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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
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FFmpeg av_read_frame returns packets from audio stream
1er août 2018, par yultanI am currently trying to learn the FFmpeg API, following this tutorial. However, I already have issues with the first lesson on video decoding. My code is basically the same as the one from the tutorial except I am using C++. My issue is that the video stream does not match the one from the packet returned by
av_read_frame
.The video stream is obtained looping on the available streams until the video stream is found.
for(int i = 0; i < pFormatCtx->nb_streams; i++) { // nb_streams == 2
if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO) {
videoStream = i;
break; // videoStream == 0
}
}Then when retrieving the frame data, it seams grabbing the audio channel.
while(av_read_frame(pFormatCtx, &packet) >= 0) { // read returns 0
// Is this a packet from the video stream?
if(packet.stream_index == videoStream) {
//packet.stream_index == 1, which correspond to the audio stream
}
}I have not found examples online where this test is actually failing. Have I miss some way to specify the
stream_index
that is not in the tutorial ? Maybe the tutorial is not up to date and is doing something wrong ? If so, what is the correct way to extract the frame data ? In case that matters, I am using the latest FFmpeg 4.0.2 build, on Windows 64-bits, compiling with Visual Studio 2017.On videos with no sound, the two streams match and I am able to decode and display the frames correctly.
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Retry "getting impatient" SWF loading stage if PercentLoaded() returns > 0 && 100. Should help to prevent time-outs on very slow-to-load pages, first hit (non-cached cases etc.)
28 mai 2012, par Scott Schillerm script/soundmanager2-jsmin.js m script/soundmanager2-nodebug-jsmin.js m script/soundmanager2-nodebug.js m script/soundmanager2.js Retry "getting impatient" SWF loading stage if PercentLoaded() returns > 0 &
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Revision b3c350a1a9 : Add VP9_GET_REFERENCE control This is like VP8_COPY_REFERENCE, but returns a po
13 mars 2013, par John KoleszarChanged Paths : Modify /vp9/common/vp9_onyx.h Modify /vp9/decoder/vp9_onyxd.h Modify /vp9/decoder/vp9_onyxd_if.c Modify /vp9/encoder/vp9_onyx_if.c Modify /vp9/vp9_common.mk Modify /vp9/vp9_cx_iface.c Modify /vp9/vp9_dx_iface.c Add /vp9/vp9_iface_common.h (...)