Recherche avancée

Médias (9)

Mot : - Tags -/soundtrack

Autres articles (36)

  • Mise à jour de la version 0.1 vers 0.2

    24 juin 2013, par

    Explications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
    Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (6869)

  • Best library for video rendering [on hold]

    19 avril 2015, par galbarm

    I’m trying to rewrite the video rendering component in my application from scratch.

    Currently, it is using Direct3D of the the old managed DirectX 9.

    The video is originating from IP cameras and is being decoded using FFmpeg.

    The video is currently being be displayed within a UserControl inside the application. This is not supposed to change.

    Which libary should I choose to use for the rendering of the video ?

    Additional points :

    1. it is preferred that the rendering library will be .NET, but c++ is also optional.

    2. It should be optimized for displaying multiple videos simultaneously.
      This point is important. The application needs to display as many videos as possible from different IP cameras.

    3. It should be optimized for displaying camera video (it is not gaming video so that’s why I’m not sure DirectX is the natural option).

    4. It should support 64bit. Windows only.

    5. Bonus : it should integrate with FFmpeg in some way, to reduce development effort and maybe even increase performance.

  • I ues FFMPEG to convert bitmap to yuv,and try to save it,but failed

    20 avril 2013, par liaoyuandeyehuo

    I use this way to convert bitmap to yuv
    Save bitmap to video (libavcodec ffmpeg)
    and then save the buffer like this :

    FILE* fp=fopen("aha.yuv","w");
    if(!fp) return NULL;
    fwrite(outPic->data[0],nbytes,1,fp);
    fwrite(outBuffer,nbytes,1,fp);
    fclose(fp);

    but it has only several lines. All most all of the .yuv file is gray.
    I am sure the inbuffer points to the input BGR32 data. So where is wrong ?
    Is The way to save the outBuffer right ?

  • lavfi/lut3d : faster tetrahedral interpolation.

    26 mai 2013, par Clément Bœsch
    lavfi/lut3d : faster tetrahedral interpolation.
    

    Increase performance by fetching only the necessary points.

    1097 → 917 decicyles.

    • [DH] libavfilter/vf_lut3d.c