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Autres articles (98)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (9251)
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What google cloud service can be used to process files stored in Firebase Cloud Storage with FFmpeg ? [closed]
1er mai 2021, par uponlyI am building a ReactJs app and I am trying to figure out a way to process files (images, videos, and audio of any type) that are stored in my Firebase storage bucket using FFmpeg. Currently, I have set up the functionality for allowing the user to upload files to my storage bucket, and a corresponding URL link is stored in a document in Firestore.


Ideally, I'd love to do this with Cloud Functions HTTP triggers because I have all of that setup already. It would be nice to just call an HTTP trigger to process the file after it has been uploaded. However, after a bit of research, my current understanding is to somehow deploy my app using a flexible Google App Engine environment because apparently, it is the only way to set a manual timeout in case I have to process a long, high-quality video, for example. Thus I wouldn't be able to use Cloud Functions because there is a very short timeout period which may lead to the files not being fully processed.


Here is the user flow I am trying to achieve, which may help make things more clear :


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- [Done] The user uploads a file (image, audio, or video) to Firebase cloud storage. A URL is also stored in their corresponding user document in Firestore.
- [Here and the steps onward are what I am trying to achieve] After the file has been stored, I'd like to kick off some sort of function that grabs the newly stored file and begin to process it in the cloud.
- Store the newly processed file back into the Cloud Storage bucket
- Allow the user to preview the processed file (by streaming it ideally, if possible).










In steps 2 and onward, I am just generally confused about what Google service I should be using to process my file in the cloud with FFmpeg. As well as how I can connect it to my React app, client-side. If I have to go the Google App Engine route, how do I go about connecting app engine to my React App such that I don't have to build my app and deploy it, as my app is still in development ?


This is not a coding question so I apologize if this is the wrong place to post in. I am new to all this, any and all help is greatly appreciated. Thank you.


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How I can load testing my web application if I host it in Azure and Google Cloud
29 décembre 2018, par Anirudha GuptaI am trying to stream the video on Youtube using FFmpeg. Earlier I have a preset which is used to stream at lower resolution.
Now I want to send the video as it is. I am trying to use this code
./ffmpeg -re -i "C:\Users\Anirudha\Desktop\abc.mp4" -codec copy -f flv "rtmp://a.rtmp.youtube.com/live2/mykey1"
I got this code from here https://www.wowza.com/docs/how-to-configure-security-using-wowza-streaming-engine-manager
This code is working fine for Wowza but it’s shown running on youtube (in the command line) in Actual it’s not doing anything on the youtube website.
Is there any way to send the file to youtube the file as it is, What I am looking for is I don’t want to do anything on file. Let the resolution same as it is.
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Google Analytics 4 (GA4) vs Matomo
7 avril 2022, par Erin