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Médias (91)
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GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
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Core Media Video
4 avril 2013, par
Mis à jour : Juin 2013
Langue : français
Type : Video
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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
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Exemple de boutons d’action pour une collection collaborative
27 février 2013, par
Mis à jour : Mars 2013
Langue : français
Type : Image
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Exemple de boutons d’action pour une collection personnelle
27 février 2013, par
Mis à jour : Février 2013
Langue : English
Type : Image
Autres articles (11)
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Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...) -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...) -
Gestion générale des documents
13 mai 2011, parMédiaSPIP ne modifie jamais le document original mis en ligne.
Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)
Sur d’autres sites (3241)
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arm : vp9itxfm16 : Do a simpler half/quarter idct16/idct32 when possible
24 février 2017, par Martin Storsjöarm : vp9itxfm16 : Do a simpler half/quarter idct16/idct32 when possible
This work is sponsored by, and copyright, Google.
This avoids loading and calculating coefficients that we know will
be zero, and avoids filling the temp buffer with zeros in places
where we know the second pass won’t read.This gives a pretty substantial speedup for the smaller subpartitions.
The code size increases from 14516 bytes to 22484 bytes.
The idct16/32_end macros are moved above the individual functions ; the
instructions themselves are unchanged, but since new functions are added
at the same place where the code is moved from, the diff looks rather
messy.Before : Cortex A7 A8 A9 A53
vp9_inv_dct_dct_16x16_sub1_add_10_neon : 454.0 270.7 418.5 295.4
vp9_inv_dct_dct_16x16_sub2_add_10_neon : 3840.2 3244.8 3700.1 2337.9
vp9_inv_dct_dct_16x16_sub4_add_10_neon : 4212.5 3575.4 3996.9 2571.6
vp9_inv_dct_dct_16x16_sub8_add_10_neon : 5174.4 4270.5 4615.5 3031.9
vp9_inv_dct_dct_16x16_sub12_add_10_neon : 5676.0 4908.5 5226.5 3491.3
vp9_inv_dct_dct_16x16_sub16_add_10_neon : 6403.9 5589.0 5839.8 3948.5
vp9_inv_dct_dct_32x32_sub1_add_10_neon : 1710.7 944.7 1582.1 1045.4
vp9_inv_dct_dct_32x32_sub2_add_10_neon : 21040.7 16706.1 18687.7 13193.1
vp9_inv_dct_dct_32x32_sub4_add_10_neon : 22197.7 18282.7 19577.5 13918.6
vp9_inv_dct_dct_32x32_sub8_add_10_neon : 24511.5 20911.5 21472.5 15367.5
vp9_inv_dct_dct_32x32_sub12_add_10_neon : 26939.5 24264.3 23239.1 16830.3
vp9_inv_dct_dct_32x32_sub16_add_10_neon : 29419.5 26845.1 25020.6 18259.9
vp9_inv_dct_dct_32x32_sub20_add_10_neon : 31146.4 29633.5 26803.3 19721.7
vp9_inv_dct_dct_32x32_sub24_add_10_neon : 33376.3 32507.8 28642.4 21174.2
vp9_inv_dct_dct_32x32_sub28_add_10_neon : 35629.4 35439.6 30416.5 22625.7
vp9_inv_dct_dct_32x32_sub32_add_10_neon : 37269.9 37914.9 32271.9 24078.9After :
vp9_inv_dct_dct_16x16_sub1_add_10_neon : 454.0 276.0 418.5 295.1
vp9_inv_dct_dct_16x16_sub2_add_10_neon : 2336.2 1886.0 2251.0 1458.6
vp9_inv_dct_dct_16x16_sub4_add_10_neon : 2531.0 2054.7 2402.8 1591.1
vp9_inv_dct_dct_16x16_sub8_add_10_neon : 3848.6 3491.1 3845.7 2554.8
vp9_inv_dct_dct_16x16_sub12_add_10_neon : 5703.8 4831.6 5230.8 3493.4
vp9_inv_dct_dct_16x16_sub16_add_10_neon : 6399.5 5567.0 5832.4 3951.5
vp9_inv_dct_dct_32x32_sub1_add_10_neon : 1722.1 938.5 1577.3 1044.5
vp9_inv_dct_dct_32x32_sub2_add_10_neon : 15003.5 11576.8 13105.8 9602.2
vp9_inv_dct_dct_32x32_sub4_add_10_neon : 15768.5 12677.2 13726.0 10138.1
vp9_inv_dct_dct_32x32_sub8_add_10_neon : 17278.8 14825.4 14907.5 11185.7
vp9_inv_dct_dct_32x32_sub12_add_10_neon : 22335.7 21544.5 20379.5 15019.8
vp9_inv_dct_dct_32x32_sub16_add_10_neon : 24165.6 23881.7 21938.6 16308.2
vp9_inv_dct_dct_32x32_sub20_add_10_neon : 31082.2 30860.9 26835.3 19711.3
vp9_inv_dct_dct_32x32_sub24_add_10_neon : 33102.6 31922.8 28638.3 21161.0
vp9_inv_dct_dct_32x32_sub28_add_10_neon : 35104.9 34867.5 30411.7 22621.2
vp9_inv_dct_dct_32x32_sub32_add_10_neon : 37438.1 39103.4 32217.8 24067.6Signed-off-by : Martin Storsjö <martin@martin.st>
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Using ffmpeg.exe making the computer slow in task manager it takes over 1GB of memory how can i fix it ?
29 mai 2013, par Revuen Ben DrorIn mt Form1 i have this code :
private void StartRecording_Click(object sender, EventArgs e)
{
ffmp.Start("test.avi", 25);
timer1.Enabled = true;
}ffmp is a variable of my class : Ffmpeg
In this class i add frames to a pipe and create an avi file.using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.IO.Pipes;
using System.Runtime.InteropServices;
using System.Diagnostics;
namespace ScreenVideoRecorder
{
class Ffmpeg
{
NamedPipeServerStream p;
String pipename = "mytestpipe";
byte[] b;
System.Diagnostics.Process process;
public Ffmpeg()
{
}
public void Start(string FileName, int BitmapRate)
{
p = new NamedPipeServerStream(pipename, PipeDirection.Out, 1, PipeTransmissionMode.Byte);
b = new byte[1920 * 1080 * 3]; // some buffer for the r g and b of pixels of an image of size 720p
process = new System.Diagnostics.Process();
process.StartInfo.FileName = @"D:\pipetest\pipetest\ffmpegx86\ffmpeg.exe";
process.EnableRaisingEvents = false;
process.StartInfo.WorkingDirectory = @"D:\pipetest\pipetest\ffmpegx86";
process.StartInfo.Arguments = @"-f rawvideo -pix_fmt bgr0 -video_size 1920x1080 -i \\.\pipe\mytestpipe -map 0 -c:v libx264 -r " + BitmapRate + " " + FileName;
process.Start();
process.StartInfo.UseShellExecute = false;
process.StartInfo.CreateNoWindow = false;
p.WaitForConnection();
}
public void PushFrame(Bitmap bmp)
{
int length;
// Lock the bitmap's bits.
Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
//Rectangle rect = new Rectangle(0, 0, 1280, 720);
System.Drawing.Imaging.BitmapData bmpData =
bmp.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadOnly,
bmp.PixelFormat);
int absStride = Math.Abs(bmpData.Stride);
// Get the address of the first line.
IntPtr ptr = bmpData.Scan0;
// Declare an array to hold the bytes of the bitmap.
//length = 3 * bmp.Width * bmp.Height;
length = absStride * bmpData.Height;
byte[] rgbValues = new byte[length];
int j = bmp.Height - 1;
for (int i = 0; i < bmp.Height; i++)
{
IntPtr pointer = new IntPtr(bmpData.Scan0.ToInt32() + (bmpData.Stride * j));
System.Runtime.InteropServices.Marshal.Copy(pointer, rgbValues, absStride * (bmp.Height - i - 1), absStride);
j--;
}
p.Write(rgbValues, 0, length);
bmp.UnlockBits(bmpData);
public void Close()
{
p.Close();
}
}
}The problem is when i'm running my application in this from my visual studio 2012 pro and click the button it's openning a console window and start the processing .
I tracked over it through the task manager on ffmpeg.exe and saw that it started from 996mb and very quick jumped ot 1040mb memory usage. The cpu usage was only 16%
Once i close ended this task the ffmpeg.exe everything was back to move smooth.
When it's working and i tried to drag my Form around the screen for example it was moving slow and also with some stuttering .Closed the ffmpeg.exe and i could drag the Form around smooth and quick like in regular way as it should be.
I tried to google for it and found some others with the same problem i think but i'm not sure where is the problem and how to fix it.
I'm not sure what version of ffmpeg.exe i have i'm using now but i read in some places that it's not working better with new versions but maybe i mistake here .
My windows is 8 with 6gb of ram .
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avformat/matroskaenc : Actually apply timestamp offset for Opus
31 août 2022, par Andreas Rheinhardtavformat/matroskaenc : Actually apply timestamp offset for Opus
Matroska generally requires timestamps to be nonnegative, but
there is an exception : Data that corresponds to encoder delay
and is not supposed to be output anyway can have a negative
timestamp. This is achieved by using the CodecDelay header
field : The demuxer has to subtract this value from the raw
(nonnegative) timestamps of the corresponding track.
Therefore the muxer has to add this value first to write
this raw timestamp.Support for writing CodecDelay has been added in FFmpeg commit
d92b1b1babe69268971863649c225e1747358a74 and in Libav commit
a1aa37dd0b96710d4a17718198a3f56aea2040c1. The former simply
wrote the header field and did not apply any timestamp offsets,
leading to desynchronisation (if one uses multiple tracks).
The latter applied it at two places, but not at the one where
it actually matters, namely in mkv_write_block(), leading to
the same desynchronisation as with the former commit. It furthermore
used the wrong stream timebase to convert the delay to the
stream's timebase, as the conversion used the timebase from
before avpriv_set_pts_info().When the latter was merged in 82e4f39883932c1b1e5c7792a1be12dec6ab603d,
it was only done in a deactivated state that still did not
offset the timestamps when muxing due to "assertion failures
and av sync errors". a1aa37dd0b96710d4a17718198a3f56aea2040c1
made it definitely more likely to run into assertion failures
(namely if the relative block timestamp doesn't fit into an int16_t).Yet all of the above issues have been fixed (in commits
962d63157322466a9a82f9f9d84c1b6f1b582f65,
5d3953a5dcfd5f71391b7f34908517eb6f7e5146 and
4ebeab15b037a21f195696cef1f7522daf42f3ee. This commit therefore
enables applying CodecDelay, fixing ticket #7182.There is just one slight regression from this : If one has input
with encoder delay where the first timestamp is negative, but
the pts of the part of the data that is actually intended to be
output is nonnegative, then the timestamps will currently by default
be shifted to make them nonnegative before they reach the muxer ;
the muxer will then ensure that the shifted timestamps are retained.
Before this commit, the muxer did not ensure this ; instead the
timestamps that the demuxer will output were shifted and
if the first timestamp of the actually intended output was zero
before shifting, then this unintentional shift just cancels
the shift performed before the packet reached the muxer.
(But notice that this only applies if all the tracks use the same
CodecDelay, or the relative sync between tracks will be impaired.)
This happens in the matroska-opus-remux and matroska-ogg-opus-remux
FATE tests. Future commits will forward the information that
the Matroska muxer has a limited capability to handle negative
timestamps so that the shifting in libavformat can take advantage
of it.Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>