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Médias (1)
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (35)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Les tâches Cron régulières de la ferme
1er décembre 2010, parLa gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
Le super Cron (gestion_mutu_super_cron)
Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...) -
Contribute to documentation
13 avril 2011Documentation is vital to the development of improved technical capabilities.
MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
To contribute, register to the project users’ mailing (...)
Sur d’autres sites (5487)
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How to play multiple video on top of each other with ffmpeg c programming
13 septembre 2016, par Tom GoldbergI’m trying to develop a code which can plays multiple videos simultaneously with ffmpeg.
I need to play a video on a 2x2 matrix background and another video in the top left corner of it.
Problem : The top left corner video is flicking and not stable enough.
top-left video is flicking while playing
code :SDL_Surface *screen = SDL_SetVideoMode(640, 480, 24, 0);
void video_display(VideoState *is) {
SDL_Rect rect;
VideoPicture *vp;
int w, h, x, y;
h = screen->h;
w = ((int)rint(h * aspect_ratio)) ;
if(w > screen->w) {
w = screen->w;
h = ((int)rint(w / aspect_ratio)) ;
}
rect.x = (screen->w - w) / 2;
rect.y = (screen->h - h) / 2;
if( is->video_id == 0 ){
rect.w = w;
rect.h = h;
SDL_DisplayYUVOverlay(vp->bmp, &rect); // i think the problem is over here
}
else if( is->video_id == 1 ){
rect.w = w/2;
rect.h = h/2;
SDL_DisplayYUVOverlay(vp->bmp, &rect);
}When i choose 0/1, i move between audio only.
My question is : What should i code in order to make the top-left video stable to view ? -
How to Play Video using FFMpeg with Qt5 ?
24 mai 2013, par user2311434I have downloaded the ffmpeg libraries, include and dll from ffmpeg website for windows 32 bit system.
Until now i have gathered information that the below two headers are useful for playing videos, but actually I dont know.
libavcodec/avcodec.h
libavformat/avformat.h -
Discord Bot Audio wont play
13 décembre 2016, par DomIm trying to get a dicord bot to play a simple mp3 saved locally.
Ive followed
https://github.com/Chikachi/DiscordIntegration/wiki/How-to-get-a-token-and-channel-ID-for-Discord
On how to authenticate my bot and used
https://izy521.gitbooks.io/discord-io/content/Methods/Handling_audio.html
for the code to follow. My bot joins the voice channel but will not play the mp3 file. I know it finds the file and have downloaded and pathed ffmpeg, but have no idea what else may be causing the issue. Any help with be appreciatedvar Discord = require('discord.io');
var Lame = require('lame');
var fs = require('fs');
var spawn = require('child_process').spawn;
var bot = new Discord.Client({
autorun: true,
token: "#"
});
var voiceChannelID = "#",
file = "Nonsense.mp3";
bot.on('ready', function() {
console.log(bot.username + " - (" + bot.id + ")");
bot.joinVoiceChannel(voiceChannelID, function(error, events) {
//Check to see if any errors happen while joining.
if (error) return console.error(error);
//Then get the audio context
bot.getAudioContext(voiceChannelID, function(error, stream) {
//Once again, check to see if any errors exist
if (error) return console.error(error);
//Create a stream to your file and pipe it to the stream
//Without {end: false}, it would close up the stream, so make sure to include that.
fs.createReadStream(file).pipe(stream, {end: false});
console.log(stream);
//The stream fires `done` when it's got nothing else to send to Discord.
stream.on('done', function() {
//Handle
});
});
});
});