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SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
Autres articles (111)
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Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
Gestion de la ferme
2 mars 2010, parLa ferme est gérée dans son ensemble par des "super admins".
Certains réglages peuvent être fais afin de réguler les besoins des différents canaux.
Dans un premier temps il utilise le plugin "Gestion de mutualisation"
Sur d’autres sites (9466)
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Compile FFMpeg for Xcode 5 without GCC ?
9 janvier 2014, par Joseph TorontoI'm trying to compile FFMpeg to add to my iOS app project in Xcode5, however since GCC is no longer included the ./configure script included with FFMpeg doesn't work. Unix/Linux is NOT my strong suit so I'm pretty much at a loss as to what to do next. I know I can install GCC manually, but if FFMpeg is compiled with GCC and the rest of my project is compiled with LLVC/Clang/whatever won't it cause problems. I did manage to install FFmpeg with Brew but I'm not sure what that even accomplished since it wasn't done using options flags like below :
./configure --prefix=armv7 --disable-ffmpeg --disable-ffplay --disable-ffprobe --disable-ffserver --enable-avresample --enable-cross-compile --sysroot="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk" --target-os=darwin --cc="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc" --extra-cflags="-arch armv7 -mfpu=neon -miphoneos-version-min=6.1" --extra-ldflags="-arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk -miphoneos-version-min=6.1" --arch=arm --cpu=cortex-a9 --enable-pic
None of the scripts/fixes I've tried work, even if they're advertised as working in IOS7/Xcode 5, because they all use GCC. What should I do ?
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AAC ffmpeg encoding iOS [closed]
16 avril 2013, par HighFlyingFantasySo I have spent most of the day writing an FFMPEG client for iOS, and I ran into a problem when trying to convert my hardware encoded h.264/aac mov file to h.264/aac flv. I borrowed the
muxing.c
example code and converted it to modern objective-c. I'm having problems with the aac encoder, which says...I would like to know if it's possible to either add the
-strict -2
command at runtime, or compile the library with experimental encoders enabled ?
Also, my library seems to be missing some encoders (i only tried speex and mp3). I compiled them with :./configure \
--prefix=armv7 \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--enable-avresample \
--enable-cross-compile \
--sysroot="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk" \
--target-os=darwin \
--cc="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc" \
--extra-cflags="-arch armv7 -mfpu=neon -miphoneos-version-min=6.1" \
--extra-ldflags="-arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk -miphoneos-version-min=6.1" \
--arch=arm \
--cpu=cortex-a9 \
--enable-picand other variations, depending on the architecture. If someone can offer insight to either of my problems, it would be greatly appreciated !
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Couldn't open file with iFrameExtractor
21 octobre 2012, par whyI has built ffmpeg and iFrameExtractor with ios5.1 successful, But when I play the video, the log shows "Couldn't open file"
// Register all formats and codecs
avcodec_register_all();
av_register_all();
// Open video file
if(avformat_open_input(&pFormatCtx, [moviePath cStringUsingEncoding:NSASCIIStringEncoding], NULL, NULL) != 0) {
av_log(NULL, AV_LOG_ERROR, "Couldn't open file\n");
goto initError;
}This is my configure file for ffmpeg 0.11.1 :
#!/bin/tcsh -f
rm -rf compiled/*
./configure \
--cc=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc \
--as='/usr/local/bin/gas-preprocessor.pl /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc' \
--sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk \
--target-os=darwin \
--arch=arm \
--cpu=cortex-a8 \
--extra-cflags='-arch armv7' \
--extra-ldflags='-arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk' \
--prefix=compiled/armv7 \
--enable-cross-compile \
--enable-nonfree \
--disable-armv5te \
--disable-swscale-alpha \
--disable-doc \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--enable-decoder=h264 \
--enable-decoder=svq3 \
--disable-asm \
--disable-bzlib \
--disable-gpl \
--disable-shared \
--enable-static \
--disable-mmx \
--disable-neon \
--disable-decoders \
--disable-muxers \
--disable-demuxers \
--disable-devices \
--disable-parsers \
--disable-encoders \
--enable-protocols \
--disable-filters \
--disable-bsfs \
--disable-postproc \
--disable-debug