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  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Librairies et binaires spécifiques au traitement vidéo et sonore

    31 janvier 2010, par

    Les logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
    Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
    Binaires complémentaires et facultatifs flvtool2 : (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (5817)

  • FFMPEG Kit issue in Banuba Video SDK : "FFmpegKit failed to start on brand"

    10 mai 2023, par Vivek Makwana

    I am trying to integrate Banuba Video Editor sdk in flutter.

    


    The issue i am facing is as below

    


    Banuba sdk works with native code for Android in Flutter

    


    So Banuba requires FFMPEG dependency to define in Native Android

    


    And I am already using 'ffmpeg_kit_flutter' plugin for flutter.

    


    So both the FFMPEG kits are conflicted and some of the functions are not found. due to that I am receiving the below error.

    


    When the app is launched I am receiving this Crash as mentioned

    


    **java.lang.Error: FFmpegKit failed to start on brand: google, model: sdk_gphone_x86, device: generic_x86_arm, api level: 30, abis: x86 armeabi-v7a armeabi, 32bit abis: x86 armeabi-v7a armeabi, 64bit abis: .&#xA;**  at com.arthenica.ffmpegkit.NativeLoader.loadLibrary(NativeLoader.java:50)&#xA;    at com.arthenica.ffmpegkit.NativeLoader.loadFFmpegKit(NativeLoader.java:189)&#xA;    at com.arthenica.ffmpegkit.FFmpegKitConfig.<clinit>(FFmpegKitConfig.java:145)&#xA;    at com.arthenica.ffmpegkit.FFmpegKitConfig.enableFFmpegSessionCompleteCallback(FFmpegKitConfig.java:864)&#xA;    at com.arthenica.ffmpegkit.flutter.FFmpegKitFlutterPlugin.registerGlobalCallbacks(FFmpegKitFlutterPlugin.java:168)&#xA;    at com.arthenica.ffmpegkit.flutter.FFmpegKitFlutterPlugin.init(FFmpegKitFlutterPlugin.java:652)&#xA;    at com.arthenica.ffmpegkit.flutter.FFmpegKitFlutterPlugin.onAttachedToActivity(FFmpegKitFlutterPlugin.java:198)&#xA;    at io.flutter.embedding.engine.FlutterEngineConnectionRegistry.attachToActivityInternal(FlutterEngineConnectionRegistry.java:351)&#xA;    at io.flutter.embedding.engine.FlutterEngineConnectionRegistry.attachToActivity(FlutterEngineConnectionRegistry.java:324)&#xA;    at io.flutter.embedding.android.FlutterActivityAndFragmentDelegate.onAttach(FlutterActivityAndFragmentDelegate.java:194)&#xA;    at io.flutter.embedding.android.FlutterActivity.onCreate(FlutterActivity.java:498)&#xA;    at com.sound.it.MainActivity.onCreate(MainActivity.kt:43)&#xA;    at android.app.Activity.performCreate(Activity.java:8000)&#xA;    at android.app.Activity.performCreate(Activity.java:7984)&#xA;    at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1309)&#xA;    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3422)&#xA;    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:3601)&#xA;    at android.app.servertransaction.LaunchActivityItem.execute(LaunchActivityItem.java:85)&#xA;    at android.app.servertransaction.TransactionExecutor.executeCallbacks(TransactionExecutor.java:135)&#xA;    at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:95)&#xA;    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2066)&#xA;    at android.os.Handler.dispatchMessage(Handler.java:106)&#xA;    at android.os.Looper.loop(Looper.java:223)&#xA;    at android.app.ActivityThread.main(ActivityThread.java:7656)&#xA;    at java.lang.reflect.Method.invoke(Native Method)&#xA;    at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:592)&#xA;    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:947)&#xA;**Caused by: java.lang.UnsatisfiedLinkError: dlopen failed: cannot locate symbol "av_log_default_callback" referenced by "/data/app/~~umF3qlB9U53L4peU9nKYuQ==/com.sound.it-agqiFlNmMe17AHMK5gYIHw==/lib/x86/libffmpegkit.so"...**&#xA;    at java.lang.Runtime.loadLibrary0(Runtime.java:1087)&#xA;    at java.lang.Runtime.loadLibrary0(Runtime.java:1008)&#xA;    at java.lang.System.loadLibrary(System.java:1664)&#xA;    at com.arthenica.ffmpegkit.NativeLoader.loadLibrary(NativeLoader.java:48)&#xA;</clinit>

    &#xA;

    Looking for the solutions

    &#xA;

  • ffmpeg : "Input/output error" Read gif from named pipe ?

    23 octobre 2022, par Xirado

    I've been trying to debug this for hours now, and cannot seem to understand why it doesn't work.

    &#xA;

    I want to overlay a png onto all frames of a gif, and since writing all the files to disk is slow, i wanted to use pipes.

    &#xA;

    I created a named pipe using mkfifo imgstream1 and then launch ffmpeg :

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    ffmpeg -report -hide_banner -v 9 -loglevel 99 -y -f gif -i imgstream1 out1.gif&#xA;

    &#xA;

    (This isn't actually useful as it just spits out the same gif again but it's simpler for debugging)

    &#xA;

    After ffmpeg launches it waits for data from the pipe, so i write an actual gif file to the pipe using this kotlin code

    &#xA;

    val backgroundFifo = File("imgstream1")&#xA;val inputOne = File("background.gif").readBytes()&#xA;println("background.gif -> ${inputOne.size} bytes")&#xA;val output = backgroundFifo.outputStream()&#xA;output.write(inputOne)&#xA;output.flush()&#xA;output.close()&#xA;

    &#xA;

    It prints : background.gif -> 7233247 bytes

    &#xA;

    Now ffmpeg should read the bytes and spit out a gif, but it always seems to fail doing so.

    &#xA;

    Opening an input file: imgstream1.&#xA;[gif @ 0x7714180] Opening &#x27;imgstream1&#x27; for reading&#xA;[file @ 0x7714980] Setting default whitelist &#x27;file,crypto,data&#x27;&#xA;[AVIOContext @ 0x7724dc0] Statistics: 7233247 bytes read, 0 seeks&#xA;imgstream1: Input/output error&#xA;

    &#xA;

    Sadly this does not give any further information, i'm already on the highest log level...

    &#xA;

    I've tried multiple things :

    &#xA;

      &#xA;
    • -f image2pipe -> Works, but only loads the first 2 frames of the gif
    • &#xA;

    • Renaming the pipe to imgstream1.gif so ffmpeg thinks it's a gif file, no change.
    • &#xA;

    • Different ffmpeg versions
    • &#xA;

    • Using the actual gif as an ffmpeg input works
    • &#xA;

    &#xA;

    At this point i have no idea what the problem might be, as ffmpeg seems to load all bytes.&#xA;It's worth noting that doing cat imgstream1 > file.gif produces the desired gif.

    &#xA;

    Any help would be appreciated !

    &#xA;

  • ffmpeg Windows : standard transcode produces file that "uses unsupported encoding settings" [duplicate]

    17 août 2022, par David M. Cotter

    using the basic command :

    &#xA;

    ffmpeg -i infile.mp4 -vcodec libx264 -acodec aac output.mp4&#xA;

    &#xA;

    poduces a file that can't be played by the standard Windows Media Player app.&#xA;Is there something i'm missing ?

    &#xA;

    Here is the log data.

    &#xA;

    C:> \\Mac\depot\kJams\External\ffmpeg\win\bin\ffmpeg.exe -i "\\Mac\Home\Desktop\Christina lying down.AVI" -vcodec libx264 -acodec aac output.mp4&#xA;ffmpeg version git-2019-11-01-53c21c2 Copyright (c) 2000-2019 the FFmpeg developers&#xA;  built with gcc 9.2.1 (GCC) 20191010&#xA;  configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --enable-libmfx --enable-ffnvcodec --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt --enable-amf&#xA;  libavutil      56. 35.101 / 56. 35.101&#xA;  libavcodec     58. 60.100 / 58. 60.100&#xA;  libavformat    58. 33.100 / 58. 33.100&#xA;  libavdevice    58.  9.100 / 58.  9.100&#xA;  libavfilter     7. 66.100 /  7. 66.100&#xA;  libswscale      5.  6.100 /  5.  6.100&#xA;  libswresample   3.  6.100 /  3.  6.100&#xA;  libpostproc    55.  6.100 / 55.  6.100&#xA;Guessed Channel Layout for Input Stream #0.1 : mono&#xA;Input #0, avi, from &#x27;\\Mac\Home\Desktop\Christina lying down.AVI&#x27;:&#xA;  Metadata:&#xA;    creation_time   : 2006-01-26 18:19:22&#xA;    encoder         : CanonMVI02&#xA;  Duration: 00:00:07.70, start: 0.000000, bitrate: 14928 kb/s&#xA;    Stream #0:0: Video: mjpeg (Baseline) (MJPG / 0x47504A4D), yuvj422p(pc, bt470bg/unknown/unknown), 640x480, 14896 kb/s, 30 fps, 30 tbr, 30 tbn, 30 tbc&#xA;    Stream #0:1: Audio: pcm_u8 ([1][0][0][0] / 0x0001), 11024 Hz, mono, u8, 88 kb/s&#xA;Stream mapping:&#xA;  Stream #0:0 -> #0:0 (mjpeg (native) -> h264 (libx264))&#xA;  Stream #0:1 -> #0:1 (pcm_u8 (native) -> aac (native))&#xA;Press [q] to stop, [?] for help&#xA;[aac @ 0f06a740] Too many bits 6408.707483 > 6144 per frame requested, clamping to max&#xA;[libx264 @ 0f068b40] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2&#xA;[libx264 @ 0f068b40] profile High 4:2:2, level 3.0, 4:2:2, 8-bit&#xA;[libx264 @ 0f068b40] 264 - core 158 - H.264/MPEG-4 AVC codec - Copyleft 2003-2019 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=12 lookahead_threads=2 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00&#xA;Output #0, mp4, to &#x27;output.mp4&#x27;:&#xA;  Metadata:&#xA;    encoder         : Lavf58.33.100&#xA;    Stream #0:0: Video: h264 (libx264) (avc1 / 0x31637661), yuvj422p(pc), 640x480, q=-1--1, 30 fps, 1000k tbn, 30 tbc&#xA;    Metadata:&#xA;      encoder         : Lavc58.60.100 libx264&#xA;    Side data:&#xA;      cpb: bitrate max/min/avg: 0/0/0 buffer size: 0 vbv_delay: N/A&#xA;    Stream #0:1: Audio: aac (LC) (mp4a / 0x6134706D), 11025 Hz, mono, fltp, 66 kb/s&#xA;    Metadata:&#xA;      encoder         : Lavc58.60.100 aac&#xA;frame=  231 fps=128 q=-1.0 Lsize=    1570kB time=00:00:07.70 bitrate=1668.3kbits/s speed=4.28x&#xA;video:1514kB audio:51kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.347234%&#xA;[libx264 @ 0f068b40] frame I:2     Avg QP:24.57  size: 27076&#xA;[libx264 @ 0f068b40] frame P:60    Avg QP:26.24  size: 12693&#xA;[libx264 @ 0f068b40] frame B:169   Avg QP:27.91  size:  4342&#xA;[libx264 @ 0f068b40] consecutive B-frames:  1.7%  1.7%  1.3% 95.2%&#xA;[libx264 @ 0f068b40] mb I  I16..4:  0.6% 97.6%  1.8%&#xA;[libx264 @ 0f068b40] mb P  I16..4:  0.1% 10.6%  0.5%  P16..4: 51.1% 17.9% 10.8%  0.0%  0.0%    skip: 8.9%&#xA;[libx264 @ 0f068b40] mb B  I16..4:  0.0%  1.2%  0.0%  B16..8: 51.8%  4.4%  0.7%  direct: 6.4%  skip:35.5%  L0:48.8% L1:46.4% BI: 4.8%&#xA;[libx264 @ 0f068b40] 8x8 transform intra:95.6% inter:78.5%&#xA;[libx264 @ 0f068b40] coded y,uvDC,uvAC intra: 89.0% 85.1% 53.7% inter: 29.0% 44.7% 6.7%&#xA;[libx264 @ 0f068b40] i16 v,h,dc,p: 19% 31%  8% 42%&#xA;[libx264 @ 0f068b40] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 11% 15% 33%  6%  7%  5%  9%  5%  8%&#xA;[libx264 @ 0f068b40] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 14% 21% 18%  7% 10%  6% 11%  5%  6%&#xA;[libx264 @ 0f068b40] i8c dc,h,v,p: 67% 13% 15%  5%&#xA;[libx264 @ 0f068b40] Weighted P-Frames: Y:8.3% UV:6.7%&#xA;[libx264 @ 0f068b40] ref P L0: 35.8% 10.5% 35.1% 17.4%  1.2%&#xA;[libx264 @ 0f068b40] ref B L0: 76.1% 19.2%  4.7%&#xA;[libx264 @ 0f068b40] ref B L1: 92.7%  7.3%&#xA;[libx264 @ 0f068b40] kb/s:1609.92&#xA;[aac @ 0f06a740] Qavg: 34311.295&#xA;

    &#xA;

    Ignore this part, Stack Overflow now requires that i type something more so it's not "mostly code"

    &#xA;