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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.
Sur d’autres sites (9684)
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ffmpeg streaming simultaneously synchronized delay to multiple social networks
4 avril 2021, par JintorI'm able to stream simultaneously using ffmpeg to youtube, twitter, facebook, twitch ... simultaneously BUT the issue is the following : each network have their own delay


in 1 network : 15 seconds delay, an other : 10 seconds delay, etc


I tried 2 different ways


• 1 ffmpeg per network => Signal is strong and stable


• 1 ffmpeg with tee muxer to many at once => horrible, unstable, 1 network accepts it and some other says signal poor or too low bitrate...


----------- for example I use this for each social network ------------------------------


/usr/bin/ffmpeg -re -i input.mp4 -deinterlace -c:v libx264 -pix_fmt yuv420p 
-preset veryfast -tune zerolatency -c:a aac -b:a 128k -ac 2 -crf 18 -r 30 -g 60 
-b:v 2369k -minrate 2369k -maxrate 2369k -ar 44100 -qscale:v 2 -vf "scale=-2:1080" 
-profile:v main -bufsize 2369k -f flv "rtmp://a.rtmp.youtube.com/live2/key"




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I know that it's a case by case basis and not easy to do, but Is there a way to "fake" a delay with ffmpeg (like youtube->x delay, facebook-> y delay, etc) ?


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or is there any synchronizing mechanism or timing option in ffmpeg ?


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or any other approach ?










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Use data to develop impactful video content
28 septembre 2021, par Ben Erskine — Analytics Tips, Plugins -
bindProcessToNetwork is not working with ffmpeg in android
12 janvier 2020, par Mithun Sarker ShuvroI am using FFmpeg to re stream video from a camera(which is connected via wifi with no internet connection) to another server, and I want to do the re streaming process via cellular data. As I am already connected to wifi and to use cellular data at the same time
bindProcessToNetwork()
. Before executing ffmpeg command I have done the the followingfinal ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
NetworkRequest.Builder req = new NetworkRequest.Builder();
req.addCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET);
req.addTransportType(NetworkCapabilities.TRANSPORT_CELLULAR);
cm.requestNetwork(req.build(), new ConnectivityManager.NetworkCallback() {
@Override
public void onAvailable(Network network) {
//here you can use bindProcessToNetwork
//cm.getNetworkInfo(network);
if (cm.getNetworkInfo(network).getType() == ConnectivityManager.TYPE_MOBILE) {
cm.bindProcessToNetwork(network);
}
}
});it is working fine in most of the case, like webview is working properly by using cellular data , while connected to wifi , but when I try to execute any ffmpeg command it doesn’t work .