Recherche avancée

Médias (1)

Mot : - Tags -/book

Autres articles (63)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

  • Installation en mode ferme

    4 février 2011, par

    Le mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
    C’est la méthode que nous utilisons sur cette même plateforme.
    L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
    Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...)

  • La sauvegarde automatique de canaux SPIP

    1er avril 2010, par

    Dans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
    Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...)

Sur d’autres sites (12418)

  • avfilter/vf_colorbalance: : Fix for framecrc bitexact for 32bit and 64bit system

    15 novembre 2019, par lance.lmwang@gmail.com
    avfilter/vf_colorbalance: : Fix for framecrc bitexact for 32bit and 64bit system
    

    Signed-off-by : Limin Wang <lance.lmwang@gmail.com>

    • [DH] libavfilter/vf_colorbalance.c
  • avformat/util : change av_find_default_stream_index() to use a score based system

    1er août 2014, par Michael Niedermayer
    avformat/util : change av_find_default_stream_index() to use a score based system
    

    Disfavor video streams with unknown resolution and no packets
    Fixes seeking in audio-only-speex.flv

    Signed-off-by : Michael Niedermayer <michaelni@gmx.at>

    • [DH] libavformat/utils.c
  • Basic Video Palette Conversion

    20 août 2011, par Multimedia Mike — General, Python

    How do you take a 24-bit RGB image and convert it to an 8-bit paletted image for the purpose of compression using a codec that requires 8-bit input images ? Seems simple enough and that’s what I’m tackling in this post.

    Ask FFmpeg/Libav To Do It
    Ideally, FFmpeg / Libav should be able to handle this automatically. Indeed, FFmpeg used to be able to, at least at the time I wrote this post about ZMBV and was unhappy with FFmpeg’s default results. Somewhere along the line, FFmpeg and Libav lost the ability to do this. I suspect it got removed during some swscale refactoring.

    Still, there’s no telling if the old system would have computed palettes correctly for QuickTime files.

    Distance Approach
    When I started writing my SMC video encoder, I needed to convert RGB (from PNG files) to PAL8 colorspace. The path of least resistance was to match the pixels in the input image to the default 256-color palette that QuickTime assumes (and is hardcoded into FFmpeg/Libav).

    How to perform the matching ? Find the palette entry that is closest to a given input pixel, where "closest" is the minimum distance as computed by the usual distance formula (square root of the sum of the squares of the diffs of all the components).



    That means for each pixel in an image, check the pixel against 256 palette entries (early termination is possible if an acceptable threshold is met). As you might imagine, this can be a bit time-consuming. I wondered about a faster approach...

    Lookup Table
    I think this is the approach that FFmpeg used to use, but I went and derived it for myself after studying the default QuickTime palette table. There’s a pattern there— all of the RGB entries are comprised of combinations of 6 values — 0x00, 0x33, 0x66, 0x99, 0xCC, and 0xFF. If you mix and match these for red, green, and blue values, you come up with 6 * 6 * 6 = 216 different colors. This happens to be identical to the web-safe color palette.

    The first (0th) entry in the table is (FF, FF, FF), followed by (FF, FF, CC), (FF, FF, 99), and on down to (FF, FF, 00) when the green component gets knocked down and step and the next color is (FF, CC, FF). The first 36 palette entries in the table all have a red component of 0xFF. Thus, if an input RGB pixel has a red color closest to 0xFF, it must map to one of those first 36 entries.

    I created a table which maps indices 0..215 to values from 5..0. Each of the R, G, and B components of an input pixel are used to index into this table and derive 3 indices ri, gi, and bi. Finally, the index into the palette table is given by :

      index = ri * 36 + gi * 6 + bi
    

    For example, the pixel (0xFE, 0xFE, 0x01) would yield ri, gi, and bi values of 0, 0, and 5. Therefore :

      index = 0 * 36 + 0 * 6 + 5
    

    The palette index is 5, which maps to color (0xFF, 0xFF, 0x00).

    Validation
    So I was pretty pleased with myself for coming up with that. Now, ideally, swapping out one algorithm for another in my SMC encoder should yield identical results. That wasn’t the case, initially.

    One problem is that the regulation QuickTime palette actually has 40 more entries above and beyond the typical 216-entry color cube (rounding out the grand total of 256 colors). Thus, using the distance approach with the full default table provides for a little more accuracy.

    However, there still seems to be a problem. Let’s check our old standby, the Big Buck Bunny logo image :



    Distance approach using the full 256-color QuickTime default palette


    Distance approach using the 216-color palette


    Table lookup approach using the 216-color palette

    I can’t quite account for that big red splotch there. That’s the most notable difference between images 1 and 2 and the only visible difference between images 2 and 3.

    To prove to myself that the distance approach is equivalent to the table approach, I wrote a Python script to iterate through all possible RGB combinations and verify the equivalence. If you’re not up on your base 2 math, that’s 224 or 16,777,216 colors to run through. I used Python’s multiprocessing module to great effect and really maximized a Core i7 CPU with 8 hardware threads.

    So I’m confident that the palette conversion techniques are sound. The red spot is probably attributable to a bug in my WIP SMC encoder.

    Source Code
    Update August 23, 2011 : Here’s the Python code I used for proving equivalence between the 2 approaches. In terms of leveraging multiple CPUs, it’s possibly the best program I have written to date.

    PYTHON :
    1. # !/usr/bin/python
    2.  
    3. from multiprocessing import Pool
    4.  
    5. palette = []
    6. pal8_table = []
    7.  
    8. def process_r(r) :
    9.  counts = []
    10.  
    11.  for i in xrange(216) :
    12.   counts.append(0)
    13.  
    14.  print "r = %d" % (r)
    15.  for g in xrange(256) :
    16.   for b in xrange(256) :
    17.    min_dsqrd = 0xFFFFFFFF
    18.    best_index = 0
    19.    for i in xrange(len(palette)) :
    20.     dr = palette[i][0] - r
    21.     dg = palette[i][1] - g
    22.     db = palette[i][2] - b
    23.     dsqrd = dr * dr + dg * dg + db * db
    24.     if dsqrd <min_dsqrd :
    25.      min_dsqrd = dsqrd
    26.      best_index = i
    27.    counts[best_index] += 1
    28.  
    29.    # check if the distance approach deviates from the table-based approach
    30.    i = best_index
    31.    r = palette[i][0]
    32.    g = palette[i][1]
    33.    b = palette[i][2]
    34.    ri = pal8_table[r]
    35.    gi = pal8_table[g]
    36.    bi = pal8_table[b]
    37.    table_index = ri * 36 + gi * 6 + bi ;
    38.    if table_index != best_index :
    39.     print "(0x%02X 0x%02X 0x%02X) : distance index = %d, table index = %d" % (r, g, b, best_index, table_index)
    40.  
    41.  return counts
    42.  
    43. if __name__ == ’__main__’ :
    44.  counts = []
    45.  for i in xrange(216) :
    46.   counts.append(0)
    47.  
    48.  # initialize reference palette
    49.  color_steps = [ 0xFF, 0xCC, 0x99, 0x66, 0x33, 0x00 ]
    50.  for r in color_steps :
    51.   for g in color_steps :
    52.    for b in color_steps :
    53.     palette.append([r, g, b])
    54.  
    55.  # initialize palette conversion table
    56.  for i in range(0, 26) :
    57.   pal8_table.append(5)
    58.  for i in range(26, 77) :
    59.   pal8_table.append(4)
    60.  for i in range(77, 128) :
    61.   pal8_table.append(3)
    62.  for i in range(128, 179) :
    63.   pal8_table.append(2)
    64.  for i in range(179, 230) :
    65.   pal8_table.append(1)
    66.  for i in range(230, 256) :
    67.   pal8_table.append(0)
    68.  
    69.  # create a pool of worker threads and break up the overall job
    70.  pool = Pool()
    71.  it = pool.imap_unordered(process_r, range(256))
    72.  try :
    73.   while 1 :
    74.    partial_counts = it.next()
    75.    for i in xrange(216) :
    76.     counts[i] += partial_counts[i]
    77.  except StopIteration :
    78.   pass
    79.  
    80.  print "index, count, red, green, blue"
    81.  for i in xrange(len(counts)) :
    82.   print "%d, %d, %d, %d, %d" % (i, counts[i], palette[i][0], palette[i][1], palette[i][2])