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Médias (2)
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Granite de l’Aber Ildut
9 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
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Géodiversité
9 septembre 2011, par ,
Mis à jour : Août 2018
Langue : français
Type : Texte
Autres articles (106)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)
Sur d’autres sites (7517)
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Convert mp3 to AAC with mpeg-2 container (FFMPEG)
18 mars 2016, par jsurfI’m trying to convert an mp3 audio file to an AAC file with FFMPEG, and I need the audio to be wrapped in an MPEG-2 container.
The resulting AAC file needs to be AAC-LC (Low Complexity), 1-channel, CBR mode, 44100 sample rate, and 48kb/s bitrate, so I use this command :ffmpeg -y -i input.mp3 -ar 44100 -ab 48k -acodec libfdk_aac -ac 1 output.aac
But when I examine the ADTS headers, the audio file is always being wrapped in an MPEG-4 container. I have tried all the codecs listed here but I still end up with an mpeg-4 container wrapped around the audio : http://trac.ffmpeg.org/wiki/AACEncodingGuide.
Here are the headers I get when examining the AAC output file :
mpeg_type : ’MPEG4’,
profile : 2,
profile_name : ’AAC LC’,
sample_freq : 44100,
channel_config : 1,
channels : 1,
frame_length : 139,
buffer_fullness : 157,
number_of_frames : 1,
frames_per_sec : 43.06640625Any ideas as to why ffmpeg wraps an mp4 container around the audio ? Can I get around this somehow ? Are there any other encoders I can try aside from FFMPEG ? I was giving FAAC encoder a shot and it gives me the proper encoding and ADTS headers, but alas it does not support mp3, only WAV.
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Multimedia Exploration Journal : The Past Doesn’t Die
12 juillet 2011, par Multimedia Mike — Game HackingNew haul of games, new (old) multimedia formats.
Lords of Midnight
Check out the box copy scan for Lords of Midnight in MobyGames. In particular, I’d like to call your attention to this little blurb :
Ahem, "Journey through an immense world — the equivalent of 8 CD-ROMs." Yet, when I procured the game, it only came on a single CD-ROM. It’s definitely a CD-ROM (says so on the disc) and, coming from 1995, certainly predates the earliest DVD-ROMs (which can easily store 8 CD-ROMs on a disc). Thus, I wanted to jump in a see if they were using some phenomenal compression in order to squeeze so much info into 600 or so megabytes.
I was surprised to see the contents of the disc clocking in at just under 40 megabytes. An intro movie and an outro movie account for 75% of that. Format ? None other than that curious ASCII anomaly, ARMovie/RPL with Escape 122 codec data.
Cyclemania
Cyclemania is one of those FMV backdrop action games, but with a motorcycle theme. I had a good feeling I would find some odd multimedia artifacts here and the game didn’t disappoint. The videos are apparently handled using 3-4 discrete files per animation. I’ve documented my cursory guesses and linked some samples at the new MultimediaWiki page.
Interplay ACMP
This is unrelated to this particular acquistion, but I was contacted today about audio files harvested from the 1993 DOS game Star Trek : Judgment Rites. The files begin with the ASCII signature "Interplay ACMP Data". This reminds me of Interplay MVE files which begin with the similar string "Interplay MVE File". My theory is that these files use the ACOMP compression format, though I’m still trying to make it fit.Wiki and samples are available as usual if you’d like to add your own research.
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Compiling FFMPEG on CentOS DigitalOcean
29 juillet 2015, par coder_ukI set up a DigitalOcean instance running CentOS 6.5 and successfully followed the guide to compile FFMPEG (https://trac.ffmpeg.org/wiki/CompilationGuide/Centos). Hurrah !
But of course I realised that by default, DigitalOcean creates a root user and so ffmpeg now lives in /root/bin/ffmpeg. Which isn’t ideal because when I want to exec the ffmpeg bin from nginx, I would have to run nginx as root for it to have permission.
Questions ...
1) Long-shot, but presumably if I change the owner of the ffmpeg binary to nginx, it still won’t work, because nginx won’t be able to access the /root folder it is in. Correct ?
2) I could run nginx as root (’user root’). But this seems like a very bad idea. Correct ?
3) Which leaves me with the option of creating a new user, and then compiling ffmpeg into its home folder. But : which user ? EC2 creates ’ec2-user’, so should I make my own equivalent for DO ? But then won’t I have to run nginx as that user, else I’ll run into the same problem ?
Or should I compile ffmpeg into the ’nginx’ home folder, if indeed it has one ? Is that how it is supposed to be done ?
Since compiling ffmpeg takes ages, I don’t want to keep doing it, and the static files all seem very out of date. Thanks