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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • Organiser par catégorie

    17 mai 2013, par

    Dans MédiaSPIP, une rubrique a 2 noms : catégorie et rubrique.
    Les différents documents stockés dans MédiaSPIP peuvent être rangés dans différentes catégories. On peut créer une catégorie en cliquant sur "publier une catégorie" dans le menu publier en haut à droite ( après authentification ). Une catégorie peut être rangée dans une autre catégorie aussi ce qui fait qu’on peut construire une arborescence de catégories.
    Lors de la publication prochaine d’un document, la nouvelle catégorie créée sera proposée (...)

Sur d’autres sites (9617)

  • lavf/mp3dec : avoid printing useless message in default log level

    8 mars 2016, par Moritz Barsnick
    lavf/mp3dec : avoid printing useless message in default log level
    

    "Skipping 0 bytes of junk" is useless to the user, and essentially
    indicates a NOP. At 0 bytes, this message is now pushed back to
    the verbose log level.

    Signed-off-by : Moritz Barsnick <barsnick@gmx.net>

    • [DH] libavformat/mp3dec.c
  • How would I dynamically link FFmpeg in a C# Project for use with FFMpegCore ?

    15 octobre 2024, par liamliam

    So far, I have FFMpegCore working in my project with a ffmpeg.exe dropped into the project directory. This works, but for LGPL license compliance FFmpeg requires dynamic linking :
    &#xA;Use dynamic linking (on windows, this means linking to dlls) for linking with FFmpeg libraries..

    &#xA;

    While I understand the basic concept of dynamic vs static linking, my problem is likely a misunderstanding of how .dlls work and how they apply to C# and .NET.
    &#xA;Would it be possible to compile ffmpeg into a single .dll that could be accessed by FFMpegCore cross-platform ? From what I can gather in the source, FFMpegCore looks for an ffmpeg or ffmpeg.exe file in its configuration path.

    &#xA;

    Is it possible to have .NET dynamically link FFmpeg and expose it to libraries for use or is that a complete misunderstanding and would I then need a wrapper library with different capabilities ?

    &#xA;

    I've attempted to find the answer in the relevant documentation, but I found none for this specific use of either library. I suspect my problem might be a fundamental misunderstanding of how these tools work and work together.&#xA;My ideal result would be using FFMpegCore with an FFmpeg.dll that works cross-platform instead of the .exe.

    &#xA;

    Edit 1 : @taratect's answer and graphic sent me down a path that cleared up quite a bit about exes and dlls. .Net compiles source code down to platform agnostic Intermediate Language in the form of a .dll or .exe(completely different to C++ variants of these files), which is executed by the Common Language Runtime using a Just In Time compiler to convert that Intermediate Language to Machine Code that can be run on the specific platform .Net is installed on. C++(FFmpeg) compiles directly to platform specific Machine Code (as shown in the graphic), confusingly in the form of a .dll or .exe (on Windows). .Net can indeed load and run machine code unmanaged by Common Language Runtime, since everything is run as Machine Code by the end, however memory and other complexities must then be managed by me, which seems to be what FFMpegCore does in wrapping the executable. I might still be confused/incorrect on some of this, unmanaged code is beyond my understanding so far.&#xA;This does more or less confirm that FFMpegCore probably can't be expected to use FFmpeg in the way I hoped and a better workaround might be having the user just supply an FFmpeg source or implement a downloader as part of installation so that I don't have to redistribute it at all.

    &#xA;

  • vc2enc : decrease default strictness level

    15 juin 2017, par Rostislav Pehlivanov
    vc2enc : decrease default strictness level
    

    Given how incredibly limited the official specifications are (limiting all use
    to only the most common broadcasting formats), permit all supported inputs
    by default. This makes the encoder more useful.

    • [DH] libavcodec/vc2enc.c