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  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • Pas question de marché, de cloud etc...

    10 avril 2011

    Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
    sur le web 2.0 et dans les entreprises qui en vivent.
    Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
    Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
    le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
    Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)

  • Activation de l’inscription des visiteurs

    12 avril 2011, par

    Il est également possible d’activer l’inscription des visiteurs ce qui permettra à tout un chacun d’ouvrir soit même un compte sur le canal en question dans le cadre de projets ouverts par exemple.
    Pour ce faire, il suffit d’aller dans l’espace de configuration du site en choisissant le sous menus "Gestion des utilisateurs". Le premier formulaire visible correspond à cette fonctionnalité.
    Par défaut, MediaSPIP a créé lors de son initialisation un élément de menu dans le menu du haut de la page menant (...)

Sur d’autres sites (4474)

  • mp4 Vj Animation video lagging hi res video

    21 février 2020, par Ryan Stone

    I am trying to get a video to play inside a video tag at the top left hand corner of my page, it loads ok, the resolution is good and it seems to be looping but it is lagging very much, definatly not achieving 60fps it is in mp4 format and the resolution on the original mp4 is 1920x1080 it is a hi resolution vj free loop called GlassVein, you can see it if you search on youtube. On right clicking properties it comes up with the following inforamtion ;

    Bitrate:127kbs
    Data rate:11270kbps
    Total bitrate:11398kbs
    Audio sample rate is : 44khz
    filetype is:VLC media file(.mp4)
    (but i do not want or need the audio)

    & it also says 30fps, but I’m not sure i believe this as it runs smooth as butter on vlc media player no lagging, just smooth loop animation

    I have searched on :https://trac.ffmpeg.org/wiki/Encode/AAC for encoding information but it is complete gobbldygook to me, I don’t understand a word its saying

    My code is so far as follows ;

       <video src="GlassVeinColorful.mp4" autoplay="1" preload="auto" class="Vid" width="640" height="360" loop="1" viewport="" faststart="faststart" mpeg4="mpeg4" 320x240="320x240" 1080="1080" 128k="128k">  
       </video>

    Does anyone know why this is lagging so much, or what I could do about it.
    it is a quality animation and I don’t really want to loose an of its resolution or crispness.. the -s section was originally set to 1920x1080 as this is what the original file is but i have changed it to try and render it quicker...

    Any helpful sites, articles or answers would be great..

    2020 Update

    The Solution to this problem was to convert the Video to WebM, then use Javascript & a Html5 Canvas Element to render the Video to the page instead of using the video tag to embed the video.

    Html

    <section>
           <video src="Imgs/Vid/PurpGlassVein.webm" type="video/webm" width="684" height="auto" muted="muted" loop="loop" autoplay="autoplay">
                  <source>
                  <source>
                  <source>
           </source></source></source></video>
           <canvas style="filter:opacity(0);"></canvas>
    </section>

    Css

    video{
      display:none !important;
      visibility:hidden;
    }

    Javascript

       const Canv = document.querySelector("canvas");
       const Video = document.querySelector("video");
       const Ctx = Canv.getContext("2d");

       Video.addEventListener('play',()=>{
         function step() {
           Ctx.drawImage(Video, 0, 0, Canv.width, Canv.height)
           requestAnimationFrame(step)
         }
         requestAnimationFrame(step);
       })

       Canv.animate({
           filter: ['opacity(0) blur(5.28px)','opacity(1) blur(8.20px)']
       },{
           duration: 7288,
           fill: 'forwards',
           easing: 'ease-in',
           iterations: 1,
           delay: 728
       })

    I’ve Also Used the Vanilla Javascript .animate() API to fade the element into the page when the page loads. But one Caveat is that both the Canvas and the off-screen Video Tag must match the original videos resolution otherwise it starts to lag again, however you can use Css to scale it down via transform:scale(0.5) ; which doesn’t seem to effect performance at all.

    runs smooth as butter, and doesn’t loose any of the high resolution image.
    Added a slight blur 0.34px onto it aswell to smooth it even more.

    Possibly could of still used ffmpeg to get a better[Smaller File Size] WebM Output file but thats something I’ll have to look into at a later date.

  • OpenGLES glReadPixels exc_bad_access

    29 novembre 2011, par Yanny

    I'm trying to create video from images using OpenGLES and ffmpeg, but on iPad(4.3) I have a crash on glReadPixels

    -(NSData *) glToUIImage {

       int numberOfComponents = NUMBER_OF_COMPONENTS; //4
       int width = PICTURE_WIDTH;
       int height = PICTURE_HEIGHT;

       NSInteger myDataLength = width * height * numberOfComponents;  

       NSMutableData * buffer= [NSMutableData dataWithLength :myDataLength];    

       [self checkForGLError];

       GLenum type = NUMBER_OF_COMPONENTS == 3 ? GL_RGB : GL_RGBA; //RGBA
       glReadPixels(0, 0, width, height, type, GL_UNSIGNED_BYTE, [buffer mutableBytes]);   //EXC_BAD_ACCESS here

       return buffer;
    }

    It is working on iPhone 4 (4.3) and iPod Touch, but have problems on iPhone 3G(3.0) and iPad(4.3). Can you help me with this issue ?

    Also on iPhone 3G(3.0) and iPad(4.3) I have problems with Video - first 5-20 video frames have trash. Maybe issue with optimization ? Or architecture ?

  • Using ffmpeg to display a static image if an RTMP input source is missing

    19 mars 2016, par iameli

    Here is what I would like ffmpeg to output :

    • If I am streaming from my iPhone to my RTMP server, ffmpeg should output the live video from my iPhone.
    • If not, ffmpeg should output a blank red screen.

    Here’s what I have so far. It sort of works.

    ffmpeg \
     -f lavfi \
     -re \
     -i 'color=s=320x240:r=30:c=red' \
     -thread_queue_size 512 \
     -i 'rtmp://localhost/stream/iphone' \
     -c:v libx264 \
     -f flv \
     -filter_complex "\
       [1:v]scale=320:240[stream]; \
       [0:v][stream]overlay=0:0:eof_action=pass[output] \
     "\
     -map '[output]' \
     -tune zerolatency \
     'rtmp://localhost/stream/output'

    What happens : it boots up and starts streaming my iPhone’s output no problem. When I disconnect, it hangs for a long time, perhaps 20 seconds. Then it starts outputting red, okay. But then if I reconnect my phone, it doesn’t resume. It’s still red. Two questions :

    • Is there a way to configure the buffering so that it starts outputting red as soon as it stops getting data from the RTMP stream ?
    • Is there a way to have it auto-retry, so after the RTMP stream returns, it will switch back ?

    Full verbose output, if that’s helpful. I’m using the latest git version of ffmpeg as of 2016-03-18 on Ubuntu Wily. The RTMP server is nginx-rtmp.