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Autres articles (42)

  • La file d’attente de SPIPmotion

    28 novembre 2010, par

    Une file d’attente stockée dans la base de donnée
    Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
    Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...)

  • Contribute to documentation

    13 avril 2011

    Documentation is vital to the development of improved technical capabilities.
    MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
    To contribute, register to the project users’ mailing (...)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

Sur d’autres sites (4967)

  • Video Edit with FFMpeg

    22 octobre 2020, par Max

    I have been trying to figure out small video editing with FFmpeg in Android.

    


    I want to make video to be stopped in some seek position with overlay for a few seconds.

    


    For example, there is original video, and overlay image file.

    


    After 3 seconds, the video will be looked as stopped with overlay for a few seconds (there will not be audio).
In a word, 5 seconds of video needs to be 8 seconds of video. (certain frame needs to be inserted with overlay for 3 seconds.)

    


    How can I solve this with FFMpeg ? If anyone know FFMpeg command for this edit, please help me.

    


  • Beware the builtins

    14 janvier 2010, par Mans — Compilers

    GCC includes a large number of builtin functions allegedly providing optimised code for common operations not easily expressed directly in C. Rather than taking such claims at face value (this is GCC after all), I decided to conduct a small investigation to see how well a few of these functions are actually implemented for various targets.

    For my test, I selected the following functions :

    • __builtin_bswap32 : Byte-swap a 32-bit word.
    • __builtin_bswap64 : Byte-swap a 64-bit word.
    • __builtin_clz : Count leading zeros in a word.
    • __builtin_ctz : Count trailing zeros in a word.
    • __builtin_prefetch : Prefetch data into cache.

    To test the quality of these builtins, I wrapped each in a normal function, then compiled the code for these targets :

    • ARMv7
    • AVR32
    • MIPS
    • MIPS64
    • PowerPC
    • PowerPC64
    • x86
    • x86_64

    In all cases I used compiler flags were -O3 -fomit-frame-pointer plus any flags required to select a modern CPU model.

    ARM

    Both __builtin_clz and __builtin_prefetch generate the expected CLZ and PLD instructions respectively. The code for __builtin_ctz is reasonable for ARMv6 and earlier :

    rsb     r3, r0, #0
    and     r0, r3, r0
    clz     r0, r0
    rsb     r0, r0, #31
    

    For ARMv7 (in fact v6T2), however, using the new bit-reversal instruction would have been better :

    rbit    r0, r0
    clz     r0, r0
    

    I suspect this is simply a matter of the function not yet having been updated for ARMv7, which is perhaps even excusable given the relatively rare use cases for it.

    The byte-reversal functions are where it gets shocking. Rather than use the REV instruction found from ARMv6 on, both of them generate external calls to __bswapsi2 and __bswapdi2 in libgcc, which is plain C code :

    SItype
    __bswapsi2 (SItype u)
    
      return ((((u) & 0xff000000) >> 24)
              | (((u) & 0x00ff0000) >>  8)
              | (((u) & 0x0000ff00) <<  8)
              | (((u) & 0x000000ff) << 24)) ;
    
    

    DItype
    __bswapdi2 (DItype u)

    return ((((u) & 0xff00000000000000ull) >> 56)
    | (((u) & 0x00ff000000000000ull) >> 40)
    | (((u) & 0x0000ff0000000000ull) >> 24)
    | (((u) & 0x000000ff00000000ull) >> 8)
    | (((u) & 0x00000000ff000000ull) << 8)
    | (((u) & 0x0000000000ff0000ull) << 24)
    | (((u) & 0x000000000000ff00ull) << 40)
    | (((u) & 0x00000000000000ffull) << 56)) ;

    While the 32-bit version compiles to a reasonable-looking shift/mask/or job, the 64-bit one is a real WTF. Brace yourselves :

    push    r4, r5, r6, r7, r8, r9, sl, fp
    mov     r5, #0
    mov     r6, #65280 ; 0xff00
    sub     sp, sp, #40 ; 0x28
    and     r7, r0, r5
    and     r8, r1, r6
    str     r7, [sp, #8]
    str     r8, [sp, #12]
    mov     r9, #0
    mov     r4, r1
    and     r5, r0, r9
    mov     sl, #255 ; 0xff
    ldr     r9, [sp, #8]
    and     r6, r4, sl
    mov     ip, #16711680 ; 0xff0000
    str     r5, [sp, #16]
    str     r6, [sp, #20]
    lsl     r2, r0, #24
    and     ip, ip, r1
    lsr     r7, r4, #24
    mov     r1, #0
    lsr     r5, r9, #24
    mov     sl, #0
    mov     r9, #-16777216 ; 0xff000000
    and     fp, r0, r9
    lsr     r6, ip, #8
    orr     r9, r7, r1
    and     ip, r4, sl
    orr     sl, r1, r2
    str     r6, [sp]
    str     r9, [sp, #32]
    str     sl, [sp, #36] ; 0x24
    add     r8, sp, #32
    ldm     r8, r7, r8
    str     r1, [sp, #4]
    ldm     sp, r9, sl
    orr     r7, r7, r9
    orr     r8, r8, sl
    str     r7, [sp, #32]
    str     r8, [sp, #36] ; 0x24
    mov     r3, r0
    mov     r7, #16711680 ; 0xff0000
    mov     r8, #0
    and     r9, r3, r7
    and     sl, r4, r8
    ldr     r0, [sp, #16]
    str     fp, [sp, #24]
    str     ip, [sp, #28]
    stm     sp, r9, sl
    ldr     r7, [sp, #20]
    ldr     sl, [sp, #12]
    ldr     fp, [sp, #12]
    ldr     r8, [sp, #28]
    lsr     r0, r0, #8
    orr     r7, r0, r7, lsl #24
    lsr     r6, sl, #24
    orr     r5, r5, fp, lsl #8
    lsl     sl, r8, #8
    mov     fp, r7
    add     r8, sp, #32
    ldm     r8, r7, r8
    orr     r6, r6, r8
    ldr     r8, [sp, #20]
    ldr     r0, [sp, #24]
    orr     r5, r5, r7
    lsr     r8, r8, #8
    orr     sl, sl, r0, lsr #24
    mov     ip, r8
    ldr     r0, [sp, #4]
    orr     fp, fp, r5
    ldr     r5, [sp, #24]
    orr     ip, ip, r6
    ldr     r6, [sp]
    lsl     r9, r5, #8
    lsl     r8, r0, #24
    orr     fp, fp, r9
    lsl     r3, r3, #8
    orr     r8, r8, r6, lsr #8
    orr     ip, ip, sl
    lsl     r7, r6, #24
    and     r5, r3, #16711680 ; 0xff0000
    orr     r7, r7, fp
    orr     r8, r8, ip
    orr     r4, r1, r7
    orr     r5, r5, r8
    mov     r9, r6
    mov     r1, r5
    mov     r0, r4
    add     sp, sp, #40 ; 0x28
    pop     r4, r5, r6, r7, r8, r9, sl, fp
    bx      lr
    

    That’s right, 91 instructions to move 8 bytes around a bit. GCC definitely has a problem with 64-bit numbers. It is perhaps worth noting that the bswap_64 macro in glibc splits the 64-bit value into 32-bit halves which are then reversed independently, thus side-stepping this weakness of gcc.

    As a side note, ARM RVCT (armcc) compiles those functions perfectly into one and two REV instructions, respectively.

    AVR32

    There is not much to report here. The latest gcc version available is 4.2.4, which doesn’t appear to have the bswap functions. The other three are handled nicely, even using a bit-reverse for __builtin_ctz.

    MIPS / MIPS64

    The situation MIPS is similar to ARM. Both bswap builtins result in external libgcc calls, the rest giving sensible code.

    PowerPC

    I scarcely believe my eyes, but this one is actually not bad. The PowerPC has no byte-reversal instructions, yet someone seems to have taken the time to teach gcc a good instruction sequence for this operation. The PowerPC does have some powerful rotate-and-mask instructions which come in handy here. First the 32-bit version :

    rotlwi  r0,r3,8
    rlwimi  r0,r3,24,0,7
    rlwimi  r0,r3,24,16,23
    mr      r3,r0
    blr
    

    The 64-bit byte-reversal simply applies the above code on each half of the value :

    rotlwi  r0,r3,8
    rlwimi  r0,r3,24,0,7
    rlwimi  r0,r3,24,16,23
    rotlwi  r3,r4,8
    rlwimi  r3,r4,24,0,7
    rlwimi  r3,r4,24,16,23
    mr      r4,r0
    blr
    

    Although I haven’t analysed that code carefully, it looks pretty good.

    PowerPC64

    Doing 64-bit operations is easier on a 64-bit CPU, right ? For you and me perhaps, but not for gcc. Here __builtin_bswap64 gives us the now familiar __bswapdi2 call, and while not as bad as the ARM version, it is not pretty :

    rldicr  r0,r3,8,55
    rldicr  r10,r3,56,7
    rldicr  r0,r0,56,15
    rldicl  r11,r3,8,56
    rldicr  r9,r3,16,47
    or      r11,r10,r11
    rldicr  r9,r9,48,23
    rldicl  r10,r0,24,40
    rldicr  r0,r3,24,39
    or      r11,r11,r10
    rldicl  r9,r9,40,24
    rldicr  r0,r0,40,31
    or      r9,r11,r9
    rlwinm  r10,r3,0,0,7
    rldicl  r0,r0,56,8
    or      r0,r9,r0
    rldicr  r10,r10,8,55
    rlwinm  r11,r3,0,8,15
    or      r0,r0,r10
    rldicr  r11,r11,24,39
    rlwinm  r3,r3,0,16,23
    or      r0,r0,r11
    rldicr  r3,r3,40,23
    or      r3,r0,r3
    blr
    

    That is 6 times longer than the (presumably) hand-written 32-bit version.

    x86 / x86_64

    As one might expect, results on x86 are good. All the tested functions use the available special instructions. One word of caution though : the bit-counting instructions are very slow on some implementations, specifically the Atom, AMD chips, and the notoriously slow Pentium4E.

    Conclusion

    In conclusion, I would say gcc builtins can be useful to avoid fragile inline assembler. Before using them, however, one should make sure they are not in fact harmful on the required targets. Not even those builtins mapping directly to CPU instructions can be trusted.

  • Using ffmpeg to convert mp3 to mp4 - how to draw filename on generated video ?

    22 mai 2020, par akouris

    Using trial and error I am using the following script on an OSX, to bulk convert a whole folder full of mp3 files, to mp4, by looping a specific video file :

    &#xA;&#xA;

    for i in *.mp3; do /usr/local/bin/ffmpeg -stream_loop -1 -i /path_to_filename.mp4 -c copy -v 0 -f nut - | /usr/local/bin/ffmpeg -thread_queue_size 10K -i - -i "$i" -c copy -map 0:v -map 1:a -shortest "$(basename "$i" )".mp4 ; done; for f in *.mp3.mp4; do mv -v "$f" "${f/.mp3.mp4/.mp4}"; done&#xA;

    &#xA;&#xA;

    How can I also print/add/burn the mp3 filename, without the extension (.mp3), as an additional video layer at the bottom of the generated video screen, and with the added difficulty of word wrapping the text if is too long ?

    &#xA;