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Autres articles (37)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (2109)

  • Evolution #3818 (Fermé) : Redirection sur le formulaire d’inscription

    16 août 2016, par phe nix

    Hello,

    Il serait agréable d’avoir une option "redirect" (ou "redirect_validation" ?) sur le formulaire d’inscription. Cette redirection ce ferai au moment ou l’utilisateur valide son inscription.
    C’est assez systématique, lorsqu’une personne s’inscrit sur le site, on a envie de la rediriger quelque part : une page de bienvenue, son panier/commande en cours, etc.

  • Nginx Live transcoding with ffmpeg

    7 mars 2015, par Stian Tofte

    I’m live streaming video to my server(It’s external somewhere in the world).
    And what I’m trying to do here, is that my server will transcode the input to a lower bitrate before it pushes it to the video site like twitch and so on.

    And I’m doing this on windows. I have tried to google around watched youtube videos. and so on.. But couldn’t find any solution for it. So here is what I have at this moment(not working).

    In my nginx.conf :

    rtmp {
    server {
       listen 1935;
       chunk_size 8192;

       application code {
           live on;

       }

       application twitch {
           push rtmp://live-ams.twitch.tv/app/live_xxxxxxxxxxxxxxxxx;
       }
    }

    So here the application code is receving the stream from my computer at home. I’m using ffmpeg to transcode it.

    And here is my batch file(That I have to start manualy. Can’t start it within the config of nginx on windows.)

    ffmpeg -i rtmp://localhost/code -vcodec flv -acodec copy -s 1280x720 -f flv rtmp://localhost/twitch
    pause

    Right now It’s just downscaling but that is okay. So this is supposed to send the stream back to the "twitch" application in my nginx config. And then nginx will stream it to twitch.

    But when I launch my ffmpeg bat file.. I get this :
    enter image description here

    So it’s here my road ends. Anyone knows how to do this ?

    Thanks in advance :) Stian

  • Fast green screen video processing on android device

    17 mars 2015, par Si-N

    I have written an app in iOS that takes two video sources, one with moving character on a green screen and any other video. The program then uses the GPUImage framework to add a chroma key shader via OpenGL ES 2 and then merges each frame (so the bottom frame now shows where the green pixels are) and outputs to a new video file. This happens very quickly, faster than real time.

    I have now been tasked with porting the app to Android. I thought it would be fairly straightforward. After doing some research I think I am wrong. There is an Android port of GPUImage but it does not handle video at the moment. I have done some research and come up with a very basic idea.

    I was wondering if you think this approach is feasible :

    Convert one video file to match resolution and type of other video using ffmpeg or JavaCV wrappers.

    Read frame by frame of each video using ffmpeg as MediaMetadataRetriever is very slow and convert into some RGB format. Use shader to apply chroma key effect so both frames are merged.

    Use ffmpeg to output result to a new file.

    This sounds slow, but if it sounds feasible I will try it out. I am not at all sure about making sure the 2 video resolutions / bitrate etc match. One video will be fixed at 1280 * 720 and the other video source will come from the camera on the device so will be variable. Also I think ffmpeg means using NDK which is a whole world of pain I wanted to avoid.

    I have a headache thinking about it. Any advice would be greatly appreciated.