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Médias (16)
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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Sur d’autres sites (4689)
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Recording voice using HTML5 and processing it with ffmpeg
22 mars 2015, par user3789242I need to use ffmpeg in my javascript/HTML5 project which allows the user to select the format he wants the audio to open with.I don’t know anything about ffmpeg and I’ve been doing lots of research I don’t know how to use it in my project. I found an example https://github.com/sopel39/audioconverter.js but the problem how can I install the ffmpeg.js which is 8 mg to m project. please if someone can help me I’ll be very thankfull
here is my full code :the javascript page :
// variables
var leftchannel = [];
var rightchannel = [];
var recorder = null;
var recording = false;
var recordingLength = 0;
var volume = null;
var audioInput = null;
var sampleRate = 44100;
var audioContext = null;
var context = null;
var outputString;
if (!navigator.getUserMedia)
navigator.getUserMedia = navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia;
if (navigator.getUserMedia){
navigator.getUserMedia({audio:true}, success, function(e) {
alert('Error capturing audio.');
});
} else alert('getUserMedia not supported in this browser.');
function getVal(value)
{
// if R is pressed, we start recording
if ( value == "record"){
recording = true;
// reset the buffers for the new recording
leftchannel.length = rightchannel.length = 0;
recordingLength = 0;
document.getElementById('output').innerHTML="Recording now...";
// if S is pressed, we stop the recording and package the WAV file
} else if ( value == "stop" ){
// we stop recording
recording = false;
document.getElementById('output').innerHTML="Building wav file...";
// we flat the left and right channels down
var leftBuffer = mergeBuffers ( leftchannel, recordingLength );
var rightBuffer = mergeBuffers ( rightchannel, recordingLength );
// we interleave both channels together
var interleaved = interleave ( leftBuffer, rightBuffer );
var buffer = new ArrayBuffer(44 + interleaved.length * 2);
var view = new DataView(buffer);
// RIFF chunk descriptor
writeUTFBytes(view, 0, 'RIFF');
view.setUint32(4, 44 + interleaved.length * 2, true);
writeUTFBytes(view, 8, 'WAVE');
// FMT sub-chunk
writeUTFBytes(view, 12, 'fmt ');
view.setUint32(16, 16, true);
view.setUint16(20, 1, true);
// stereo (2 channels)
view.setUint16(22, 2, true);
view.setUint32(24, sampleRate, true);
view.setUint32(28, sampleRate * 4, true);
view.setUint16(32, 4, true);
view.setUint16(34, 16, true);
// data sub-chunk
writeUTFBytes(view, 36, 'data');
view.setUint32(40, interleaved.length * 2, true);
var lng = interleaved.length;
var index = 44;
var volume = 1;
for (var i = 0; i < lng; i++){
view.setInt16(index, interleaved[i] * (0x7FFF * volume), true);
index += 2;
}
var blob = new Blob ( [ view ], { type : 'audio/wav' } );
// let's save it locally
document.getElementById('output').innerHTML='Handing off the file now...';
var url = (window.URL || window.webkitURL).createObjectURL(blob);
var li = document.createElement('li');
var au = document.createElement('audio');
var hf = document.createElement('a');
au.controls = true;
au.src = url;
hf.href = url;
hf.download = 'audio_recording_' + new Date().getTime() + '.wav';
hf.innerHTML = hf.download;
li.appendChild(au);
li.appendChild(hf);
recordingList.appendChild(li);
}
}
function success(e){
audioContext = window.AudioContext || window.webkitAudioContext;
context = new audioContext();
volume = context.createGain();
// creates an audio node from the microphone incoming stream(source)
source = context.createMediaStreamSource(e);
// connect the stream(source) to the gain node
source.connect(volume);
var bufferSize = 2048;
recorder = context.createScriptProcessor(bufferSize, 2, 2);
//node for the visualizer
analyser = context.createAnalyser();
analyser.smoothingTimeConstant = 0.3;
analyser.fftSize = 512;
splitter = context.createChannelSplitter();
//when recording happens
recorder.onaudioprocess = function(e){
if (!recording) return;
var left = e.inputBuffer.getChannelData (0);
var right = e.inputBuffer.getChannelData (1);
leftchannel.push (new Float32Array (left));
rightchannel.push (new Float32Array (right));
recordingLength += bufferSize;
// get the average for the first channel
var array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(array);
var c=document.getElementById("myCanvas");
var ctx = c.getContext("2d");
// clear the current state
ctx.clearRect(0, 0, 1000, 325);
var gradient = ctx.createLinearGradient(0,0,0,300);
gradient.addColorStop(1,'#000000');
gradient.addColorStop(0.75,'#ff0000');
gradient.addColorStop(0.25,'#ffff00');
gradient.addColorStop(0,'#ffffff');
// set the fill style
ctx.fillStyle=gradient;
drawSpectrum(array);
function drawSpectrum(array) {
for ( var i = 0; i < (array.length); i++ ){
var value = array[i];
ctx.fillRect(i*5,325-value,3,325);
}
}
}
function getAverageVolume(array) {
var values = 0;
var average;
var length = array.length;
// get all the frequency amplitudes
for (var i = 0; i < length; i++) {
values += array[i];
}
average = values / length;
return average;
}
// we connect the recorder(node to destination(speakers))
volume.connect(splitter);
splitter.connect(analyser, 0, 0);
analyser.connect(recorder);
recorder.connect(context.destination);
}
function mergeBuffers(channelBuffer, recordingLength){
var result = new Float32Array(recordingLength);
var offset = 0;
var lng = channelBuffer.length;
for (var i = 0; i < lng; i++){
var buffer = channelBuffer[i];
result.set(buffer, offset);
offset += buffer.length;
}
return result;
}
function interleave(leftChannel, rightChannel){
var length = leftChannel.length + rightChannel.length;
var result = new Float32Array(length);
var inputIndex = 0;
for (var index = 0; index < length; ){
result[index++] = leftChannel[inputIndex];
result[index++] = rightChannel[inputIndex];
inputIndex++;
}
return result;
}
function writeUTFBytes(view, offset, string){
var lng = string.length;
for (var i = 0; i < lng; i++){
view.setUint8(offset + i, string.charCodeAt(i));
}
}and here is the html code :
<code class="echappe-js"><script src="http://stackoverflow.com/feeds/tag/js/functions.js"></script>
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Revision 37408 : déplacement de chaines de langue Faire refonctionner l’encodage sonore
18 avril 2010, par kent1@… — Logdéplacement de chaines de langue
Faire refonctionner l’encodage sonore -
Revision 36212 : en attendant mieux dans la 2.1, ça évite de tout faire planter
13 mars 2010, par rastapopoulos@… — Logen attendant mieux dans la 2.1, ça évite de tout faire planter