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Autres articles (111)

  • Gestion générale des documents

    13 mai 2011, par

    MédiaSPIP ne modifie jamais le document original mis en ligne.
    Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
    Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (12263)

  • Use typeof something === ’function’ vs. something instanceOf function, as GWT JSNI was doing funky things and breaking onready() and related handlers.

    23 mai 2012, par Scott Schiller

    m script/soundmanager2-jsmin.js m script/soundmanager2-nodebug-jsmin.js m script/soundmanager2-nodebug.js m script/soundmanager2.js Use typeof something === ’function’ vs. something instanceOf function, as GWT JSNI was doing funky things and breaking onready() and related handlers. (...)

  • AddictedCS SoundFingerprinting FFmpeg.AutoGen System.NullReferenceException

    16 novembre 2023, par J D

    How can I troubleshoot below issue ? Seems to be a class override of FFmpeg.

    


    I am attempting to use AddictedCS SoundFingerprinting (https://github.com/AddictedCS/soundfingerprinting).
https://github.com/Ruslan-B/FFmpeg.AutoGen

    


    After downloading the packages with nuget, I downloaded & compiled from source to debug :

    


    For some reason FFmpeg.AutoGen.Abstractions keep crashing.
Visual Studio 2022, project set to X64

    


    The exception :

    


    FFmpeg.AutoGen.Abstractions
Code line 2906 :

    


    public static AVFormatContext avformat_alloc_context() => vectors.avformat_alloc_context() ;*

    


    System.NullReferenceException
  HResult=0x80004003
  Message=Object reference not set to an instance of an object
  Source=FFmpeg.AutoGen.Abstractions
  StackTrace:
   at FFmpeg.AutoGen.Abstractions.ffmpeg.avformat_alloc_context() in C:\FFmpeg.AutoGen-master\FFmpeg.AutoGen.Abstractions\generated\ffmpeg.functions.facade.g.cs:line 2906


    


    ffmpeg.exe as recommended on the correct location

    


    C:\fingerPrint\ConsoleApp1\ConsoleApp1\bin\x64\Debug\FFmpeg\bin\x64>ffmpeg.exe ffmpeg version 4.4.1-full_build-www.gyan.dev Copyright (c) 2000-2021 the FFmpeg developers built with gcc 11.2.0 (Rev1, Built by MSYS2 project)

    


    Sourcecode

    


    
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SoundFingerprinting;
using SoundFingerprinting.Builder;
using SoundFingerprinting.Emy;
using FFmpeg.AutoGen.Bindings.DynamicallyLoaded;
using System.IO;

namespace ConsoleApp1
{
    internal class Program
    {
        private readonly IFingerprintCommandBuilder fingerprintCommandBuilder = new FingerprintCommandBuilder();
        static async Task Main(string[] args)
        {
            var current = Environment.CurrentDirectory;
            var probe = Path.Combine("FFmpeg", "bin", Environment.Is64BitProcess ? "x64" : "x86");
            var ffmpegBinaryPath = Path.Combine(current, probe);
            Console.WriteLine(Environment.CurrentDirectory);
            Console.WriteLine($"FFmpeg binaries found in: {ffmpegBinaryPath}");
            DynamicallyLoadedBindings.LibrariesPath = ffmpegBinaryPath;
  
            var audioService = new FFmpegAudioService();
            var hashedFingerprints = await FingerprintCommandBuilder.Instance
                                             .BuildFingerprintCommand()
                                             .From("c:\\temp\\chopin_short2.wav")
                                             .UsingServices(audioService)
                                             .Hash();
        }
    }
}



    


    Where do I need to look next ? Doesn't this work with a console C# project ?

    


  • yasm is installed in my system but in some other folder

    22 octobre 2014, par janpal

    I am trying to install ffmpeg and x264. For this to install I have followed the instructions given in "https://ffmpeg.org/trac/ffmpeg/wiki/UbuntuCompilationGuide". I have installed yasm and checked by using the command yasm —version it showing the successfully installed version. But when I try to install ffmpeg its throwing an error like yasm not found. I have referred some sites its intend me to check the path. yasm default path is /usr/local/bin but in my system its showing as /home/janpal/bin/yasm. I tried it as a root user also. Can somebody help me to install this in the correct path. I am using ubuntu 10.04