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Autres articles (86)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

Sur d’autres sites (14762)

  • How can I get all handles when I debug a MFC program with Visual Studio ?

    4 décembre 2024, par Goblet Machine

    I have a MFC program with FFMpeg to play video, but when I use the DirectX decoder, I found that every time I close the video, the handle count in Task Manager increases by 3 (sometimes the count decreases after a while, but overall it shows an upward trend).
I tried using WinDbg to capture the handles, but apart from these handles being called by the NVIDIA driver, there was no useful information. So I think maybe I can get more information in Visual Studio.

    


    Can anyone give some help ?

    


  • Build a C++ project with OpenCV 4.5.x in Visual Studio with custom flags for ffmpeg

    18 mai 2022, par Ivy Growing

    Our C++ project in MS Visual Studio under Windows 10 uses OpenCV 4.5.

    


    #include <opencv2></opencv2>opencv.hpp>&#xA;#include <opencv2></opencv2>videoio.hpp>&#xA;#include <opencv2></opencv2>imgcodecs.hpp>&#xA;#include "opencv2/highgui/highgui.hpp"&#xA;#include "opencv2/core/core.hpp"&#xA;

    &#xA;

    The project works well. The OpenCV uses ffmpeg as dependency for extracting video frames from a stream or a file. Our legals require following flags are not used when compiling the ffmpeg to approve the product release :

    &#xA;

      &#xA;
    • without --enable-gpl
    • &#xA;

    • without --enable-nonfree
    • &#xA;

    &#xA;

    So far this page gets close to the answer, however, I cannot understand how to configure the Visual Studio to use custom flags just for ffmpeg and not for other dependencies. Elaboration is appreciated.

    &#xA;

    The Visual Studio has challenging and pretty confusing (for me in person, often) menues and settings. This is the root of the question :

    &#xA;

    How/where in Visual Studio can I see which flags are used for compiling of dependent libraries ?&#xA;Specifically, how can I check which flags are used in OpenCV to build the ffmpeg ?

    &#xA;

  • import FFmpeg Android Studio

    23 mai 2018, par Noam Azoulay

    Im having issues importing the FFmpeg,
    I need a download for a COMPILED version of the FFmpeg for android studio, so that I can easily import the module and use it.
    thanks :D
    p.s I’m using windows 10 (x64) and Android Studio (x64).
    I did tried to compile the latest version of FFMpeg on Ubuntu, without success...
    (Here is a link to the sdk im using that uses that framework : https://github.com/DJI-Mobile-SDK-Tutorials/Android-VideoStreamDecodingSample/blob/master/android-videostreamdecodingsample/src/main/java/com/dji/videostreamdecodingsample/media/NativeHelper.java