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SWFUpload Process
6 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
Autres articles (102)
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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
Sur d’autres sites (11648)
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Why FFmpeg is consuming more and more bandwith when restreaming a YouTube HLS stream ?
3 janvier 2023, par NiHuShuI've been creating a bot in Python which allows to copy one YouTube livestream and stream it to another channel using the HLS protocol.


This is the command I'm using in Python to start the FFmpeg process :


m3u8_url = streamlink.streams(stream_url)['1080p'].url
ffmpeg_process = Popen(
 ["ffmpeg", "-i", m3u8_url, "-c", "copy","-ignore_io_errors", "1", "-f", "hls", "-http_persistent", "1", '-attempt_recovery', '1',
 '-method', 'POST', '-hls_time', '1', '-hls_playlist_type', 'event', '-g', '5', '-reconnect_at_eof', '1',
 'https://a.upload.youtube.com/http_upload_hls?cid=' + stream_key + '&copy=0&file=stream.m3u8'])



I'm using streamlink to extract the 1080p m3u8 playlist of a given livestream and then using
"-c", "copy"
I'm just passing the raw HLS stream back to YouTube servers.

The problem is that at first FFmpeg is using around 1.5 Mbps for both upload and download, but as the stream progresses the used bandwidth per second grows substantially. After 5 hours FFmpeg uses 5 Mbps of upload and about half of that in download, but it just keeps on growing. It's gotten to a point where my VPS was blocked as after a few days it was using > 1500 Mbps of bandwidth (with 10 active streams).


The only thing that comes to my mind is that for some reason with every .ts segment, FFmpeg is trying to send all the previous ones as well. It might be worth mentioning that YouTube Studio is complaining that the incoming stream bandwith is too low and it should be 4.5 Mbps.


I've tried changing the "-method" from PUT to POST, which helped reducing the download bandwidth, but didn't change anything in regards to upload.


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How to stream live event from my enigma to ustream or youtube using ffmpeg
25 novembre 2014, par user3674244How to stream live event from my enigma to ustream or youtube using ffmpeg
or how can i use m3u files to stream in ustream or youtube live
Note : Im using windows 8.1
thanks
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How to stream an updating images sequence to rtmp server(youtube) with ffmpeg ?
26 janvier 2020, par TheCuddleDoodleWant to stream an image sequence generated by blender to Youtube rtmp server.
Currently using the following command to do so :
ffmpeg -r 24 -f image2 -s 1080x1920 -i /root/sandbox/new/render%04d.png -vcodec libx264 -crf 25 -pix_fmt yuv420p -f flv rtmp://a.rtmp.youtube.com/live2/******"
but this ends up only streaming the pre rendered images.
are there any arguments available so that the stream doesn’t ends and while the frames are being rendered by blender and ffmpeg keeps on stacking and broadcasting the images ?