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Autres articles (47)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
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Création définitive du canal
12 mars 2010, parLorsque votre demande est validée, vous pouvez alors procéder à la création proprement dite du canal. Chaque canal est un site à part entière placé sous votre responsabilité. Les administrateurs de la plateforme n’y ont aucun accès.
A la validation, vous recevez un email vous invitant donc à créer votre canal.
Pour ce faire il vous suffit de vous rendre à son adresse, dans notre exemple "http://votre_sous_domaine.mediaspip.net".
A ce moment là un mot de passe vous est demandé, il vous suffit d’y (...)
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Best approach to set up live video streaming between HoloLens2 and Desktop PC
19 mai 2021, par SilverLifeFirst of all, I am sorry for this question. I know its more asking for an advice than asking about any coding problems. Unfortunately I don´t know where else I should ask such a question, so please be patient. (I am open for any recommendations)


Since a while I am searching for a promising approach to stream live videos from a desktop PC via network to my HoloLens 2 unity application. The video transfer should be within a encapsulated network without internet access. Therefore a direct connection between both devices without any signaling- or web-servers would be desirable, if possible. For now we are thinking about sending the stream via ffmpeg and receiving it somehow in the unity application.
So far I came across MixedReality-WebRTC and ffmpegInterop. Unfortunately as I read, WebRTC needs at least some kind of signaling server which manages the connection between the clients. ffmpegInterop seems to be really difficult to integrate into unity.


I am completely new to the topic of low latency video streaming and a bit lost in this complex environment. Can anybody give me an advice about a promising and extendable way to receive a low latency video stream ?


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Inputting Audio Stream to FFMPEG
5 avril 2018, par WijayaI’m building a real time chat application with C# and ffmpeg.exe. My requirement is to get a memory stream from Microsoft Speech API and feed it to ffmpeg process in real time. I can take a memory stream from Microsoft Speech API. I’m using following code to create the memory stream.
using (MemoryStream stream = new MemoryStream())
{
MemoryStream streamAudio = new MemoryStream();
System.Media.SoundPlayer m_SoundPlayer = new System.Media.SoundPlayer();
_speechSynthesizerVisemesSender.SetOutputToWaveStream(streamAudio);
_speechSynthesizerVisemesSender.SetOutputToNull();
stream.WriteTo(proc.StandardInput.BaseStream);
}I’m already using another datapipe with another command to feed video content to ffmpeg. But I couldn’t find a stable solution to feed audio through a datapipe. This article briefly explains about audio datapipe. I’m using following command to stream audio.
"ffmpeg -re -f s16le -i pipe:wav -f mpegts udp://127.0.0.1:1234"
But it is not working with the datapipe. If I try the command with mp3 or wav file, it works.
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COMPILATION ISSUES : FFMPEG CODE ON VS2012
7 novembre 2013, par user2964667I have downloaded FFMPEG source code(c code) by the following link
http://ffmpeg.zeranoe.com/builds/
After that,I have completed the configuration part then i was generated and linked the library files *[avcodec-54.lib,avdevice-54.lib,avfilter-3.lib,avformat-54.lib,avutil-52.lib,swresample-0.lib,swscale-2.lib ]*on Microsoft Visual Studio C++ by creating a new project by including all .c and header files.
Referred Links :
http://www.ffmpeg.org/platform.html#Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-WindowsWhen I was compiling on Visual studio 2010... I am getting more than 300 errors under all the files libavcodec,libavdevice,libavfilter,libavformat,libavresample,libavutil,libpostproc,libswresample,libswscale like
ASM ERRORS :
error C2400: inline assembler syntax error in 'opcode'; found 'data type'
error C2065: '__asm__' : undeclared identifier
error C2143: syntax error : missing ';' before 'volatile'SYNTAX ERRORS :
error C2143: syntax error : missing '}' before '.'
error C2143: syntax error : missing ';' before '.'
error C2059: syntax error : '.'
error C2143: syntax error : missing ';' before '}'
error C2059: syntax error : '}'
error C2143: syntax error : missing ';' before '{'
error C2447: '{' : missing function header (old-style formal list?)
error C2059: syntax error : ','
error C2143: syntax error : missing ';' before '{'
error C2447: '{' : missing function header (old-style formal list?)Please anyone let me know how to compile a ffmpeg c code on vs2010 successfully.