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Autres articles (74)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
Sur d’autres sites (11278)
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SDL save screenshot on iOS
12 avril 2018, par Law GimenezI am trying to save a screen or frame from the SDL’s "window" into a PNG file and so I’m using SDL_image library. My code is below
IMG_Init(Int32(IMG_INIT_PNG.rawValue))
let screenShot = SDL_CreateRGBSurface(0, 640, 480, 32, 0, 0, 0, 0)
SDL_SetRenderTarget(renderer, texture)
SDL_RenderReadPixels(renderer, nil, Uint32(SDL_PIXELFORMAT_ARGB8888), screenShot?.pointee.pixels, (screenShot?.pointee.pitch)!)
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
IMG_SavePNG(screenShot, "\(documentsPath)/image.png")
SDL_FreeSurface(screenShot)But the
image.png
was not saved. If anyone can lead or help me. Thank you !Additional code, the image saved is just black
IMG_Init(Int32(IMG_INIT_PNG.rawValue))
let screenShot = SDL_CreateRGBSurface(Uint32(SDL_SWSURFACE), 640, 480, 32, 0, 0, 0, 0)
// SDL_SetRenderTarget(renderer, texture)
SDL_RenderReadPixels(renderer, nil, Uint32(SDL_PIXELFORMAT_ARGB8888), screenShot?.pointee.pixels, (screenShot?.pointee.pitch)!)
// Save to documents directory
let fileManager = FileManager.default
do {
let documentDirectory = try fileManager.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
let fileUrl = documentDirectory.appendingPathComponent("imageLOL.png")
if !fileManager.fileExists(atPath: fileUrl.path) {
print("File NO exists")
// Create file at path
let data = Data()
let createFile = fileManager.createFile(atPath: fileUrl.path, contents: data, attributes: nil)
if createFile {
print("Create file success")
} else {
print("Create file failed")
}
} else {
print("File exists")
}
let result = IMG_SavePNG(screenShot, fileUrl.path)
print("result = \(result)")
// After saving screenshot
let image = UIImage(contentsOfFile: fileUrl.path)
let imageData = UIImagePNGRepresentation(image!)
print("image length = \(String(describing: imageData?.count))")
UIImageWriteToSavedPhotosAlbum(image!, nil, nil, nil)
SDL_FreeSurface(screenShot)
} catch {
print("Error docs = \(error)")
} -
FFMPEG unable to take frame and save as image
2 mai 2013, par alexI'm trying to save an image from a video frame and save it as a jpeg.
This function works for smaller video files, but if the video is over 10 minutes it won't save the jpeg image. An error comes up as before trans.public function VideoToJpeg($localVideoPath, $localOutImgPath)
{
$Name = dirname(__FILE__) . "/ffmpeg";
$Str = "$Name -i \"$localVideoPath\" -an -ss 00:00:03 -an -r 1 -vframes 1 -y \"$localOutImgPath\"";
exec($Str);
}Here is the error I got from ffmpeg
[NULL @ 0370e760] Unable to find a suitable output format for 'path'
: Invalid argument -
Matplotlib use Ffmpeg to save plot to be mp4 not include full step
21 décembre 2020, par 昌翰余I use ffmpeg to store the dynamic graph drawn on matplotlib, but the output file is only 2 seconds
but It should have been 30 seconds.
I set a graph to run three curves, a total of 30 seconds of data,
the graph that ran on the py file is normal,
but the output is only the first two seconds of the output.
May I ask if I missed something


Below is my code


import matplotlib.pyplot as plt
from matplotlib import animation
from numpy import random 
import pandas as pd
from matplotlib.animation import FFMpegWriter

FFwriter=animation.FFMpegWriter(fps=30, extra_args=['-vcodec', 'libx264'])
data = pd.read_csv('apple1.csv', delimiter = ',', dtype = None)
data = data.values
AccX1=[]
AccY1=[]
AccZ1=[]
AccX2=[]
AccY2=[]
AccZ2=[]

time = []

for i in range(600):
 AccX1.append(data[i][8])
 AccY1.append(data[i][9])
 AccZ1.append(data[i][10])
 AccX2.append(data[i][24])
 AccY2.append(data[i][25])
 AccZ2.append(data[i][26])
 
 time.append(data[i][0])
 
fig = plt.figure()
ax1 = plt.axes(xlim=(0,3000), ylim=(6,-6))
line, = ax1.plot([], [], lw=2)
plt.xlabel('ACC')
plt.ylabel('Time')

plotlays, plotcols = [3], ["r","g","b"]
lines = []
for index in range(3):
 lobj = ax1.plot([],[],lw=2,color=plotcols[index])[0]
 lines.append(lobj)


def init():
 for line in lines:
 line.set_data([],[])
 return lines

x1,y1 = [],[]
x2,y2 = [],[]
x3,y3 = [],[]



i=0

def animate(frame):
 global i
 
 i+=1
 x = i
 y = AccX1[i]

 x1.append(x)
 y1.append(y)

 x = i
 y = AccY1[i]
 x2.append(x)
 y2.append(y)

 x = i
 y = AccZ1[i]
 x3.append(x)
 y3.append(y)
 

 xlist = [x1, x2,x3]
 ylist = [y1, y2,y3]


 for lnum,line in enumerate(lines):
 line.set_data(xlist[lnum], ylist[lnum]) 


 return lines


anim = animation.FuncAnimation(fig, animate,
 init_func=init, blit=True,interval=10)
anim.save('test.mp4',writer=FFwriter)
plt.show()



The dynamic picture ran out using plt.show is correct.
And I don't think I have set the length of storage. Did I add something ?