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  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Ecrire une actualité

    21 juin 2013, par

    Présentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
    Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
    Vous pouvez personnaliser le formulaire de création d’une actualité.
    Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

Sur d’autres sites (7594)

  • How to get and show volume input level from rtsp using ffplay

    4 septembre 2019, par Xavier

    I´m trying to get and display the volume level from an ip camera with rtsp protocol. By now i achieved with ffmpeg but i need to do it with ffplay.

    I have tried many combinations with no luck. Some of these

    ffplay -f lavfi -i rtsp://admin:admin@10.0.0.99:554/live/ch0:showvolume=f=0:b=0:w=310:h=59:o=v:m=p

    Gives error "No such filter : ’rtsp ://admin:admin’"

    ffplay -f lavfi "amovie ='audio\=rtsp://admin:admin@10.0.0.99:554/live/ch0',showvolume=f=0:b=0:w=310:h=59:o=v:m=p"

    Gives error "Undefined constant or missing ’(’ in ’admin@10.0.0.99’ and so many others.

    ffplay -f lavfi "amovie ='audio\=Microphone (Realtek High Definition Audio)':f=dshow,showvolume=f=0:b=0:w=310:h=59:o=v:m=p"

    This code works with internal notebook microphone but i can`t see how to replace dshow with RTSP

    I already tried others combinations but nothing works.
    I need to know how specify an rtsp input with lavfi or any other way to show volume input level from a rtsp with ffplay.
    Thanks in advance

  • vc2enc : decrease default strictness level

    15 juin 2017, par Rostislav Pehlivanov
    vc2enc : decrease default strictness level
    

    Given how incredibly limited the official specifications are (limiting all use
    to only the most common broadcasting formats), permit all supported inputs
    by default. This makes the encoder more useful.

    • [DH] libavcodec/vc2enc.c
  • How would I dynamically link FFmpeg in a C# Project for use with FFMpegCore ?

    15 octobre 2024, par liamliam

    So far, I have FFMpegCore working in my project with a ffmpeg.exe dropped into the project directory. This works, but for LGPL license compliance FFmpeg requires dynamic linking :
    
Use dynamic linking (on windows, this means linking to dlls) for linking with FFmpeg libraries..

    


    While I understand the basic concept of dynamic vs static linking, my problem is likely a misunderstanding of how .dlls work and how they apply to C# and .NET.
    
Would it be possible to compile ffmpeg into a single .dll that could be accessed by FFMpegCore cross-platform ? From what I can gather in the source, FFMpegCore looks for an ffmpeg or ffmpeg.exe file in its configuration path.

    


    Is it possible to have .NET dynamically link FFmpeg and expose it to libraries for use or is that a complete misunderstanding and would I then need a wrapper library with different capabilities ?

    


    I've attempted to find the answer in the relevant documentation, but I found none for this specific use of either library. I suspect my problem might be a fundamental misunderstanding of how these tools work and work together.
My ideal result would be using FFMpegCore with an FFmpeg.dll that works cross-platform instead of the .exe.

    


    Edit 1 : @taratect's answer and graphic sent me down a path that cleared up quite a bit about exes and dlls. .Net compiles source code down to platform agnostic Intermediate Language in the form of a .dll or .exe(completely different to C++ variants of these files), which is executed by the Common Language Runtime using a Just In Time compiler to convert that Intermediate Language to Machine Code that can be run on the specific platform .Net is installed on. C++(FFmpeg) compiles directly to platform specific Machine Code (as shown in the graphic), confusingly in the form of a .dll or .exe (on Windows). .Net can indeed load and run machine code unmanaged by Common Language Runtime, since everything is run as Machine Code by the end, however memory and other complexities must then be managed by me, which seems to be what FFMpegCore does in wrapping the executable. I might still be confused/incorrect on some of this, unmanaged code is beyond my understanding so far.
This does more or less confirm that FFMpegCore probably can't be expected to use FFmpeg in the way I hoped and a better workaround might be having the user just supply an FFmpeg source or implement a downloader as part of installation so that I don't have to redistribute it at all.