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  • XMP PHP

    13 mai 2011, par

    Dixit Wikipedia, XMP signifie :
    Extensible Metadata Platform ou XMP est un format de métadonnées basé sur XML utilisé dans les applications PDF, de photographie et de graphisme. Il a été lancé par Adobe Systems en avril 2001 en étant intégré à la version 5.0 d’Adobe Acrobat.
    Étant basé sur XML, il gère un ensemble de tags dynamiques pour l’utilisation dans le cadre du Web sémantique.
    XMP permet d’enregistrer sous forme d’un document XML des informations relatives à un fichier : titre, auteur, historique (...)

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • Installation en mode ferme

    4 février 2011, par

    Le mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
    C’est la méthode que nous utilisons sur cette même plateforme.
    L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
    Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...)

Sur d’autres sites (5672)

  • doxy : Fix link in badge color

    16 décembre 2013, par Luca Barbato
    doxy : Fix link in badge color
    

    Green on blue was not exactly optimal.

    Signed-off-by : Luca Barbato <lu_zero@gentoo.org>

    • [DBH] doc/doxy/doxy_stylesheet.css
  • How to list all audio devices that are enabled and present for recording the output audio of the pc ?

    23 juin 2023, par Daniel Lip

    I want to record with ffmpeg later the entire desktop including audio.&#xA;I want to make that it will find for me automatic the recording audio device.

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    I'm using MMDeviceEnumerator.

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    all the other ways I tried returned empty list returned 0 audio devices. I tried with naudio and ffmpeg

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    public Form1()&#xA;        {&#xA;            InitializeComponent();&#xA;&#xA;            InitializeRecordingIndicator();&#xA;&#xA;            MMDeviceEnumerator enumerator = new MMDeviceEnumerator();&#xA;            foreach (MMDevice device in enumerator.EnumerateAudioEndPoints(DataFlow.Capture, DeviceState.All))&#xA;            {&#xA;                StreamWriter w = new StreamWriter(@"d:\audiodev.txt", true);&#xA;                cmbAudioDevices.Items.Add(device.FriendlyName);&#xA;                w.WriteLine(device.FriendlyName &#x2B; " " &#x2B; device.State);&#xA;                w.Close();&#xA;            }&#xA;        }&#xA;

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    This is the list of all my audio deviceso n my system.&#xA;but they are all not present or disabled. and i have audio on my pc i can hear games videos anything.

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    so what would i select from this list as audio device for recording the pc output audio ?&#xA;or maybe i need to find another way to find the right audio device ?

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    Front Green In (Realtek(R) Audio) NotPresent&#xA;Rear (Realtek(R) Audio) NotPresent&#xA;Center (Realtek(R) Audio) NotPresent&#xA;Microphone (Realtek(R) Audio) NotPresent&#xA;Rear Grey In (Realtek(R) Audio) NotPresent&#xA;Side (Realtek(R) Audio) NotPresent&#xA;Internal AUX Jack (NVIDIA High Definition Audio) NotPresent&#xA;Internal AUX Jack (High Definition Audio Device) NotPresent&#xA;Internal AUX Jack (High Definition Audio Device) NotPresent&#xA;Rear Pink In (Realtek(R) Audio) NotPresent&#xA;Internal AUX Jack (NVIDIA High Definition Audio) NotPresent&#xA;Internal AUX Jack (High Definition Audio Device) NotPresent&#xA;Internal AUX Jack (NVIDIA High Definition Audio) NotPresent&#xA;Front (Realtek(R) Audio) NotPresent&#xA;Rear Orange In (Realtek(R) Audio) NotPresent&#xA;Line In (Realtek(R) Audio) NotPresent&#xA;Front Pink In (Realtek(R) Audio) NotPresent&#xA;Line In (Realtek(R) Audio) Unplugged&#xA;Internal AUX Jack (High Definition Audio Device) NotPresent&#xA;Internal AUX Jack (High Definition Audio Device) NotPresent&#xA;Microphone (Realtek(R) Audio) Unplugged&#xA;Subwoofer (Realtek(R) Audio) NotPresent&#xA;Rear Black In (Realtek(R) Audio) NotPresent&#xA;Stereo Mix (Realtek(R) Audio) Disabled&#xA;Rear Green In (Realtek(R) Audio) NotPresent&#xA;Microphone (Realtek(R) Audio) NotPresent&#xA;Rear Blue In (Realtek(R) Audio) NotPresent&#xA;Front Green In (Realtek(R) Audio) NotPresent&#xA;Rear (Realtek(R) Audio) NotPresent&#xA;Center (Realtek(R) Audio) NotPresent&#xA;Microphone (Realtek(R) Audio) NotPresent&#xA;Rear Grey In (Realtek(R) Audio) NotPresent&#xA;Side (Realtek(R) Audio) NotPresent&#xA;Internal AUX Jack (NVIDIA High Definition Audio) NotPresent&#xA;Internal AUX Jack (High Definition Audio Device) NotPresent&#xA;Internal AUX Jack (High Definition Audio Device) NotPresent&#xA;Rear Pink In (Realtek(R) Audio) NotPresent&#xA;Internal AUX Jack (NVIDIA High Definition Audio) NotPresent&#xA;Internal AUX Jack (High Definition Audio Device) NotPresent&#xA;Internal AUX Jack (NVIDIA High Definition Audio) NotPresent&#xA;Front (Realtek(R) Audio) NotPresent&#xA;Rear Orange In (Realtek(R) Audio) NotPresent&#xA;Line In (Realtek(R) Audio) NotPresent&#xA;Front Pink In (Realtek(R) Audio) NotPresent&#xA;Line In (Realtek(R) Audio) Unplugged&#xA;Internal AUX Jack (High Definition Audio Device) NotPresent&#xA;Internal AUX Jack (High Definition Audio Device) NotPresent&#xA;Microphone (Realtek(R) Audio) Unplugged&#xA;Subwoofer (Realtek(R) Audio) NotPresent&#xA;Rear Black In (Realtek(R) Audio) NotPresent&#xA;Stereo Mix (Realtek(R) Audio) Disabled&#xA;Rear Green In (Realtek(R) Audio) NotPresent&#xA;Microphone (Realtek(R) Audio) NotPresent&#xA;Rear Blue In (Realtek(R) Audio) NotPresent&#xA;Front Green In (Realtek(R) Audio) NotPresent&#xA;Rear (Realtek(R) Audio) NotPresent&#xA;Center (Realtek(R) Audio) NotPresent&#xA;Microphone (Realtek(R) Audio) NotPresent&#xA;Rear Grey In (Realtek(R) Audio) NotPresent&#xA;Side (Realtek(R) Audio) NotPresent&#xA;Internal AUX Jack (NVIDIA High Definition Audio) NotPresent&#xA;Internal AUX Jack (High Definition Audio Device) NotPresent&#xA;Internal AUX Jack (High Definition Audio Device) NotPresent&#xA;Rear Pink In (Realtek(R) Audio) NotPresent&#xA;Internal AUX Jack (NVIDIA High Definition Audio) NotPresent&#xA;Internal AUX Jack (High Definition Audio Device) NotPresent&#xA;Internal AUX Jack (NVIDIA High Definition Audio) NotPresent&#xA;Front (Realtek(R) Audio) NotPresent&#xA;Rear Orange In (Realtek(R) Audio) NotPresent&#xA;Line In (Realtek(R) Audio) NotPresent&#xA;Front Pink In (Realtek(R) Audio) NotPresent&#xA;Line In (Realtek(R) Audio) Unplugged&#xA;Internal AUX Jack (High Definition Audio Device) NotPresent&#xA;Internal AUX Jack (High Definition Audio Device) NotPresent&#xA;Microphone (Realtek(R) Audio) Unplugged&#xA;Subwoofer (Realtek(R) Audio) NotPresent&#xA;Rear Black In (Realtek(R) Audio) NotPresent&#xA;Stereo Mix (Realtek(R) Audio) Disabled&#xA;Rear Green In (Realtek(R) Audio) NotPresent&#xA;Microphone (Realtek(R) Audio) NotPresent&#xA;Rear Blue In (Realtek(R) Audio) NotPresent&#xA;

    &#xA;

    this is how i tried with naudio but it didn't working it didn't find anything. :

    &#xA;

    using NAudio.Wave;&#xA;...&#xA;&#xA;// Enumerate and list audio input devices&#xA;var devices = WaveInEvent.DeviceCount;&#xA;for (int deviceId = 0; deviceId &lt; devices; deviceId&#x2B;&#x2B;)&#xA;{&#xA;    var deviceInfo = WaveInEvent.GetCapabilities(deviceId);&#xA;    Console.WriteLine($"Device ID: {deviceId}, Name: {deviceInfo.ProductName}");&#xA;}&#xA;

    &#xA;

    before that i tried with ffmpeg but also it didn't return anything :

    &#xA;

    public static class FFmpegHelper&#xA;    {&#xA;        public static string[] GetAudioCaptureDevices()&#xA;        {&#xA;            string ffmpegPath = @"C:\path\to\ffmpeg.exe";&#xA;            Process process = new Process();&#xA;            process.StartInfo.FileName = ffmpegPath;&#xA;            process.StartInfo.Arguments = "-list_devices true -f dshow -i dummy";&#xA;            process.StartInfo.UseShellExecute = false;&#xA;            process.StartInfo.RedirectStandardError = true;&#xA;            process.StartInfo.CreateNoWindow = true;&#xA;            process.Start();&#xA;            process.WaitForExit();&#xA;&#xA;            string output = process.StandardError.ReadToEnd();&#xA;            string[] lines = output.Split(&#x27;\n&#x27;);&#xA;            var devices = lines.Where(line => line.Contains("audio")).Select(line => line.Trim()).ToArray();&#xA;            return devices;&#xA;        }&#xA;    }&#xA;

    &#xA;

    using it :

    &#xA;

    var audioDevices = FFmpegHelper.GetAudioCaptureDevices();&#xA;

    &#xA;

  • Detection of virtual background on video using ffmpeg

    28 juillet 2021, par Marcos G

    I am trying with ffmpeg to detect the use of a virtual background on a video, like the ones used in Google Meet. I got some ideas, but none seem to work :

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      &#xA;
    • Egde color : When using a chroma key you can get shades of green/blue on the outline of the subject. This is called spill, and can be detectable, but gets discarded by the fact that you dont need a chroma key to fake a background (example : Google Meet).
    • &#xA;

    • Still image : Most of virtual backgrounds are a still image pasted behind the subject. The problem with detecting this is that most of the real backgrounds also are like still images, without much movement.
    • &#xA;

    • Blur : When faking a background without a chroma key the outline of the subject becomes very blurry (this is more noticeable when the subject moves), but I can't find a way to detect it using ffmpeg.
    • &#xA;

    &#xA;

    How can I do this ? I'm open to trying other tecniques such as AI.

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    Thanks in advance.

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