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The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (25)
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La sauvegarde automatique de canaux SPIP
1er avril 2010, parDans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...) -
Script d’installation automatique de MediaSPIP
25 avril 2011, parAfin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
La documentation de l’utilisation du script d’installation (...) -
Automated installation script of MediaSPIP
25 avril 2011, parTo overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
The documentation of the use of this installation script is available here.
The code of this (...)
Sur d’autres sites (5071)
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Best way to go about video playback for WebAssembly, Linux, Windows, and Android
13 janvier 2021, par Michael MachaI'm currently working on a game as a passtime during quarantine. It currently builds, via a Makefile, for WASM, Linux, and Windows ; and is eventually planned to be ported to Android through NDK. The API used is (primarily) SDL, with SDL Image and SDL Mixer, and all graphics go through OpenGL.


As of the moment, all graphics, sound, and control is running perfectly ; but I would like to add video cut scenes and I'm uncertain of how to do this with WASM. I recognize that maybe half of the system resources are available in a browser, and am willing to drop fidelity in the web version to compensate. Currently, all code is in C and GLSL ; but if I need to I can add C++, or a little extra JavaScript.


My compilers, for each platform, are gcc, emcc, and mingw32. They're all called through Maketools. As of the moment, it looks like I can just use FFMPEG for gcc & mingw ; but what's best for emcc, which does not have an FFMPEG port available ? Will I need to call something else, or use some specific browser function ? What is the simplest way to go about this, and does anyone have a basic tutorial for in-browser video with WebAssembly ?


For a little further data, I'm debuting my project on Itch.io. For a launched-in-browser game, they require a zip file with an HTML file called index.html, and any support files, within it. (Total file size is effectively limited to 1 GB.) I'm expecting a minimum of 640x480 resolution, but would prefer higher. I'm currently digging through online examples but haven't yet found anything sufficiently basic. (This might change as I keep digging, and I'll update the question if I find anything.)


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avcodec/libvpxdec : remove unnecessary init_static_data function
27 février 2023, par James Almer -
libvpxenc : quiet unused-variable warning
20 février 2016, par James Zern