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  • La file d’attente de SPIPmotion

    28 novembre 2010, par

    Une file d’attente stockée dans la base de donnée
    Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
    Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...)

  • Contribute to documentation

    13 avril 2011

    Documentation is vital to the development of improved technical capabilities.
    MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
    To contribute, register to the project users’ mailing (...)

  • Récupération d’informations sur le site maître à l’installation d’une instance

    26 novembre 2010, par

    Utilité
    Sur le site principal, une instance de mutualisation est définie par plusieurs choses : Les données dans la table spip_mutus ; Son logo ; Son auteur principal (id_admin dans la table spip_mutus correspondant à un id_auteur de la table spip_auteurs)qui sera le seul à pouvoir créer définitivement l’instance de mutualisation ;
    Il peut donc être tout à fait judicieux de vouloir récupérer certaines de ces informations afin de compléter l’installation d’une instance pour, par exemple : récupérer le (...)

Sur d’autres sites (5326)

  • Suggest an Android FFMPEG Media Player App Supporting SRT Protocol for Video Streaming [closed]

    12 décembre 2023, par ChanduGudimetla

    I am currently in search of an Android application that can serve as a receiver or media player utilizing FFMPEG over the SRT (Secure Reliable Transport) protocol. My primary goal is to receive a video stream from one device (Device A) and mirror the screen onto another device (Device B).

    


    Source Application : I am using StreamPack APK on Device A, which handles the encoding of data effectively. Requirement : I need a receiver application for Device B that can decode this stream.

    


    The key requirements are : It should leverage FFMPEG for decoding. It must support the SRT protocol to ensure secure and reliable video streaming.

    


  • Streaming images as video on the fly using ffmpeg and ffserver

    1er décembre 2017, par AstrOne

    I have an OpenGL application that renders a 3D scene, and in every frame, it captures the OpenGL frame buffer, and saves it to a series of files (frame_1.png, frame_2.png, etc). I want to convert those images into a video stream and serve/broadcast it. From what I have read so far one solution would be to use ffmpeg and ffserver.

    There are several similar questions on StackOverflow but each one is a bit different, and they don’t ask exactly what I want. For example there are solutions to generate videos (but not streams) from images. Some others generate streams but not "live" ones. And so on.

    • I want the generated frames to be streamed as soon as possible after they are created. This is because the OpenGL application is supposed to be interactive. Latter on, a remote user should be able to send events (mouse motions and clicks) and interact with the rendered 3D scene.
    • I don’t want ffserver to do any kind of buffering because there is nothing to buffer, the frames must be served immediately.
    • Given that the frames must be served immediately, I guess I could just write the frames on top of each other. However, in that case there will be a synchronisation problem because the ffmpeg may try to read the image before the OpenGL application has finished writing on it. Any thoughts on that ?
    • In case the ffserver and the OpenGL application share the same RAM and not just the filesystem, ideally, I would like to not use files at all for the communication. I guess for my OpenGL application I could use something like mmap or some sort of shared memory, but ffmpeg can’t read from some kind of shared memory, right ?

    I would be more than grateful if someone could advice me how I need to setup the ffserver and the ffmpeg command to meet the above requirements (especially the first one).

  • Using VA-API h/w acceleration of ffmpeg in android

    29 juillet 2015, par RohanG

    I want to use va-api hw acceleration of ffmpeg enabled for my decoder application. I’ve the code working without hw acceleration. Now what all things I’ve to change in my application source code to use hw acceleration, apart from enabling it during compilation of ffmpeg library ?