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  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (6441)

  • How to install PHP FFMPEG on windows 10 64 Bit

    7 septembre 2017, par PlanetHackers

    I want to install the PHP FFMPEG on my system. My system configuration is :

    OS : Windows 10 64 Bit
    XAMPP v3.2.2
    PHP v7.0.15

    I found many tutorial but nothing found working. May be due to 64 bit system. I wanted to add a watermark to a video through PHP. That’s why I need the ffmpeg extension. I also tried through Composer but did not get success.

  • Can I Config FFMEG-2.4.3 to use in android windows 64 ?

    13 novembre 2014, par Ngo Ky

    I want to build ffmpeg-2.4.3 (lastest c lib) to use it on android for managing video.
    my OS is windows 7 Utimate x64
    cywin64 in directory : C :/cywin64/ have make installed.
    NDK in directory : D :\solfware\Programming\android-ndk-r10c

    i follow toturial form : http://www.roman10.net/how-to-build-ffmpeg-for-android/comment-page-1/
    my project struture like :

    enter image description here

    i create build_android.sh like roman10 as following code :

    # ARMv7+Neon (Cortex-A8)
    # Customizing:
    # 1. Feel free to change ./configure parameters for more features
    # 2. To adapt other ARM variants
    # set $CPU and $OPTIMIZE_CFLAGS
    # call build_one
    ######################################################
    NDK=D:\solfware\Programming\android-ndk-r10c
    PLATFORM=$NDK/platforms/android-8/arch-arm/
    PREBUILT=$NDK/prebuilt/windows-x86_64
    function build_one
    {
    ./configure --target-os=linux \
       --prefix=$PREFIX \
       --enable-cross-compile \
       --extra-libs="-lgcc" \
       --arch=arm \
       --cc=$PREBUILT/bin/arm-linux-androideabi-gcc \
       --cross-prefix=$PREBUILT/bin/arm-linux-androideabi- \
       --nm=$PREBUILT/bin/arm-linux-androideabi-nm \
       --sysroot=$PLATFORM \
       --extra-cflags=" -O3 -fpic -DANDROID -DHAVE_SYS_UIO_H=1 -Dipv6mr_interface=ipv6mr_ifindex -fasm -Wno-psabi -fno-short-enums -fno-strict-aliasing -finline-limit=300 $OPTIMIZE_CFLAGS " \
       --disable-shared \
       --enable-static \
       --extra-ldflags="-Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib -lc -lm -ldl -llog" \
       --disable-everything \
       --enable-demuxer=mov \
       --enable-demuxer=h264 \
       --disable-ffplay \
       --enable-protocol=file \
       --enable-avformat \
       --enable-avcodec \
       --enable-decoder=rawvideo \
       --enable-decoder=mjpeg \
       --enable-decoder=h263 \
       --enable-decoder=mpeg4 \
       --enable-decoder=h264 \
       --enable-parser=h264 \
       --disable-network \
       --enable-zlib \
       --disable-avfilter \
       --disable-avdevice \
       $ADDITIONAL_CONFIGURE_FLAG

    make clean
    make  -j4 install
    $PREBUILT/bin/arm-linux-androideabi-ar d libavcodec/libavcodec.a inverse.o
    $PREBUILT/bin/arm-linux-androideabi-ld -rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib  -soname libffmpeg.so -shared -nostdlib  -z,noexecstack -Bsymbolic --whole-archive --no-undefined -o $PREFIX/libffmpeg.so libavcodec/libavcodec.a libavformat/libavformat.a libavutil/libavutil.a libswscale/libswscale.a -lc -lm -lz -ldl -llog  --warn-once  --dynamic-linker=/system/bin/linker $PREBUILT/lib/gcc/arm-linux-androideabi/4.4.3/libgcc.a
    }

    #arm v6
    #CPU=armv6
    #OPTIMIZE_CFLAGS="-marm -march=$CPU"
    #PREFIX=./android/$CPU
    #ADDITIONAL_CONFIGURE_FLAG=
    #build_one

    #arm v7vfpv3
    CPU=armv7-a
    OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfpv3-d16 -marm -march=$CPU "
    PREFIX=./android/$CPU
    ADDITIONAL_CONFIGURE_FLAG=
    build_one

    #arm v7vfp
    #CPU=armv7-a
    #OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU "
    #PREFIX=./android/$CPU-vfp
    #ADDITIONAL_CONFIGURE_FLAG=
    #build_one

    #arm v7n
    #CPU=armv7-a
    #OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=neon -marm -march=$CPU -mtune=cortex-a8"
    #PREFIX=./android/$CPU
    #ADDITIONAL_CONFIGURE_FLAG=--enable-neon
    #build_one

    #arm v6+vfp
    #CPU=armv6
    #OPTIMIZE_CFLAGS="-DCMP_HAVE_VFP -mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU"
    #PREFIX=./android/${CPU}_vfp
    #ADDITIONAL_CONFIGURE_FLAG=
    #build_one

    i have set my path like above
    I built it in Eclipse Everything is ok. but when i ran it in Android it crashed Unfortunately.
    I found the errors in Logcat monitor :

    E/AndroidRuntime(1931) : java.lang.UnsatisfiedLinkError : Couldn’t load avcodec-55 from loader dalvik.system.PathClassLoader[DexPathList [1]] : findLibrary returned null

    E/AndroidRuntime(1931) : at java.lang.Runtime.loadLibrary(Runtime.java:358)

    In my activity i just call add Library from C preference like :

    static {
           //System.loadLibrary("avutil-52");
           System.loadLibrary("avcodec-55");
           System.loadLibrary("avformat-55");
           System.loadLibrary("swscale-2");
           System.loadLibrary("tutorial02");
       }

    i check in DDMS in app-lib there is no existing Library in there.

    The question is : Can i can compile the ffmpeg on windows ?
    if ok. how can i config build_android.sh to point to Android $PREBUILT

    PLATFORM=$NDK/platforms/android-8/arch-arm/
       PREBUILT=$NDK/prebuilt/windows-x86_64
       function build_one
       {
       ./configure --target-os=linux \
           --prefix=$PREFIX \
           --enable-cross-compile \
           --extra-libs="-lgcc" \
           --arch=arm \
           --cc=$PREBUILT/bin/arm-linux-androideabi-gcc \
           --cross-prefix=$PREBUILT/bin/arm-linux-androideabi- \
           --nm=$PREBUILT/bin/arm-linux-androideabi-nm \
           --sysroot=$PLATFORM \
           --extra-cflags=" -O3 -fpic -DANDROID -DHAVE_SYS_UIO_H=1 -Dipv6mr_interface=ipv6mr_ifindex -fasm -Wno-psabi -fno-short-enums -fno-strict-aliasing -finline-limit=300 $OPTIMIZE_CFLAGS " \
           --disable-shared \

    i found that in $NDK/prebuilt/windows-x86_64/bin did not exist arm-linux-androideabi-gcc\
    How can i config to be suitable to run on windows ?

    Thank in advanced

  • lavf : Use wchar functions for filenames on windows for mkdir/rmdir/rename/unlink

    17 novembre 2014, par Martin Storsjö
    lavf : Use wchar functions for filenames on windows for mkdir/rmdir/rename/unlink
    

    This makes sure that the internal utf8 path names are handled
    properly - the normal file handling functions assume path names
    are in the native codepage, which isn’t utf8.

    This assumes that the tools outside of lavf don’t use the mkdir
    definition. (The tools don’t do the same reading of command line
    parameters as wchar either - they probably won’t handle all possible
    unicode file parameters properly, but at least work more predictably
    if no utf8/wchar conversion is involved.)

    This is moved further down in os_support.h, since windows.h shouldn’t
    be included before winsock2.h, while io.h needs to be included before
    the manual defines for lseek functions.

    Signed-off-by : Martin Storsjö <martin@martin.st>

    • [DBH] libavformat/internal.h
    • [DBH] libavformat/os_support.h