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  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Gestion générale des documents

    13 mai 2011, par

    MédiaSPIP ne modifie jamais le document original mis en ligne.
    Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
    Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)

Sur d’autres sites (18258)

  • Updated demo HTML files to use HTML5 doctype

    3 avril 2012, par Max Lynch

    m demo/ajaxSubmit-intergration-demo.html m demo/custom-messages-metadata-demo.html m demo/custom-methods-demo.html m demo/dynamic-totals.html m demo/errorcontainer-demo.html m demo/example.html m demo/index.html m demo/radio-checkbox-select-demo.html Updated demo HTML files to use HTML5 (...)

  • so Confused, why my build of libffmpeg.so > 17M ?

    24 février 2012, par ghost

    I did build ffmpeg for Android in winxp and scientific linux , ffmpeg is in dolphin player — an open source video player (http://code.google.com/p/dolphin-player/), and i just build the ffmpeg, its seems like the same as in rockplayer 1.7.0, they all use build_andriod.sh below, it worked in both winxp and linux,
    and all successfully got bin/ffmpeg (less than 5MB), but libffmpeg.so ( > 17MB), when put libffmpeg.so in dolphin-player libs , player can't work, the size 17MB is too large, the original libffmpeg.so in olphin-player libs is less than 5MB, please give some advice.

    #!/bin/bash

    ######################################################
    # FFmpeg builds script for Android+ARM platform
    #
    # This script is released under term of
    #   CDDL (http://www.opensource.org/licenses/cddl1)
    # Wrote by pinxue (~@gmail.com) from RockPlayer.com
    #                                   2010-8 ~ 2011-4
    ######################################################

    ######################################################
    # Usage:
    #   put this script in top of FFmpeg source tree
    #   ./build_android
    #
    # It generates binary for following architectures:
    #     ARMv6
    #     ARMv6+VFP
    #     ARMv7+VFM-ïd16 (Tegra2)
    #     ARMv7+Neon (Cortex-A8)
    #
    # Customizing:
    # 1. Feel free to change ./configure parameters for more features
    # 2. To adapt other ARM variants
    #       set $CPU and $OPTIMIZE_CFLAGS
    #       call build_one
    ######################################################

    export TMPDIR=D:/tmp/android
    export NDK=D:/android-ndk-r4

    #PLATFORM=$NDK/build/platforms/android-8/arch-arm/
    PLATFORM=$NDK/build/platforms/android-8/arch-arm
    #PREBUILT=$NDK/build/prebuilt/darwin-x86/arm-eabi-4.4.0
    PREBUILT=$NDK/build/prebuilt/windows/arm-eabi-4.4.0

    function build_one
    {

    # -fasm : required. Android header file uses asm keyword instead of __asm__ , but most of c dialect (like ansi,c99,gnu99) implies -fno-asm.
    #   ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/asm/byteorder.h: In function '___arch__swab32':
    #   ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/asm/byteorder.h:25: error: expected ')' before ':' token

    # -fno-short-enums : optimized.  Else FFmpeg obj will generate a huge number of warning for variable-size enums,
    #   though we may suppress them by --no-enum-size-warning, it would be better to avoid it.
    #   .../ld: warning: cmdutils.o uses variable-size enums yet the output is to use 32-bit enums; use of enum values across objects may fail

    # --extra-libs="-lgcc" : required. Else cannot solve some runtime function symbols
    #   ... undefined reference to `__aeabi_f2uiz'

    # --enable-protocols : required. Without this option, the file open always fails mysteriously.
    #   FFmpeg's av_open_input_file will invoke file format probing functions, but because most of useful demuxers has flag of zero
    #   which cause them are ignored during file format probling and fall to url stream parsing,
    #   if protocols are disabled, the file:// url cannot be opened as well.

    # $PREBUILT/bin/arm-eabi-ar d libavcodec/libavcodec.a inverse.o : required.
    #   FFmpeg includes two copies of inverse.c both in libavutil and libavcodec for performance consideration (not sure the benifit yet)
    #   Without this step, final ld of generating libffmpeg.so will fail silently, if invoke ld through gcc, gcc will collect more reasonable error message.

    # -llog: debug only, FFmpeg itself doesn't require it at all.
    #   With this option, we may simply includes "utils/Log.h" and use LOGx() to observe FFmpeg's behavior
    #   PS, it seems the toolchain implies -DNDEBUG somewhere, it would be safer to use following syntax
    #    #ifdef NDEBUG
    #        #undef NDEBUG
    #        #define HAVE_NDEBUG
    #    #endif
    #    #include "utils/Log.h"
    #    #ifdef HAVE_NDEBUG
    #        #define NDEBUG
    #        #undef HAVE_NDEBUG
    #    #endif

    # --whole-archive : required. Else ld generate a small .so file (about 15k)

    # --no-stdlib : required. Android doesn't use standard c runtime but invited its own wheal (bionic libc) because of license consideration.

    # space before \ of configure lines: required for some options. Else next line will be merged into previous lines's content and cause problem.
    #   Especially the --extra-cflags, the next line will pass to gcc in this case and configure will say gcc cannot create executable.

    # many options mentioned by articles over internet are implied by -O2 or -O3 already, need not repeat at all.

    # two or three common optimization cflags are omitted because not sure about the trade off yet. invoke NDK build system with V=1 to find them.

    # -Wl,-T,$PREBUILT/arm-eabi/lib/ldscripts/armelf.x mentioned by almost every articles over internet, but it is not required to specify at all.

    # -Dipv6mr_interface=ipv6mr_ifindex : required. Android inet header doesn't use ipv6mr_interface which is required by rfc, seems it generate this user space header file directly from kernel header file, but Linux kernel has decided to keep its own name for ever and ask user space header to use rfc name.

    # HAVE_SYS_UIO_H : required. Else:
    # In file included from ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/linux/socket.h:29,
    #                 from ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/sys/socket.h:33,
    #                 from libavformat/network.h:35,
    #                 from libavformat/utils.c:46:
    #~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/linux/uio.h:19: error: redefinition of 'struct iovec'
    #

    # --disable-doc : required because of strange bug of toolchain.
    #

    #
    #--extra-ldflags=-Wl,-T,$PREBUILT/arm-eabi/lib/ldscripts/armelf.x -Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib $PREBUILT/lib/gcc/arm-eabi/4.4.0/crtbegin.o $PREBUILT/lib/gcc/arm-eabi/4.4.0/crtend.o -lc -lm -ldl"
    #

    ./configure --target-os=linux \
       --prefix=$PREFIX \
       --enable-cross-compile \
       --extra-libs="-lgcc" \
       --arch=arm \
       --cc=$PREBUILT/bin/arm-eabi-gcc \
       --cross-prefix=$PREBUILT/bin/arm-eabi- \
       --nm=$PREBUILT/bin/arm-eabi-nm \
       --sysroot=$PLATFORM \
      --extra-cflags=" -O3 -fpic -DANDROID -DHAVE_SYS_UIO_H=1 -Dipv6mr_interface=ipv6mr_ifindex -fasm -Wno-psabi -fno-short-enums  -fno-strict-aliasing -finline-limit=300 $OPTIMIZE_CFLAGS " \
       --disable-shared \
       --enable-static \
       --extra-ldflags="-Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib  -nostdlib -lc -lm -ldl -llog" \
       --enable-parsers \
       --disable-encoders  \
       --enable-decoders \
       --disable-muxers \
       --enable-demuxers \
       --enable-swscale  \
       --disable-ffplay \
       --disable-ffprobe \
       --disable-ffserver \
       --enable-network \
       --enable-indevs \
       --disable-bsfs \
       --disable-filters \
       --enable-protocols  \
       --enable-asm \
       --disable-doc \
       $ADDITIONAL_CONFIGURE_FLAG

    ##make clean
    make  -j4 install


    $PREBUILT/bin/arm-eabi-ar d libavcodec/libavcodec.a inverse.o

    $PREBUILT/bin/arm-eabi-ld -rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib  -soname libffmpeg.so -shared -nostdlib  -z,noexecstack -Bsymbolic --whole-archive --no-undefined -o $PREFIX/libffmpeg.so libavcodec/libavcodec.a libavformat/libavformat.a libavutil/libavutil.a  -lc -lm -lz -ldl -llog  --warn-once  --dynamic-linker=/system/bin/linker $PREBUILT/lib/gcc/arm-eabi/4.4.0/libgcc.a

    }


    #arm v6
    CPU=armv6
    OPTIMIZE_CFLAGS="-marm -march=$CPU"
    PREFIX=./android/$CPU
    ADDITIONAL_CONFIGURE_FLAG=
    build_one

    #arm v7vfpv3
    CPU=armv7-a
    OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfpv3-d16 -marm -march=$CPU "
    PREFIX=./android/$CPU
    ADDITIONAL_CONFIGURE_FLAG=
    build_one

    #arm v7vfp
    CPU=armv7-a
    OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU "
    PREFIX=./android/$CPU-vfp
    ADDITIONAL_CONFIGURE_FLAG=
    build_one

    #arm v7n
    CPU=armv7-a
    OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=neon -marm -march=$CPU -mtune=cortex-a8"
    PREFIX=./android/$CPU-neon
    ADDITIONAL_CONFIGURE_FLAG=--enable-neon
    build_one

    #arm v6+vfp
    CPU=armv6
    OPTIMIZE_CFLAGS="-DCMP_HAVE_VFP -mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU"
    PREFIX=./android/${CPU}_vfp
    ADDITIONAL_CONFIGURE_FLAG=
    build_one
  • lecteur exportable audio

    3 novembre 2011

    Bonjour
    Je m’appel anthony je travailles chez les petits débrouillards en tant que graphiste, je rencontre une petite difficultée graphique à l’incorporation du code embed d’un media audio (de la mediatheque des petits débrouillards Bretagne) sur notre site internet. L’aperçu du lecteur dans l’article apparait comme une vidéo en fond noir, bref ça prend de la place dans nos articles et c’est moche. Est-il possible de changer la tête de ce lecteur ?

    Bruno Bergot un ami SPIPER m’a conseillé de bidouillé la hauteur du lecteur pour hoter l’ecran noir, mais j’ai eu des bugs dans l’adaptation de cette taille sur le code embed.

    Bref si vous pouvez m’aider ça serait génial...

    Voici un article pour exemple du PB et de ma bidouille
    http://www.lespetitsdebrouillardsbr...