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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (29)
-
D’autres logiciels intéressants
12 avril 2011, parOn ne revendique pas d’être les seuls à faire ce que l’on fait ... et on ne revendique surtout pas d’être les meilleurs non plus ... Ce que l’on fait, on essaie juste de le faire bien, et de mieux en mieux...
La liste suivante correspond à des logiciels qui tendent peu ou prou à faire comme MediaSPIP ou que MediaSPIP tente peu ou prou à faire pareil, peu importe ...
On ne les connais pas, on ne les a pas essayé, mais vous pouvez peut être y jeter un coup d’oeil.
Videopress
Site Internet : (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (4400)
-
Convert Blob audio file to mp3 type in typescript
6 avril 2022, par I. AlbuquerqueI'm trying to convert a blob audio file to .mp3 type which is generated from MediaRecorder it is returning with webm type and I have tried other types in MimeType(attribute in MediaRecorder to set the type) but they are not supported so I have tried ffmpeg npm library but it was asking for path of the file but i'm not saving it so that also didn't work for me. Any suggestion and answer that will help !!


Here is how i get audio


getAudio(){
 navigator.mediaDevices.getUserMedia({ audio: true})
 .then( stream => {
 console.log(stream)
 this.mediaRecord = new MediaRecorder(stream)

 this.mediaRecord.ondataavailable = (data: { data: any; }) => {
 console.log(data)
 this.chunks.push(data.data)
 }

 this.mediaRecord.onstop = () => {
 const blob = new Blob(this.chunks, { type: 'audio/mp3'})
 const reader = new window.FileReader()
 reader.readAsDataURL(blob)
 reader.onloadend = () => {
 const teste:any = this.$el.querySelector('#teste')
 teste.src = reader.result //render.result e o local onde o audio fica armazenado
 this.ArquivoAudio = blob
 console.log(reader.result)
 }
 }
 }, err => {
 console.log(err)
 alert('voce deve permitir a captura de audio')
 })
},



-
set MediaRecorder to record 1 frame every N seconds
19 août 2022, par The Blind HawkSummary


I have a version of my code already working on Chrome and Edge, but I need some fixes for it to work on Safari.

My objective is to record around 25 minutes and download a timelapse version of the recording.

final product requirements :

speed: 3fps
length: ~25s

(I need to record one frame every 20 seconds for 25 mins)



this.secondStream settings :


this.secondStream = await navigator.mediaDevices.getUserMedia({
 audio: false,
 video: {width: 430, height: 430, facingMode: "user"}
});



My code for IOS so far :


startIOSVideoRecording: function() {
 console.log("setting up recorder");
 var self = this;
 this.data = [];

 if (MediaRecorder.isTypeSupported('video/mp4')) {
 // IOS does not support webm, so I will be using mp4
 var options = {mimeType: 'video/mp4', videoBitsPerSecond : 1000000};
 } else {
 console.log("ERROR: mp4 is not supported, trying to default to webm");
 var options = {mimeType: 'video/webm'};
 }
 console.log("options settings:");
 console.log(options);

 this.recorder = new MediaRecorder(this.secondStream, options);

 this.recorder.ondataavailable = function(evt) {
 if (evt.data && evt.data.size > 0) {
 self.data.push(evt.data);
 console.log('chunk size: ' + evt.data.size);
 }
 }

 this.recorder.onstop = function(evt) {
 console.log('recorder stopping');
 var blob = new Blob(self.data, {type: "video/mp4"});
 self.download(blob, "mp4");
 self.sendMail(videoBlob);
 }

 console.log("finished setup, starting")
 this.recorder.start(1200);

 function sleep(ms) { return new Promise(resolve => setTimeout(resolve, ms));}

 async function looper() {
 // I am trying to pick one second every 20 more or less
 await sleep(500);
 self.recorder.pause();
 await sleep(18000);
 self.recorder.resume();
 looper();
 }
 looper();
 },



Issues


Only one call to getUserMedia()


I am already using
this.secondstream
elsewhere, and I need the settings to stay as they are for the other functionality.

On Chrome and Edge, I could just callgetUserMedia()
again with different settings, and the issue would be solved, but on IOS callinggetUserMedia()
a second time kills the first stream.

The settings that I was planning to use (works for Chrome and Edge) :

navigator.mediaDevices.getUserMedia({
 audio: false,
 video: { 
 width: 360, height: 240, facingMode: "user", 
 frameRate: { min:0, ideal: 0.05, max:0.1 } 
 },
}



The timelapse library I am using does not support mp4 (ffmpeg as alternative ?)


I am forced to use mp4 on IOS apparently, but this does not allow me to use the library I was relying on so I need an alternative.

I am thinking of usingffmpeg
but cannot find any documentation to make it interact with the blob before the download.

I do not want to edit the video after downloading it, but I want to be able to download the already edited version, so no terminal commands.

MediaRecorder pause and resume are not ideal


On Chrome and Edge I would keep one frame every 20 seconds by setting the frameRate to 0.05, but this does not seem to work on IOS for two reasons.

First one is related to the first issue of not being able to change the settings ofgetUserMedia()
without destroying the initial stream in the first place.

And even after changing the settings, It seems that setting the frame rate below 1 is not supported on IOS. Maybe I wrote something else wrong, but I was not able to open the downloaded file.

Therefore I tried relying on pausing and resuming the MediaRecorder, but this brings forth another two issues :

I am currently saving 1 second every 20 seconds and not 1 frame every 20 seconds, and I cannot find any workarounds.

Pause and Resume take a little bit of time, making the code unreliable, as I sometimes pick 2/20 seconds instead of 1/20, and I have no reliability that the loop is actually running every 20 seconds (might be 18 might be 25).

-
create a timelapse video using MediaRecorder API ( and ffmpeg ? )
24 août 2022, par The Blind HawkSummary


I have a version of my code already working on Chrome and Edge (Mac Windows and Android), but I need some fixes for it to work on IOS (Safari/Chrome).

My objective is to record around 25 minutes and download a timelapse version of the recording.

final product requirements :

speed: 3fps
length: ~25s

(I need to record one frame every 20 seconds for 25 mins)



this.secondStream settings :


this.secondStream = await navigator.mediaDevices.getUserMedia({
 audio: false,
 video: {width: 430, height: 430, facingMode: "user"}
});



My code for IOS so far :


startIOSVideoRecording: function() {
 console.log("setting up recorder");
 var self = this;
 this.data = [];

 if (MediaRecorder.isTypeSupported('video/mp4')) {
 // IOS does not support webm, so I will be using mp4
 var options = {mimeType: 'video/mp4', videoBitsPerSecond : 1000000};
 } else {
 console.log("ERROR: mp4 is not supported, trying to default to webm");
 var options = {mimeType: 'video/webm'};
 }
 console.log("options settings:");
 console.log(options);

 this.recorder = new MediaRecorder(this.secondStream, options);

 this.recorder.ondataavailable = function(evt) {
 if (evt.data && evt.data.size > 0) {
 self.data.push(evt.data);
 console.log('chunk size: ' + evt.data.size);
 }
 }

 this.recorder.onstop = function(evt) {
 console.log('recorder stopping');
 var blob = new Blob(self.data, {type: "video/mp4"});
 self.download(blob, "mp4");
 self.sendMail(videoBlob);
 }

 console.log("finished setup, starting")
 this.recorder.start(1200);

 function sleep(ms) { return new Promise(resolve => setTimeout(resolve, ms));}

 async function looper() {
 // I am trying to pick one second every 20 more or less
 await sleep(500);
 self.recorder.pause();
 await sleep(18000);
 self.recorder.resume();
 looper();
 }
 looper();
 },



Issues


Only one call to getUserMedia()


I am already using
this.secondstream
elsewhere, and I need the settings to stay as they are for the other functionality.

On Chrome and Edge, I could just callgetUserMedia()
again with different settings, and the issue would be solved, but on IOS callinggetUserMedia()
a second time kills the first stream.

The settings that I was planning to use (works for Chrome and Edge) :

navigator.mediaDevices.getUserMedia({
 audio: false,
 video: { 
 width: 360, height: 240, facingMode: "user", 
 frameRate: { min:0, ideal: 0.05, max:0.1 } 
 },
}



The timelapse library I am using does not support mp4 (ffmpeg as alternative ?)


I am forced to use mp4 on IOS apparently, but this does not allow me to use the library I was relying on so I need an alternative.

I am thinking of usingffmpeg
but cannot find any documentation to make it interact with the blob before the download.

I do not want to edit the video after downloading it, but I want to be able to download the already edited version, so no terminal commands.

MediaRecorder pause and resume are not ideal


On Chrome and Edge I would keep one frame every 20 seconds by setting the frameRate to 0.05, but this does not seem to work on IOS for two reasons.

First one is related to the first issue of not being able to change the settings ofgetUserMedia()
without destroying the initial stream in the first place.

And even after changing the settings, It seems that setting the frame rate below 1 is not supported on IOS. Maybe I wrote something else wrong, but I was not able to open the downloaded file.

Therefore I tried relying on pausing and resuming the MediaRecorder, but this brings forth another two issues :

I am currently saving 1 second every 20 seconds and not 1 frame every 20 seconds, and I cannot find any workarounds.

Pause and Resume take a little bit of time, making the code unreliable, as I sometimes pick 2/20 seconds instead of 1/20, and I have no reliability that the loop is actually running every 20 seconds (might be 18 might be 25).

My working code for other platforms


This is my code for the other platforms, hope it helps !

Quick note : you will need to give it a bit of time between setup and start.

The timelapse library is here


 setupVideoRecording: function() {
 let video = { 
 width: 360, height: 240, facingMode: "user", 
 frameRate: { min:0, ideal: 0.05, max:0.1 } 
 };
 navigator.mediaDevices.getUserMedia({
 audio: false,
 video: video,
 }).then((stream) => {
 // this is a video element
 const recVideo = document.getElementById('self-recorder');
 recVideo.muted = true;
 recVideo.autoplay = true;
 recVideo.srcObject = stream;
 recVideo.play();
 });
 },

 startVideoRecording: function() {
 console.log("setting up recorder");
 var self = this;
 this.data = [];

 var video = document.getElementById('self-recorder');

 if (MediaRecorder.isTypeSupported('video/webm; codecs=vp9')) {
 var options = {mimeType: 'video/webm; codecs=vp9'};
 } else if (MediaRecorder.isTypeSupported('video/webm')) {
 var options = {mimeType: 'video/webm'};
 }
 console.log("options settings:");
 console.log(options);

 this.recorder = new MediaRecorder(video.captureStream(), options);

 this.recorder.ondataavailable = function(evt) {
 self.data.push(evt.data);
 console.log('chunk size: ' + evt.data.size);
 }

 this.recorder.onstop = function(evt) {
 console.log('recorder stopping');
 timelapse(self.data, 3, function(blob) {
 self.download(blob, "webm");
 });
 }

 console.log("finished setup, starting");
 this.recorder.start(40000);
 }