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  • Submit enhancements and plugins

    13 avril 2011

    If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
    You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone.

  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Script d’installation automatique de MediaSPIP

    25 avril 2011, par

    Afin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
    Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
    La documentation de l’utilisation du script d’installation (...)

Sur d’autres sites (9977)

  • How to transcode a stream of data using FFMpeg (C#)

    17 novembre 2019, par Sylens

    How can I send in a stream of bytes which is MP3 audio to FFMpeg and get the output to a stream of PCM bytes ? I do not want to write the incoming stream to a file and let FFMpeg work on the file. I want the transcoding to happen in real-time.

    I am aware that we can pipe in a stream of data to FFMpeg using the pipe command, how can I stream the data from my C# program.

    Assuming I have an array of bytes.

  • Joining a video stream in ffmpeg by passing an SDP file as inline data

    8 novembre 2019, par user1447903

    Afternoon.
    Using ffmpeg I can open an SDP file using the syntax :

    ffmpeg -protocol_whitelist file -i file.sdp

    Does anyone know if it is possible to join the stream described in the sdp file without first writing the contents to a file ?

    So, for example, if the SDP file contents is :

    v=0
    m=video 1234 RTP/AVP 96
    c=IN IP4 232.1.2.3
    a=rtpmap:96 MP4V-ES/90000
    a=source-filter: incl IN IP4 232.1.2.3 1.2.3.4

    Can I use the data input type described here :
    https://ffmpeg.org/ffmpeg-protocols.html#data

    To join the same stream doing something like :

    ffmpeg -protocol_whitelist data -i "data:application/sdp;charset=UTF-8,v=0 \r\n...."

    The answer /seems/ to be no, but I thought I’d ask "the internet" in case I am simply doing something wrong...

  • Ffmpeg - how to call av_read_frame() when streamed data is not yet available ?

    16 janvier 2024, par CheekyChips

    I am streaming audio data and using the ffmpeg/libav libraries to process it in C++. I create a CustomIOContext and a read_packet function to provide the streamed data to ffmpeg, and I create an AVFormatContext using that CustomIOContext.

    


    I want to loop through all available data and extract packets using av_read_frame(), and then when there is not enough data left to create a packet I want to wait until I receive more data and then loop again through the new data. However, I can't figure out what to return in my read_packet function below to tell ffmpeg to wait until more data is available. Ffmpeg seems to require all data to be available now. When I have no data to return, ffmpeg seems to think it's the end of the file, when actually it just isn't ready yet. I have tried returning AVERROR(EAGAIN) but I still have problems. It seems like I get random decoder-specific error messages, because it thinks the input is invalid (when actually it is just not available yet), and then once I have the input and I try calling av_read_frame() again, it immediately returns a negative error code because it got into a bad state.

    


    What do I need to do to be able to loop through all the available data using av_read_frame(), and then pause and wait until more data arrives ? How do I keep ffmpeg happy ?

    


    // -------- Set up  --------
size_t ioContextBufferSize = 4096;
avioContextBuffer = avAllocateEmptyBuffer(ioContextBufferSize);
avioContext = avio_alloc_context(avioContextBuffer.ptr,
                         ioContextBufferSize,
                    0, // bWriteable (1=true,0=false)
                        &(opaque),
                        read_packet,
                        0, // Write callback function
                        0)}; // Seek function not provided

AVFormatContext* inContext = avformat_alloc_context();
inContext->pb = avioContext;
inContext->flags = AVFMT_FLAG_CUSTOM_IO;

avformat_open_input(&inContext, "", nullptr, nullptr);
inputPacket = av_packet_alloc();


    


    // -------- Loop and read data -------
// (the second time we reach this while loop, it never enters the loop :(
//
while ((ret = av_read_frame(inContext, inputPacket)) >= 0) {
  .. do stuff with inputPacket
}


    


    // -------- read_packet function -----
// copies data into ffmpeg's internal buffer. What do I return here???
//
static int read_packet(void* opaque, uint8_t* avioContextBuffer, int ioContextBufferSize) {
  OpaqueDataWrapper* streamedData = static_cast(opaque);

  size_t bytesToRead = std::min((size_t)ioContextBufferSize, streamedData->remainingBytes());

  if (!bytesToRead) {
    // We need to wait for more data to arrive! What do I return here to tell ffmpeg to wait a while? 
    if (streamedData->streamStillOpen()) {
      return AVERROR(EAGAIN);
    } else {
      return AVERROR_EOF;
    }
  }
  ... otherwise copy the next bit of data
}