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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Pas question de marché, de cloud etc...

    10 avril 2011

    Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
    sur le web 2.0 et dans les entreprises qui en vivent.
    Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
    Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
    le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
    Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

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  • FFMPEG (Input 8K AAC -> (AAC FLV) youtube streaming noise

    17 septembre 2017, par Biswa Das

    Hello I run a streaming encoder for a non profit cause. Chosen FFMPEG as it’s very simple and doing the job near perfectly however the audio is noisy popping and cracking. Video is crystal clear.

    ffmpeg version N-86950-g1bef008 Copyright (c) 2000-2017 the FFmpeg developers
    built with gcc 7.1.0 (GCC)

    Here is my command.

    ffmpeg -rtsp_transport tcp -i $RTSP_SRC -vcodec copy -af "volume=12dB" -ar 8000 -acodec aac -f flv rtmp://a.rtmp.youtube.com/live2/$DEST_KEY

    However when I just play the stream the noise levels are quite acceptable.

    ffplay -rtsp_transport tcp -i $RTSP_SRC

    What I have tried so far.

    • Change input audio sampling from 8K to 16K (that’s all is supported currently). It made the noise problem much worse. I can’t change it to a native FLV sampling(44100 or 22050 or 11025) at least not yet, the integrated rtsp stream does not support it.)
    • My working theory is during resampling stream noise is getting boosted. So to eliminate that I tried audio copy codec even then there is no significant improvement.
  • FFMPEG : Encoding settings to meet YouTube recommendation.

    1er novembre 2016, par Dinindu Perera

    So I need to encode to meet these guidelines from YouTube for 480p and 1080p videos. I need help in the settings of FFMPEG. The video should encode reasonably fast.

    These are the guidelines :
    480p 30fps x264

    • Video Bitrate : 2560 kbps
    • Audio Bitrate : 384 kbps

    1080p 30fps x264

    • Video Bitrate : 8192 kbps
    • Audio Bitrate : 384 kbps

    I’m still learning the ropes with video encoding. Thanks in advance :)

  • QtAV/ffmpeg youtube : bufferProgressChanged and positionChanged together

    11 décembre 2017, par Maignan Arnaud

    I’m trying to make a streaming tester with QtAV, under linux, mac and windows.
    Under these 3 systems, when I play a youtube video
    like :

    https://r3---sn-gx1v2vax-atne.googlevideo.com/videoplayback?initcwndbps=3892500&dur=12.208&signature=...

    The problem is :
    The player continues to change it’s position (timer) while it’s still buffering.
    I noticed this only with youTube videos (other video providers are working well) but it’s the one I need to implement.

    Reproduction steps :
    Compile ffmpeg with SSL, take Youtube URL (1080p) from raw page, bandwidth clamping to stalled your video, read this url with QtAV and output this player events :
    mediaStatusChanged, loaded, stateChanged, started, notifyIntervalChanged,
    bufferProgressChanged, positionChanged

    First bad solutions :
    Changing player config like setBufferValue, dont seems to solve my problem (but I may not have tried all possible combinations)

    m_player->setBufferMode(BufferMode::BufferTime);//BufferTime, BufferBytes, BufferPackets
    //m_player->setSeekType(SeekType::KeyFrameSeek);//AccurateSeek, KeyFrameSeek, AnyFrameSeek
    m_player->setBufferValue(1000);

    Searching to modify QtAV code source, seems complicated to me, but I noticed that void AVPlayer::timerEvent(QTimerEvent *te) have a lot of commented code and particularly, this comment below makes me think that maybe QtAV developper didn’t implement everything yet :

    qint64 AVPlayer::position() const
    {
       // TODO: videoTime()?
       const qint64 pts = d->clock->value()*1000.0;
       […]
    }

    Expected behavior :

    When bufferProgressChanged, the video must be paused, and replay only when buffer is 100%.
    For example, when mediaStatusChanged=BufferedMedia.
    So the event positionChanged should never change, unless the event bufferProgressChanged == 1 or 0

    Actual behavior :
    See complet logs file :
    https://github.com/wang-bin/QtAV/issues/1004