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Médias (91)
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Head down (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Echoplex (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Discipline (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Letting you (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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1 000 000 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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999 999 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (40)
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Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (5597)
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libavformat/matroskadec : fix unsigned overflow to improve seeking
21 juillet 2016, par Chris Cunninghamlibavformat/matroskadec : fix unsigned overflow to improve seeking
When seeking a file where codec delay is greater than 0, the timecode
can become negative after offsetting by the codec delay. Failing to cast
to a signed int64 will cause the check against skip_to_timecode to evaluate
true for these negative values. This breaks the "skip_to" seek mechanism.Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>
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Green screen on RTSP stream from USB camera using mediamtx (ffmpeg) [closed]
27 juin 2024, par PavelI need to cast a stream from a USB camera via RTSP as stable as possible (at any moment i need to be able to get a static picture on a remote host, reflecting the real state of affairs in front of the camera) and economically on the used resources (the hardware is very weak).


Camera information. The options highlighted in yellow are those found on all cameras in use.


Trying to write mjpeg to rtsp only displays green screen


And mediamtx output output


runOnInit in mediamtx.yml :


FFmpeg -hwaccel_output_format qsv -fflags nobuffer -f dshow -vcodec mjpeg_qsv -s 640x480 -i video="Integrated Webcam" -vcodec copy -f rtsp rtsp://localhost:$RTSP_PORT/$RTSP_PATH



Thank you for your help


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Streaming a video with serial port [on hold]
23 août 2019, par kanki66I need an application which is streaming an video recorded by an webcam over the serial port in c#
I opened an port and can send some data over the port. I have access to the webcam and have an picture/video on the screen. For the webcam part i used this tutorial :
https://en.code-bude.net/2013/01/02/how-to-easily-record-from-a-webcam-in-c/void videoSource_NewFrame(object sender, AForge.Video.NewFrameEventArgs eventArgs)
{
//Cast the frame as Bitmap object and don't forget to use ".Clone()" otherwise
//you'll probably get access violation exceptions
pictureBoxVideo.BackgroundImage = (Bitmap)eventArgs.Frame.Clone();
}How can i convert now this to an video as small as possible and send it over the serial port, without saving the video like directly to the serial port ?
Thank you very much for the help