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Médias (1)
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (54)
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Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)
Sur d’autres sites (9935)
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How to output audio file from Microphone and virtual device using FFmpeg command line on Mac ?
30 janvier 2021, par SatelBillI'm trying to output audio file using FFmpeg command line.
There are two audio input stream.
One is Microphone and other is virtual device.


I configure command line as below.


"FFmpeg -f avfoundation -i ":0" -i ":1" out.mp3"



(0 is microphone and 1 is virtual device-sunflower)


But this command line is not working. How to fix this issue ?


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command line audio ducking
25 mai 2015, par DomsaNI got a music file and need to add a spoken quote to this file. THerefore the music volume should be lowered in order to hear the spoken quote. After the quote ends the music’s volume should be as it was before.
Problem : I need to do this with command line. Can I do this with FFmpeg ? If not any ideas ?
Greetings
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SDL2 won't play with more than 6 audio channels
13 juin 2020, par Hiko HaietoI am trying to stream (raw) video and audio from a capture device as part of my home media setup (with my pc acting similarly to a receiver in a typical home theatre setup), but the biggest problem I haven't been able to get past is that I haven't been able to get ffplay (using SDL2 as its audio backend) to work with all 8 channels in 7.1 streams - two simply get dropped, despite it recognising 8 channel input or me specifying a 7.1 layout.



I have been able to confirm that all 8 channels are present in the source by first using ffmpeg to save the output of a speaker test to a file and playing that back with both mplayer (which works) and ffplay (which doesn't). I also wrote some minimal code to play the audio directly through SDL's API with the same result, so it's not the fault of ffplay. I might simply use mplayer if it weren't for the fact that piping output from ffmpeg adds too much latency for real-time use. I am using libSDL version 2.0.12 and ffplay 4.2.3, both of which are the latest at the time of writing and are ostensibly supposed to support 7.1 audio.



Using output recorded from
speaker-test -c 8
, I am using the following to play it back in mplayer :


mplayer -channels 8 -rawaudio channels=8 -format s16le -demuxer rawaudio speaker-test.pcm




and the following to play it back in ffplay :



ffplay -f s16le -ac 8 -af 'channelmap=channel_layout=7.1' speaker-test.pcm




No matter what I try, the two side channels get dropped. I couldn't figure out how to play raw pcm in SDL, so I repeated the same tests with wav output and used the following code to play it back :



#include <sdl2></sdl2>SDL.h>

int main(int argc, char **argv) {
 SDL_Init(SDL_INIT_AUDIO);
 SDL_AudioSpec wavSpec;
 Uint32 wavLength;
 Uint8 *wavBuffer;
 SDL_LoadWAV("speaker-test.wav", &wavSpec, &wavBuffer, &wavLength);
 SDL_AudioDeviceID deviceID = SDL_OpenAudioDevice(NULL, 0, &wavSpec, NULL, 0);
 SDL_QueueAudio(deviceID, wavBuffer, wavLength);
 SDL_PauseAudioDevice(deviceID, 0);
 SDL_Delay(30000);
 SDL_CloseAudioDevice(deviceID);
 SDL_FreeWAV(wavBuffer);
 SDL_Quit();
 return 0;
}




The above code exhibits the same behaviour of dropping the two additional side channels, despite it being the latest version of SDL that should have supported 7.1 for many releases now. Why might this be happening, and how might I fix it ?