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    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Publier sur MédiaSpip

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    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

Sur d’autres sites (4436)

  • Is it possible to open a shell window on Windows with QNX Development Platform already installed to configure and make Ffmpeg ?

    2 août 2017, par xiaokaoy

    I need to build FFmpeg (with some features disabled first to reduce the size of the target application file) for QNX/ARM. QNX Software Development Platform has been installed on my Windows. Is it possible to open a shell on my Windows to configure and make FFMPEG for QNX/ARM ?

    Or is it also possible to configure that in the IDE ?

  • OpenCV's VideoCapture::open Video Source Dialog

    13 novembre 2015, par swtdrgn

    In my current project, when I call VideoCapture::open(camera device index) and the camera is in used by another program, it shows a Video Source dialog and returns true when I select a device that is already in use.

    However, in my [previous] experiment project, when I called VideoCapture::open(camera device index), it doesn’t show this dialog.

    I want to know what is causing the Video Source dialog to show and the program to behave differently from the experimental project.

    This is the source code to the experiment project :

    int main (int argc, char *argv[])
    {

       //vars
       time_duration td, td1;
       ptime nextFrameTimestamp, currentFrameTimestamp, initialLoopTimestamp, finalLoopTimestamp;
       int delayFound = 0;
       int totalDelay= 0;

       // initialize capture on default source
       VideoCapture capture;
       std::cout << "capture.open(0): " << capture.open(0) << std::endl;
       std::cout << "NOOO" << std::endl;
       namedWindow("video", 1);

       // set framerate to record and capture at
       int framerate = 15;

       // Get the properties from the camera
       double width = capture.get(CV_CAP_PROP_FRAME_WIDTH);
       double height = capture.get(CV_CAP_PROP_FRAME_HEIGHT);

       // print camera frame size
       //cout << "Camera properties\n";
       //cout << "width = " << width << endl <<"height = "<< height << endl;

       // Create a matrix to keep the retrieved frame
       Mat frame;

       // Create the video writer
       VideoWriter video("capture.avi",0, framerate, cvSize((int)width,(int)height) );

       // initialize initial timestamps
       nextFrameTimestamp = microsec_clock::local_time();
       currentFrameTimestamp = nextFrameTimestamp;
       td = (currentFrameTimestamp - nextFrameTimestamp);

       // start thread to begin capture and populate Mat frame
       boost::thread captureThread(captureFunc, &frame, &capture);
       // loop infinitely
       for(bool q=true;q;)
       {
           if(frame.empty()){continue;}
           //if(cvWaitKey( 5 ) == 'q'){ q=false; }
           // wait for X microseconds until 1second/framerate time has passed after previous frame write
           while(td.total_microseconds() < 1000000/framerate){
               //determine current elapsed time
               currentFrameTimestamp = microsec_clock::local_time();
               td = (currentFrameTimestamp - nextFrameTimestamp);
               if(cvWaitKey( 5 ) == 'q'){
                   std::cout << "B" << std::endl;
                   q=false;
                   boost::posix_time::time_duration timeout = boost::posix_time::milliseconds(0);
                   captureThread.timed_join(timeout);
                   break;
               }
           }

           // determine time at start of write
           initialLoopTimestamp = microsec_clock::local_time();

           // Save frame to video
           video << frame;
           imshow("video", frame);

           //write previous and current frame timestamp to console
           cout << nextFrameTimestamp << " " << currentFrameTimestamp << " ";

           // add 1second/framerate time for next loop pause
           nextFrameTimestamp = nextFrameTimestamp + microsec(1000000/framerate);

           // reset time_duration so while loop engages
           td = (currentFrameTimestamp - nextFrameTimestamp);

           //determine and print out delay in ms, should be less than 1000/FPS
           //occasionally, if delay is larger than said value, correction will occur
           //if delay is consistently larger than said value, then CPU is not powerful
           // enough to capture/decompress/record/compress that fast.
           finalLoopTimestamp = microsec_clock::local_time();
           td1 = (finalLoopTimestamp - initialLoopTimestamp);
           delayFound = td1.total_milliseconds();
           cout << delayFound << endl;

           //output will be in following format
           //[TIMESTAMP OF PREVIOUS FRAME] [TIMESTAMP OF NEW FRAME] [TIME DELAY OF WRITING]
           if(!q || cvWaitKey( 5 ) == 'q'){
               std::cout << "C" << std::endl;
               q=false;
               boost::posix_time::time_duration timeout = boost::posix_time::milliseconds(0);
               captureThread.timed_join(timeout);
               break;
           }
       }

       // Exit
       return 0;
    }

    Video Source Dialog

  • cannot open http://[wowza-ip-address]:8086/streammanager

    26 août 2017, par mahdi gh

    I’m following this guide for publishing mpegts to wowza server. but when I try to navigate to http://[wowza-ip-address]:8086/streammanager it redirects to http://[wowza-ip-address]:8086/enginemanager

    What should I do ?
    here is the link for guide page : How to publish and play a live stream (MPEG-TS based encoder)