can I do this simply with JavaScript ? Is it possible to do with FFMPEG, if possible without ImageMagicks ? Maybe a programming language where not much installation is needed to do that ?

    


    What I understood is that. These channels basically contain values from 0 to 255 with black and white. I think the "brightness" is that what 0 and 255. So something inbetween, would be like grey.

    


    So basically, like we do (255,0,0) for red. In these channels, if I want red somewhere I need to put one fully white pixel on the red channel and on all the other channels, there has to be a fully black pixel.

    


    That's the concept. Now is the question, how can I do this ?

    


     

    


    At the end I want to make it look like the colors this one has, as example :

    


    


    This is from a game. So basically that's how it looks like in the game. And the game files only use these RGBA template sprites.

    


     

    


    I asked a similar question here : How to change colors of an image using RGBA and more channels independently of their color

    


    But somehow, I might didn't seem to explain it that well.

    


     

    


    I made a thing here to test around with things. I guess that's nearly close, but the lines are kinda weird. jsfiddle.net/qsgazubk