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MediaSPIP Core : La Configuration
9 novembre 2010, parMediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...) -
MediaSPIP Player : problèmes potentiels
22 février 2011, parLe lecteur ne fonctionne pas sur Internet Explorer
Sur Internet Explorer (8 et 7 au moins), le plugin utilise le lecteur Flash flowplayer pour lire vidéos et son. Si le lecteur ne semble pas fonctionner, cela peut venir de la configuration du mod_deflate d’Apache.
Si dans la configuration de ce module Apache vous avez une ligne qui ressemble à la suivante, essayez de la supprimer ou de la commenter pour voir si le lecteur fonctionne correctement : /** * GeSHi (C) 2004 - 2007 Nigel McNie, (...) -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...)
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MediaCodec - save timing info for ffmpeg ?
18 novembre 2014, par MarkI have a requirement to encrypt video before it hits the disk. It seems on Android the only way to do this is to use MediaCodec, and encrypt and save the raw h264 elementary streams. (The MediaRecorder and Muxer classes operate on FileDescriptors, not an OutputStream, so I can’t wrap it with a CipherOutputStream).
Using the grafika code as a base, I’m able to save a raw h264 elementary stream by replacing the Muxer in the VideoEncoderCore class with a WriteableByteChannel, backed by a CipherOutputStream (code below, minus the CipherOutputStream).
If I take the resulting output file over to the desktop I’m able to use ffmpeg to mux the h264 stream to a playable mp4 file. What’s missing however is timing information. ffmpeg always assumes 25fps. What I’m looking for is a way to save the timing info, perhaps to a separate file, that I can use to give ffmpeg the right information on the desktop.
I’m not doing audio yet, but I can imagine I’ll need to do the same thing there, if I’m to have any hope of remotely accurate syncing.
FWIW, I’m a total newbie here, and I really don’t know much of anything about SPS, NAL, Atoms, etc.
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import android.media.MediaCodec;
import android.media.MediaCodecInfo;
import android.media.MediaFormat;
import android.util.Log;
import android.view.Surface;
import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.channels.Channels;
import java.nio.channels.WritableByteChannel;
/**
* This class wraps up the core components used for surface-input video encoding.
* <p>
* Once created, frames are fed to the input surface. Remember to provide the presentation
* time stamp, and always call drainEncoder() before swapBuffers() to ensure that the
* producer side doesn't get backed up.
* </p><p>
* This class is not thread-safe, with one exception: it is valid to use the input surface
* on one thread, and drain the output on a different thread.
*/
public class VideoEncoderCore {
private static final String TAG = MainActivity.TAG;
private static final boolean VERBOSE = false;
// TODO: these ought to be configurable as well
private static final String MIME_TYPE = "video/avc"; // H.264 Advanced Video Coding
private static final int FRAME_RATE = 30; // 30fps
private static final int IFRAME_INTERVAL = 5; // 5 seconds between I-frames
private Surface mInputSurface;
private MediaCodec mEncoder;
private MediaCodec.BufferInfo mBufferInfo;
private int mTrackIndex;
//private MediaMuxer mMuxer;
//private boolean mMuxerStarted;
private WritableByteChannel outChannel;
/**
* Configures encoder and muxer state, and prepares the input Surface.
*/
public VideoEncoderCore(int width, int height, int bitRate, File outputFile)
throws IOException {
mBufferInfo = new MediaCodec.BufferInfo();
MediaFormat format = MediaFormat.createVideoFormat(MIME_TYPE, width, height);
// Set some properties. Failing to specify some of these can cause the MediaCodec
// configure() call to throw an unhelpful exception.
format.setInteger(MediaFormat.KEY_COLOR_FORMAT,
MediaCodecInfo.CodecCapabilities.COLOR_FormatSurface);
format.setInteger(MediaFormat.KEY_BIT_RATE, bitRate);
format.setInteger(MediaFormat.KEY_FRAME_RATE, FRAME_RATE);
format.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL, IFRAME_INTERVAL);
if (VERBOSE) Log.d(TAG, "format: " + format);
// Create a MediaCodec encoder, and configure it with our format. Get a Surface
// we can use for input and wrap it with a class that handles the EGL work.
mEncoder = MediaCodec.createEncoderByType(MIME_TYPE);
mEncoder.configure(format, null, null, MediaCodec.CONFIGURE_FLAG_ENCODE);
mInputSurface = mEncoder.createInputSurface();
mEncoder.start();
// Create a MediaMuxer. We can't add the video track and start() the muxer here,
// because our MediaFormat doesn't have the Magic Goodies. These can only be
// obtained from the encoder after it has started processing data.
//
// We're not actually interested in multiplexing audio. We just want to convert
// the raw H.264 elementary stream we get from MediaCodec into a .mp4 file.
//mMuxer = new MediaMuxer(outputFile.toString(),
// MediaMuxer.OutputFormat.MUXER_OUTPUT_MPEG_4);
mTrackIndex = -1;
//mMuxerStarted = false;
outChannel = Channels.newChannel(new BufferedOutputStream(new FileOutputStream(outputFile)));
}
/**
* Returns the encoder's input surface.
*/
public Surface getInputSurface() {
return mInputSurface;
}
/**
* Releases encoder resources.
*/
public void release() {
if (VERBOSE) Log.d(TAG, "releasing encoder objects");
if (mEncoder != null) {
mEncoder.stop();
mEncoder.release();
mEncoder = null;
}
try {
outChannel.close();
}
catch (Exception e) {
Log.e(TAG,"Couldn't close output stream.");
}
}
/**
* Extracts all pending data from the encoder and forwards it to the muxer.
* </p><p>
* If endOfStream is not set, this returns when there is no more data to drain. If it
* is set, we send EOS to the encoder, and then iterate until we see EOS on the output.
* Calling this with endOfStream set should be done once, right before stopping the muxer.
* </p><p>
* We're just using the muxer to get a .mp4 file (instead of a raw H.264 stream). We're
* not recording audio.
*/
public void drainEncoder(boolean endOfStream) {
final int TIMEOUT_USEC = 10000;
if (VERBOSE) Log.d(TAG, "drainEncoder(" + endOfStream + ")");
if (endOfStream) {
if (VERBOSE) Log.d(TAG, "sending EOS to encoder");
mEncoder.signalEndOfInputStream();
}
ByteBuffer[] encoderOutputBuffers = mEncoder.getOutputBuffers();
while (true) {
int encoderStatus = mEncoder.dequeueOutputBuffer(mBufferInfo, TIMEOUT_USEC);
if (encoderStatus == MediaCodec.INFO_TRY_AGAIN_LATER) {
// no output available yet
if (!endOfStream) {
break; // out of while
} else {
if (VERBOSE) Log.d(TAG, "no output available, spinning to await EOS");
}
} else if (encoderStatus == MediaCodec.INFO_OUTPUT_BUFFERS_CHANGED) {
// not expected for an encoder
encoderOutputBuffers = mEncoder.getOutputBuffers();
} else if (encoderStatus == MediaCodec.INFO_OUTPUT_FORMAT_CHANGED) {
// should happen before receiving buffers, and should only happen once
//if (mMuxerStarted) {
// throw new RuntimeException("format changed twice");
//}
MediaFormat newFormat = mEncoder.getOutputFormat();
Log.d(TAG, "encoder output format changed: " + newFormat);
// now that we have the Magic Goodies, start the muxer
//mTrackIndex = mMuxer.addTrack(newFormat);
//mMuxer.start();
//mMuxerStarted = true;
} else if (encoderStatus < 0) {
Log.w(TAG, "unexpected result from encoder.dequeueOutputBuffer: " +
encoderStatus);
// let's ignore it
} else {
ByteBuffer encodedData = encoderOutputBuffers[encoderStatus];
if (encodedData == null) {
throw new RuntimeException("encoderOutputBuffer " + encoderStatus +
" was null");
}
/*
FFMPEG needs this info.
if ((mBufferInfo.flags & MediaCodec.BUFFER_FLAG_CODEC_CONFIG) != 0) {
// The codec config data was pulled out and fed to the muxer when we got
// the INFO_OUTPUT_FORMAT_CHANGED status. Ignore it.
if (VERBOSE) Log.d(TAG, "ignoring BUFFER_FLAG_CODEC_CONFIG");
mBufferInfo.size = 0;
}
*/
if (mBufferInfo.size != 0) {
/*
if (!mMuxerStarted) {
throw new RuntimeException("muxer hasn't started");
}
*/
// adjust the ByteBuffer values to match BufferInfo (not needed?)
encodedData.position(mBufferInfo.offset);
encodedData.limit(mBufferInfo.offset + mBufferInfo.size);
try {
outChannel.write(encodedData);
}
catch (Exception e) {
Log.e(TAG,"Error writing output.",e);
}
if (VERBOSE) {
Log.d(TAG, "sent " + mBufferInfo.size + " bytes to muxer, ts=" +
mBufferInfo.presentationTimeUs);
}
}
mEncoder.releaseOutputBuffer(encoderStatus, false);
if ((mBufferInfo.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0) {
if (!endOfStream) {
Log.w(TAG, "reached end of stream unexpectedly");
} else {
if (VERBOSE) Log.d(TAG, "end of stream reached");
}
break; // out of while
}
}
}
}
}
</p> -
Crop video by frame and save output as video
3 avril 2018, par D_CorsonI’m trying to resolve a question I had posted earlier (trying to only use FFMPEG) and am still stuck and hoping someone else has a solution.
I have a video that I want to crop frame by frame with a varying locations to extract a region of interest. I can currently do this using moviepy which has been excellent, but I would like to try and solve this using only FFMPEG. The added constraints are that I would like to be able to crop the frame and put this in a new video without having to save the cropped images locally and compiling them.
Thanks
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How to send encoded video (or audio) data from server to client in a way that's decodable by webcodecs API using minimal latency and data overhead
11 janvier 2023, par Tiger YangMy question (read entire post for context) :


Given the unique circumstance of only ever decoding data from a specifically-configured encoder, what is the best way I can send the encoded bitstream along with the bare minimum extra bytes required to properly configure the decoder on the client's end (including only things that change per stream, and omitting things that don't, such as resolution) ? I'm a sucker for zero compromises, and I think I am willing to design my own minimal container format to accomplish this.


Context and problem :


I'm working on a remote desktop implementation that consists of a server that captures and encodes the display and speakers using FFmpeg and forwards it via pipe to a go (language) program which sends it on two unidirectional webtransport streams to my client, which I plan to decode using the webcodecs API. According to MDN, the video decoder needs to be fed via .configure() an object containing the following : https://developer.mozilla.org/en-US/docs/Web/API/VideoDecoder/configure before it's able to decode anything.


same goes for the audio decoder : https://developer.mozilla.org/en-US/docs/Web/API/AudioDecoder/configure


What I've tried so far :


Because this remote desktop will be for my personal use only, it would only ever receive streams from a specific encoder configured in a specific way encoding video at a specific resolution, framerate, color space, etc.. Therefore, I took my video capture FFmpeg command...


videoString := []string{
 "ffmpeg",
 "-init_hw_device", "d3d11va",
 "-filter_complex", "ddagrab=video_size=1920x1080:framerate=60",
 "-vcodec", "hevc_nvenc",
 "-tune", "ll",
 "-preset", "p7",
 "-spatial_aq", "1",
 "-temporal_aq", "1",
 "-forced-idr", "1",
 "-rc", "cbr",
 "-b:v", "500K",
 "-no-scenecut", "1",
 "-g", "216000",
 "-f", "hevc", "-",
 }



...and instructed it to write to an mp4 file instead of outputting to pipe, and then I had this webcodecs demo https://w3c.github.io/webcodecs/samples/video-decode-display/ demux it using mp4box.js. Knowing that the demo outputs a proper .configure() object, I blindly copied it and had my client configure using that every time. Sadly, it didn't work, and I since noticed that the "description" part of the configure object changes despite the encoder and parameters being the same.


I knew that mp4 files worked via mp4box, but they can't be streamed with low latency over a network, and additionally, ffmpeg's -f parameters specifies the muxer to use, but there are so many different types.


At this point, I think I'm completely out of my depth, so :


Given the unique circumstance of only ever decoding data from a specifically-configured encoder, what is the best way I can send the encoded bitstream along with the bare minimum extra bytes required to properly configure the decoder on the client's end (including only things that change per stream, and omitting things that don't, such as resolution) ? I'm a sucker for zero compromises, and I think I am willing to design my own minimal container format to accomplish this. (copied above)