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  • Using ffmpeg static libraries in an visual studio explress C++ 2010 project

    29 octobre 2015, par Yvo Götz

    As the title says, I have been trying to get ffmpeg/libav libraries to work in MSVC++ 2010.
    However, I keep running in the following error while coding on debug mode.

    code :

    extern "C"
    {
       #ifndef __STDC_CONSTANT_MACROS
       #define __STDC_CONSTANT_MACROS
       #endif
       #include
       #include
       #include
       #include
    }
    int main( int argc, char* argv[] )
    {
       av_register_all();
       return 0;
    }

    console :

    1>------ Build started: Project: ffmpeg, Configuration: Debug Win32 ------
    1>ffmpeg.obj : error LNK2019: unresolved external symbol _av_register_all referenced in       function _main
    1>C:\Users\okki\documents\visual studio 2010\Projects\ffmpeg\Debug\ffmpeg.exe : fatal    error LNK1120: 1 unresolved externals
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

    I used zeranoe’s latest build git-56ba331 (2013-05-14).

    And I have tried the following to fix this :

    • configuring the project to look for both the x64 and x86 libraries.
    • Add the DLLs from the ’shared’ package to both library folders.
    • Add the library directory to both the linker options and VC++ Directories.

    I have been stuck on this for a while, and any suggestion can help.
    If any extra info is needed I will happily provide.

  • How to use FFMPEG Binaries within an Android App built with Android Studio for Windows

    17 février 2016, par Valtinho

    I’ve read hundreds of pages on how to use ffmpeg in Android Studio all over the internet and none of them managed to give actual working solutions. I need to be able to trim a video selected from the gallery down to only the first 5 seconds. Ffmpeg is extremely user-unfriendly and I can’t even get it to compile successfully.

    The closest I got to compiling ffmpeg was running the app from uday-rayala called video-trimmer on github : https://github.com/uday-rayala/video-trimmer

    I downloaded the code, imported it into Eclipse and it runs and cuts videos once (it always crashes if you try a second time...). Anyway, I tried to replicate uday’s video-trimmer setup in my Android Studio app by moving the ffmpeg source files into a jni folder, and the armeabi folder inside a jniLibs folder, but the entire thing falls apart and doesn’t compile.

    Has anyone implemented ffmpeg source code within their apps ??? If so, could you please provide some working examples ? The internet is in desperate need of complete working examples for the extremely common task of video editing.

  • Steps of using ffmpeg in visual studio 2019 ? [closed]

    15 avril 2020, par taimoor1990

    I have to use ffmpeg libraries which I am new to. Currently I am trying to build a basic hello world application that uses ffmpeg. I have googled multiple times there are some answers, saying something like static include these libraries and such comments which I am not sure how. I am looking for a step by step guide to link ffmpeg with a basic hello world app.