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  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Contribute to translation

    13 avril 2011

    You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
    To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
    MediaSPIP is currently available in French and English (...)

  • Librairies et binaires spécifiques au traitement vidéo et sonore

    31 janvier 2010, par

    Les logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
    Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
    Binaires complémentaires et facultatifs flvtool2 : (...)

Sur d’autres sites (3354)

  • How to render video and audio

    25 octobre 2011, par pic11

    I am trying to implement my own media player. What is the best way to render video and audio ? At this point I am thinking to use SurfaceView and AudioTrack classes, but not sure if it is the best option. I am interested in SDK and NDK solutions.

    File output on regular desktop is non-blocking, that is OS takes care of buffering and actual disk writes are asynchronous to the thread that initiates the output. Does the same principle apply to video and audio output ? If not, I would need to run a separate thread to handle output asynchronously from decoding/demuxing.

    What free software decoders are available for android ? I am thinking to use ffmpeg. Can relatively recent (say, top 30% in terms of CPU power) tablet handle 1,280×720 and 1,920×1,080 formats in software mode ?

  • FFmpeg sample code for creating a video file from still images JNI Android

    21 juin 2012, par anish

    How i modify the following FFMPEG sample code for creating a video file from still images that i am having in my android phone. I am using JNI for invoking ffmpeg.

    JNIEXPORT void JNICALL videoEncodeExample((JNIEnv *pEnv, jobject pObj, jstring filename)

       {
        AVCodec *codec;
        AVCodecContext *c= NULL;
        int i, out_size, size, x, y, outbuf_size;
        FILE *f;
        AVFrame *picture;
        uint8_t *outbuf, *picture_buf;

        printf("Video encoding\n");

        /* find the mpeg1 video encoder */
        codec = avcodec_find_encoder(CODEC_ID_MPEG1VIDEO);
        if (!codec) {
            fprintf(stderr, "codec not found\n");
            exit(1);
        }

        c= avcodec_alloc_context();
        picture= avcodec_alloc_frame();

        /* put sample parameters */
        c->bit_rate = 400000;
        /* resolution must be a multiple of two */
        c->width = 352;
        c->height = 288;
        /* frames per second */
        c->time_base= (AVRational){1,25};
        c->gop_size = 10; /* emit one intra frame every ten frames */
        c->max_b_frames=1;
        c->pix_fmt = PIX_FMT_YUV420P;

        /* open it */
        if (avcodec_open(c, codec) < 0) {
            fprintf(stderr, "could not open codec\n");
            exit(1);
        }

        f = fopen(filename, "wb");
        if (!f) {
            fprintf(stderr, "could not open %s\n", filename);
            exit(1);
        }

        /* alloc image and output buffer */
        outbuf_size = 100000;
        outbuf = malloc(outbuf_size);
        size = c->width * c->height;
        picture_buf = malloc((size * 3) / 2); /* size for YUV 420 */

        picture->data[0] = picture_buf;
        picture->data[1] = picture->data[0] + size;
        picture->data[2] = picture->data[1] + size / 4;
        picture->linesize[0] = c->width;
        picture->linesize[1] = c->width / 2;
        picture->linesize[2] = c->width / 2;

        /* encode 1 second of video */
        for(i=0;i<25;i++) {
            fflush(stdout);
            /* prepare a dummy image */
            /* Y */
            for(y=0;yheight;y++) {
                for(x=0;xwidth;x++) {
                    picture->data[0][y * picture->linesize[0] + x] = x + y + i * 3;
                }
            }

            /* Cb and Cr */
            for(y=0;yheight/2;y++) {
                for(x=0;xwidth/2;x++) {
                    picture->data[1][y * picture->linesize[1] + x] = 128 + y + i * 2;
                    picture->data[2][y * picture->linesize[2] + x] = 64 + x + i * 5;
                }
            }

            /* encode the image */
            out_size = avcodec_encode_video(c, outbuf, outbuf_size, picture);
            printf("encoding frame %3d (size=%5d)\n", i, out_size);
            fwrite(outbuf, 1, out_size, f);
        }

        /* get the delayed frames */
        for(; out_size; i++) {
            fflush(stdout);

            out_size = avcodec_encode_video(c, outbuf, outbuf_size, NULL);
            printf("write frame %3d (size=%5d)\n", i, out_size);
            fwrite(outbuf, 1, out_size, f);
        }

        /* add sequence end code to have a real mpeg file */
        outbuf[0] = 0x00;
        outbuf[1] = 0x00;
        outbuf[2] = 0x01;
        outbuf[3] = 0xb7;
        fwrite(outbuf, 1, 4, f);
        fclose(f);
        free(picture_buf);
        free(outbuf);

        avcodec_close(c);
        av_free(c);
        av_free(picture);
        printf("\n");
       }

    Thanks and Regards
    Anish

  • ffmpeg h.264 video plays in Safari but not in Chrome

    6 mars 2016, par ensnare

    I’m using ffmpeg to encode a .MOV raw video into a compressed H.264 video for display on an html5 website. I’m using the below string to encode the video :

    ffmpeg -y \
    -i in.mov
    -b 3500k -bt 4000k \
    -acodec libfaac -ac 2 -ar 48000 -ab 192k \
    -vcodec libx264 -vpre ultrafast -vpre baseline \
    out.mp4

    The resulting video looks great and plays fine in Safari, but Chrome can’t recognize it. Any ideas ?

    Thanks.