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Autres articles (44)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Personnaliser les catégories

    21 juin 2013, par

    Formulaire de création d’une catégorie
    Pour ceux qui connaissent bien SPIP, une catégorie peut être assimilée à une rubrique.
    Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
    On peut modifier ce formulaire dans la partie :
    Administration > Configuration des masques de formulaire.
    Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
    Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (9104)

  • How do I get FFMPEG Progress in order to create a progress bar ?

    4 juillet 2022, par polandeer

    I'm trying to create a simple GUI for ffmpeg but am having problems getting the progress of a command. I'm using PySide as the GUI toolkit and I'm also using python3. I'm using QProcess to run the command and would just like to be able to create a progress bar.

    


    EDIT : Preferably I'd like to use QProgressDialog : http://www.pyside.org/docs/pyside/PySide/QtGui/QProgressDialog.html

    


  • Can't compile project with ffmpeg-light

    27 octobre 2016, par wowofbob

    Compilation of any project which uses openFile function from Codec.FFmpeg.Decode fails with error :

    Couldn't match type ‘GHC.IO.Exception.IOException’ with ‘[Char]’
               arising from a functional dependency between:
                 constraint ‘mtl-2.2.1:Control.Monad.Error.Class.MonadError
                               String IO’
                   arising from a use of ‘openFile’
                 instance ‘mtl-2.2.1:Control.Monad.Error.Class.MonadError
                             GHC.IO.Exception.IOException IO’
                   at <no location="location" info="info"></no>

    As an example, compilation of this fails :

    openVideoFile :: String -> IO ()
    openVideoFile filePath = do

     initFFmpeg

     avFmtCtx &lt;- openFile filePath

     return ()

    I guess the reason is that there is no ready instance of MonadError String IO. But, when I add a dummy instance like this :

    instance MonadError String IO where
     throwError _   = undefined
     catchError _ _ = undefined

    I’m getting another error :

    Functional dependencies conflict between instance declarations:
     instance MonadError String IO
       -- Defined at src/Video/Play/Base.hs:20:10
     instance [safe] MonadError GHC.IO.Exception.IOException IO
       -- Defined in ‘Control.Monad.Error.Class’

    I don’t know how to force compiler to use MonadError String IO instace here.

  • Are there people interested in converting ffmpeg source to Go ?

    30 septembre 2018, par No One

    After seeing that Go compiler have been converted from C to Go I thought same for ffmpeg ? Don’t want to go deep into reasons as I think they are obvious. It was very hard to be so close to the have rich library as ffmpeg in other language. It was even hard to make bindings for that scale of library. I’m not enough advanced to start something like this myself, so is there anybody else interested in this ? If yes then where this question worth to be addressed, so people interested in this may have discussion ?

    (Seems not enough obvious so adding some details.)

    For applications which use large amount of commands with different complexity it is hard to read the code as it’s not actually a code. Instead, it’s commands which you will need to understand by reading docs from ffmpeg’s docs page. I had used ffmpeg before in Nodejs and there was lots of logic of manipulating command string. Also sometimes in windows it was ending with cmd limitations error. When you are working with some language it is nice to see whole logic in that language. So you know go ? than you know everything that is happening with this code without even going off from code and reading docs of another application.

    There may be some benefits from executing stuff in goroutines so you can handle concurrency in the way you want not in the way it is implemented in ffmpeg.

    Build faster with Go.

    Less code.

    Possibility to split code into smaller packages.

    Also if you are familiar why community converted compiler from C to Go than I think some reasons will fit too.