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Autres articles (111)

  • L’agrémenter visuellement

    10 avril 2011

    MediaSPIP est basé sur un système de thèmes et de squelettes. Les squelettes définissent le placement des informations dans la page, définissant un usage spécifique de la plateforme, et les thèmes l’habillage graphique général.
    Chacun peut proposer un nouveau thème graphique ou un squelette et le mettre à disposition de la communauté.

  • Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs

    12 avril 2011, par

    La manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
    Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras.

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

Sur d’autres sites (7333)

  • How to create an RTSP server to stream from webcam ?

    24 février 2021, par Dhananjay Chobhe

    I want to create an RTSP streaming server using my integrated webcam and later on using the same stream server to click pictures using java code. I did some research and there are several options available such as FFmpeg, wowza, etc but I don't know how to use them properly. I am using windows OS. I want the streaming server to be localhost. And i can use this link to actually take pictures in java.

    


  • How to setup live video stream from webcam to the server, and then beyond ? [closed]

    15 mai 2020, par Parth Sarthi

    I have an application, that is written in Node and Nuxt, to host online exams. My clients are now demanding youtube like livestream for their students. I can't use WebRTC because there will be thousands of students watching the live video, so I don't think teacher's bandwidth will be able to deliver that.

    



    Now I want to know what other options do I have ? How do I send video stream from teacher's laptop to the server in real time ? I am assuming getUserMedia ? Then how do I convert the live stream incoming from the teacher into something like HLS ? I am assuming ffmpeg ? but what commands will do that actually ? cause i can't seem to find any which will take in Media Stream and convert it into HLS. And lastly how do I server it back to the students.

    



    I have already setup the live chat for every classroom with socket.io so I am stuck here.

    


  • Pass individual frames as BGRA byte array and set the timestamps via pipe to FFmpeg

    30 juillet 2023, par Nicke Manarin

    I have a set of images (as BGRA byte[]) with their respective timestamps in milliseconds and I want to pass it to FFmpeg to build an animation.

    


    I'm using FFmpeg v6 right now and in this example I'm expecting a GIF as output, but I'm going to export to multiple formats later.

    


    var arguments = "-vsync passthrough  
-f rawvideo 
-pix_fmt bgra 
-video_size {width}x{height} 
-i -  
-loop 0 
-lavfi palettegen=stats_mode=diff[pal],[0:v][pal]paletteuse=new=1:dither=sierra2_4a:diff_mode=rectangle 
-f gif 
-y \"C:\Users\User\Desktop\test.gif\"";

var process = new Process
{
    StartInfo = new ProcessStartInfo
    {
        FileName = "./ffmpeg.exe",
        Arguments = arguments.Replace("{width}", width.ToString()).Replace("{height}", height.ToString()),
        RedirectStandardInput = true,
        RedirectStandardOutput = true,
        UseShellExecute = false,
        CreateNoWindow = true
    }
};

_process.Start();



    


    Then on my render loop, I'm trying to send the frames and their timestamps one by one.

    


    public void EncodeFrame(IntPtr bufferAddress, int bufferStride, int width, int height, int index, long timestamp, int delay)
{
    var frameSize = height * bufferStride;
    var frameBytes = new byte[frameSize];
    System.Runtime.InteropServices.Marshal.Copy(bufferAddress, frameBytes, 0, frameSize);

    _process.StandardInput.BaseStream.Write(frameBytes, 0, frameSize);
    _process.StandardInput.BaseStream.Write(_delimiter, 0, _delimiter.Length);
    _process.StandardInput.BaseStream.Write(BitConverter.GetBytes(timestamp), 0, sizeof(long));
}


    


    The issue is that I'm getting an IOException (The pipe has been ended), so probably I'm not sending the frames correctly (not sending the delimiter and timestamp doesn't help).

    


    Is this even possible ?