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  • D’autres logiciels intéressants

    12 avril 2011, par

    On ne revendique pas d’être les seuls à faire ce que l’on fait ... et on ne revendique surtout pas d’être les meilleurs non plus ... Ce que l’on fait, on essaie juste de le faire bien, et de mieux en mieux...
    La liste suivante correspond à des logiciels qui tendent peu ou prou à faire comme MediaSPIP ou que MediaSPIP tente peu ou prou à faire pareil, peu importe ...
    On ne les connais pas, on ne les a pas essayé, mais vous pouvez peut être y jeter un coup d’oeil.
    Videopress
    Site Internet : (...)

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

  • Emballe médias : à quoi cela sert ?

    4 février 2011, par

    Ce plugin vise à gérer des sites de mise en ligne de documents de tous types.
    Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ;

Sur d’autres sites (4649)

  • Duration of short ogg files (Telegram Voice messages) not correct when loaded into Python

    4 août 2018, par Kromme

    I’m trying to read voice messages, sent by Telegram, using Python but for short voice clips (< 10 seconds), it doesn’t work. It shortens the duration for some reason. It looks like it has something to do with OGG codec, but I’m not really sure.

    See here’s my code, the voice clip is about six seconds, however pydub reads my 6 second voiceclip as 0.06 seconds.

    import telegram
    from pydub import AudioSegment

    AudioSegment.ffmpeg = "./dependencies/ffmpeg-20180802-c9118d4-win64-static/bin/ffmpeg"
    AudioSegment.converter = "./dependencies/ffmpeg-20180802-c9118d4-win64-static/bin/ffmpeg"


    bot = telegram.Bot(token=token)
    f = bot.get_file(file_id)
    f.download('output/voiceclips/{}.ogg'.format(file_id))

    myaudio = AudioSegment.from_ogg("output/voiceclips/{}.ogg".format(file_id))
    print('ID: {}, which is {} seconds'.format(file_id, myaudio.duration_seconds))

    >>> ID: ______, which is 0.06 seconds

    When I open the file in VLC-player, it also states that is has 0 seconds. When I try to convert it to WAV-files using FFmpeg it reads the ogg file as 6 seconds, but writes it as 0.05-second WAV file.

    ffmpeg -i infile.ogg outfile.wav
    ffmpeg version N-91549-gc9118d4d64 Copyright (c) 2000-2018 the FFmpeg developers
     built with gcc 7.3.1 (GCC) 20180722
     configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-bzlib --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --enable-libmfx --enable-amf --enable-ffnvcodec --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth
     libavutil      56. 18.102 / 56. 18.102
     libavcodec     58. 22.100 / 58. 22.100
     libavformat    58. 17.101 / 58. 17.101
     libavdevice    58.  4.101 / 58.  4.101
     libavfilter     7. 26.100 /  7. 26.100
     libswscale      5.  2.100 /  5.  2.100
     libswresample   3.  2.100 /  3.  2.100
     libpostproc    55.  2.100 / 55.  2.100
    [ogg @ 0000020dd375ad40] 727 bytes of comment header remain
    Input #0, ogg, from 'infile.ogg':
     Duration: 00:00:06.03, start: 0.000000, bitrate: 20 kb/s
       Stream #0:0: Audio: opus, 48000 Hz, mono, fltp
    Stream mapping:
     Stream #0:0 -> #0:0 (opus (native) -> pcm_s16le (native))
    Press [q] to stop, [?] for help
    Output #0, wav, to 'outfile.wav':
     Metadata:
       ISFT            : Lavf58.17.101
       Stream #0:0: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 48000 Hz, mono, s16, 768 kb/s
       Metadata:
         encoder         : Lavc58.22.100 pcm_s16le
    size=       6kB time=00:00:00.05 bitrate= 873.0kbits/s speed=4.12x
    video:0kB audio:6kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 1.354167%

    For larger files it does the work !

  • Troll spirit

    15 juin 2013, par Mans — Law and liberty

    Last week’s announcements from the White House of steps being taken to begin fighting back against patent trolls, along with legislation passed in Vermont for the same purpose, are worthy of praise. Whether they prove effective or not, they are a sign of the problem finally having been recognised by the highest authorities. That said, only one aspect of the issue is addressed, that of non-practising entities or trolls. Little effort is being made to stymie troll-like behaviour from otherwise legitimate actors. While a stake is driven through the heart of the troll, its spirit remains free to roam the corporate world, and like a demon of darkness it possesses companies, compelling them to engage in the very practices we seek to eradicate.

    The demon

    The most damaging, when wielded by a troll, are those patents with vague or overly broad claims. These can easily be asserted against large numbers of alleged infringers, many of which likely choose to settle out of court rather than risk an expensive litigation process with uncertain outcome. Such negotiations are frequently subject to non-disclosure agreements prohibiting publication of details in any deals, or even the existence thereof. As a result, an accused has no way of assessing a fair price for a licence (assuming the patent is in fact valid), and the patent holder can thus extract from each would-be infringer precisely as much as they are willing or able to pay to avoid a lawsuit.

    At the root of this problem is the ease with which applications for the patents in question are granted. Given the volume of patent applications, it is hardly reasonable to demand a hugely more extensive examination process than currently takes place (although some improvements here are no doubt possible) ; after all, a speedy decision is in the best interest of all parties. The solution must evidently be found elsewhere.

    The exorcism

    An obvious cure to the problem is the abolishment of the patent system. As this is clearly not feasible today, more practical, albeit less effective, remedies must be sought. A few ideas follow.

    Make patent validity all or nothing
    Change the rules such that any claim being found invalid cancels the patent its entirety. With the full patent at stake in this manner, companies would be discouraged from gambling on frivolous claims and encouraged to conduct a more thorough background investigation before filing.
    Maintain a registry of licences
    Require that all patent licence agreements be filed in an open, easily searchable registry. This would hopefully increase fairness in licensing deals.
    Mandate reimbursement of licence fees for invalidated patents
    If a patent is challenged and found invalid, require that the owner reimburse any licence fees previously collected for the patent in question. Apart from being morally right, this could act as a deterrent to over-charging. The amount requested for a licence would likely be balanced against the risk of being made to pay it all back later, resulting in lower licence fees for low-confidence patents.

    These suggestions, alone or together, will not completely eradicate the problems of patent abuse. They are but small steps towards a more thorough overhaul of a system increasingly ill-suited to the nature and pace of modern technological development.

  • VP8 : a retrospective

    13 juillet 2010, par Dark Shikari — DCT, VP8, speed

    I’ve been working the past few weeks to help finish up the ffmpeg VP8 decoder, the first community implementation of On2′s VP8 video format. Now that I’ve written a thousand or two lines of assembly code and optimized a good bit of the C code, I’d like to look back at VP8 and comment on a variety of things — both good and bad — that slipped the net the first time, along with things that have changed since the time of that blog post.

    These are less-so issues related to compression — that issue has been beaten to death, particularly in MSU’s recent comparison, where x264 beat the crap out of VP8 and the VP8 developers pulled a Pinocchio in the developer comments. But that was expected and isn’t particularly interesting, so I won’t go into that. VP8 doesn’t have to be the best in the world in order to be useful.

    When the ffmpeg VP8 decoder is complete (just a few more asm functions to go), we’ll hopefully be able to post some benchmarks comparing it to libvpx.

    1. The spec, er, I mean, bitstream guide.

    Google has reneged on their claim that a spec existed at all and renamed it a “bitstream guide”. This is probably after it was found that — not merely was it incomplete — but at least a dozen places in the spec differed wildly from what was actually in their own encoder and decoder software ! The deblocking filter, motion vector clamping, probability tables, and many more parts simply disagreed flat-out with the spec. Fortunately, Ronald Bultje, one of the main authors of the ffmpeg VP8 decoder, is rather skilled at reverse-engineering, so we were able to put together a matching implementation regardless.

    Most of the differences aren’t particularly important — they don’t have a huge effect on compression or anything — but make it vastly more difficult to implement a “working” VP8 decoder, or for that matter, decide what “working” really is. For example, Google’s decoder will, if told to “swap the ALT and GOLDEN reference frames”, overwrite both with GOLDEN, because it first sets GOLDEN = ALT, and then sets ALT = GOLDEN. Is this a bug ? Or is this how it’s supposed to work ? It’s hard to tell — there isn’t a spec to say so. Google says that whatever libvpx does is right, but I doubt they intended this.

    I expect a spec will eventually be written, but it was a bit obnoxious of Google — both to the community and to their own developers — to release so early that they didn’t even have their own documentation ready.

    2. The TM intra prediction mode.

    One thing I glossed over in the original piece was that On2 had added an extra intra prediction mode to the standard batch that H.264 came with — they replaced Planar with “TM pred”. For i4x4, which didn’t have a Planar mode, they just added it without replacing an old one, resulting in a total of 10 modes to H.264′s 9. After understanding and writing assembly code for TM pred, I have to say that it is quite a cool idea. Here’s how it works :

    1. Let us take a block of size 4×4, 8×8, or 16×16.

    2. Define the pixels bordering the top of this block (starting from the left) as T[0], T[1], T[2]…

    3. Define the pixels bordering the left of this block (starting from the top) as L[0], L[1], L[2]…

    4. Define the pixel above the top-left of the block as TL.

    5. Predict every pixel <X,Y> in the block to be equal to clip3( T[X] + L[Y] – TL, 0, 255).

    It’s effectively a generalization of gradient prediction to the block level — predict each pixel based on the gradient between its top and left pixels, and the topleft. According to the VP8 devs, it’s chosen by the encoder quite a lot of the time, which isn’t surprising ; it seems like a pretty good idea. As just one more intra pred mode, it’s not going to do magic for compression, but it’s a cool idea and elegantly simple.

    3. Performance and the deblocking filter.

    On2 advertised for quite some that VP8′s goal was to be significantly faster to decode than H.264. When I saw the spec, I waited for the punchline, but apparently they were serious. There’s nothing wrong with being of similar speed or a bit slower — but I was rather confused as to the fact that their design didn’t match their stated goal at all. What apparently happened is they had multiple profiles of VP8 — high and low complexity profiles. They marketed the performance of the low complexity ones while touting the quality of the high complexity ones, a tad dishonest. More importantly though, practically nobody is using the low complexity modes, so anyone writing a decoder has to be prepared to handle the high complexity ones, which are the default.

    The primary time-eater here is the deblocking filter. VP8, being an H.264 derivative, has much the same problem as H.264 does in terms of deblocking — it spends an absurd amount of time there. As I write this post, we’re about to finish some of the deblocking filter asm code, but before it’s committed, up to 70% or more of total decoding time is spent in the deblocking filter ! Like H.264, it suffers from the 4×4 transform problem : a 4×4 transform requires a total of 8 length-16 and 8 length-8 loopfilter calls per macroblock, while Theora, with only an 8×8 transform, requires half that.

    This problem is aggravated in VP8 by the fact that the deblocking filter isn’t strength-adaptive ; if even one 4×4 block in a macroblock contains coefficients, every single edge has to be deblocked. Furthermore, the deblocking filter itself is quite complicated ; the “inner edge” filter is a bit more complex than H.264′s and the “macroblock edge” filter is vastly more complicated, having two entirely different codepaths chosen on a per-pixel basis. Of course, in SIMD, this means you have to do both and mask them together at the end.

    There’s nothing wrong with a good-but-slow deblocking filter. But given the amount of deblocking one needs to do in a 4×4-transform-based format, it might have been a better choice to make the filter simpler. It’s pretty difficult to beat H.264 on compression, but it’s certainly not hard to beat it on speed — and yet it seems VP8 missed a perfectly good chance to do so. Another option would have been to pick an 8×8 transform instead of 4×4, reducing the amount of deblocking by a factor of 2.

    And yes, there’s a simple filter available in the low complexity profile, but it doesn’t help if nobody uses it.

    4. Tree-based arithmetic coding.

    Binary arithmetic coding has become the standard entropy coding method for a wide variety of compressed formats, ranging from LZMA to VP6, H.264 and VP8. It’s simple, relatively fast compared to other arithmetic coding schemes, and easy to make adaptive. The problem with this is that you have to come up with a method for converting non-binary symbols into a list of binary symbols, and then choosing what probabilities to use to code each one. Here’s an example from H.264, the sub-partition mode symbol, which is either 8×8, 8×4, 4×8, or 4×4. encode_decision( context, bit ) writes a binary decision (bit) into a numbered context (context).

    8×8 : encode_decision( 21, 0 ) ;

    8×4 : encode_decision( 21, 1 ) ; encode_decision( 22, 0 ) ;

    4×8 : encode_decision( 21, 1 ) ; encode_decision( 22, 1 ) ; encode_decision( 23, 1 ) ;

    4×4 : encode_decision( 21, 1 ) ; encode_decision( 22, 1 ) ; encode_decision( 23, 0 ) ;

    As can be seen, this is clearly like a Huffman tree. Wouldn’t it be nice if we could represent this in the form of an actual tree data structure instead of code ? On2 thought so — they designed a simple system in VP8 that allowed all binarization schemes in the entire format to be represented as simple tree data structures. This greatly reduces the complexity — not speed-wise, but implementation-wise — of the entropy coder. Personally, I quite like it.

    5. The inverse transform ordering.

    I should at some point write a post about common mistakes made in video formats that everyone keeps making. These are not issues that are patent worries or huge issues for compression — just stupid mistakes that are repeatedly made in new video formats, probably because someone just never asked the guy next to him “does this look stupid ?” before sticking it in the spec.

    One common mistake is the problem of transform ordering. Every sane 2D transform is “separable” — that is, it can be done by doing a 1D transform vertically and doing the 1D transform again horizontally (or vice versa). The original iDCT as used in JPEG, H.263, and MPEG-1/2/4 was an “idealized” iDCT — nobody had to use the exact same iDCT, theirs just had to give very close results to a reference implementation. This ended up resulting in a lot of practical problems. It was also slow ; the only way to get an accurate enough iDCT was to do all the intermediate math in 32-bit.

    Practically every modern format, accordingly, has specified an exact iDCT. This includes H.264, VC-1, RV40, Theora, VP8, and many more. Of course, with an exact iDCT comes an exact ordering — while the “real” iDCT can be done in any order, an exact iDCT usually requires an exact order. That is, it specifies horizontal and then vertical, or vertical and then horizontal.

    All of these transforms end up being implemented in SIMD. In SIMD, a vertical transform is generally the only option, so a transpose is added to the process instead of doing a horizontal transform. Accordingly, there are two ways to do it :

    1. Transpose, vertical transform, transpose, vertical transform.

    2. Vertical transform, transpose, vertical transform, transpose.

    These may seem to be equally good, but there’s one catch — if the transpose is done first, it can be completely eliminated by merging it into the coefficient decoding process. On many modern CPUs, particularly x86, transposes are very expensive, so eliminating one of the two gives a pretty significant speed benefit.

    H.264 did it way 1).

    VC-1 did it way 1).

    Theora (inherited from VP3) did it way 1).

    But no. VP8 has to do it way 2), where you can’t eliminate the transpose. Bah. It’s not a huge deal ; probably only 1-2% overall at most speed-wise, but it’s just a needless waste. What really bugs me is that VP3 got it right — why in the world did they screw it up this time around if they got it right beforehand ?

    RV40 is the other modern format I know that made this mistake.

    (NB : You can do transforms without a transpose, but it’s generally not worth it unless the intermediate needs 32-bit math, as in the case of the “real” iDCT.)

    6. Not supporting interlacing.

    THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU.

    Interlacing was the scourge of H.264. It weaseled its way into every nook and cranny of the spec, making every decoder a thousand lines longer. H.264 even included a highly complicated — and effective — dedicated interlaced coding scheme, MBAFF. The mere existence of MBAFF, despite its usefulness for broadcasters and others still stuck in the analog age with their 1080i, 576i , and 480i content, was a blight upon the video format.

    VP8 has once and for all avoided it.

    And if anyone suggests adding interlaced support to the experimental VP8 branch, find a straightjacket and padded cell for them before they cause any real damage.